Searched refs:uz (Results 1 – 4 of 4) sorted by relevance
61 float uz = sx * fy - sy * fx; in gluLookAt() local75 m[9] = uz; in gluLookAt()
67 float uz = sx * fy - sy * fx; in gluLookAt() local81 m[9] = uz; in gluLookAt()
72 float uz = sx * fy - sy * fx; in gluLookAt() local86 m[9] = uz; in gluLookAt()
729 float uz = sx * fy - sy * fx; in setLookAtM() local742 rm[rmOffset + 9] = uz; in setLookAtM()