Searched refs:transformationMatrix (Results 1 – 2 of 2) sorted by relevance
271 update.state.transformationMatrix.dsdx, in doUpdateSprites()272 update.state.transformationMatrix.dtdx, in doUpdateSprites()273 update.state.transformationMatrix.dsdy, in doUpdateSprites()274 update.state.transformationMatrix.dtdy); in doUpdateSprites()451 if (mLocked.state.transformationMatrix != matrix) { in setTransformationMatrix()452 mLocked.state.transformationMatrix = matrix; in setTransformationMatrix()
199 SpriteTransformationMatrix transformationMatrix; member