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Searched refs:useNativeFenceSync (Results 1 – 11 of 11) sorted by relevance

/frameworks/native/libs/gui/
DSyncFeatures.cpp58 if (useNativeFenceSync()) { in SyncFeatures()
70 bool SyncFeatures::useNativeFenceSync() const { in useNativeFenceSync() function in android::SyncFeatures
87 return (useNativeFenceSync() || useFenceSync()) && mHasWaitSync; in useWaitSync()
DGLConsumer.cpp649 if (SyncFeatures::getInstance().useNativeFenceSync()) { in syncForReleaseLocked()
861 SyncFeatures::getInstance().useNativeFenceSync()) { in doGLFenceWaitLocked()
/frameworks/native/libs/renderengine/
DRenderEngine.cpp47 bool RenderEngine::useNativeFenceSync() const { in useNativeFenceSync() function in android::renderengine::impl::RenderEngine
48 return SyncFeatures::getInstance().useNativeFenceSync(); in useNativeFenceSync()
/frameworks/native/libs/gui/include/private/gui/
DSyncFeatures.h36 bool useNativeFenceSync() const;
/frameworks/native/libs/renderengine/include/renderengine/
DRenderEngine.h89 virtual bool useNativeFenceSync() const = 0;
237 bool useNativeFenceSync() const override;
/frameworks/native/libs/renderengine/include/renderengine/mock/
DRenderEngine.h42 MOCK_CONST_METHOD0(useNativeFenceSync, bool());
/frameworks/base/libs/hwui/renderthread/
DEglManager.cpp515 SyncFeatures::getInstance().useNativeFenceSync()) { in fenceWait()
559 if (SyncFeatures::getInstance().useNativeFenceSync()) { in createReleaseFence()
/frameworks/base/libs/hwui/surfacetexture/
DEGLConsumer.cpp479 if (SyncFeatures::getInstance().useNativeFenceSync()) { in syncForReleaseLocked()
559 SyncFeatures::getInstance().useNativeFenceSync()) { in doGLFenceWaitLocked()
/frameworks/native/services/surfaceflinger/tests/unittests/
DCompositionTest.cpp305 EXPECT_CALL(*test->mRenderEngine, useNativeFenceSync()).WillRepeatedly(Return(true)); in setupCommonCompositionCallExpectations()
410 EXPECT_CALL(*test->mRenderEngine, useNativeFenceSync()).WillRepeatedly(Return(true)); in setupCommonCompositionCallExpectations()
424 EXPECT_CALL(*test->mRenderEngine, useNativeFenceSync()).WillRepeatedly(Return(true)); in setupRECompositionCallExpectations()
508 EXPECT_CALL(*test->mRenderEngine, useNativeFenceSync()).WillRepeatedly(Return(true)); in setupLatchedBuffer()
/frameworks/native/services/surfaceflinger/
DBufferLayerConsumer.cpp153 if (!mRE.useNativeFenceSync()) { in updateTexImage()
DBufferStateLayer.cpp545 if (!SyncFeatures::getInstance().useNativeFenceSync()) { in updateTexImage()