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Searched refs:virtual_path (Results 1 – 3 of 3) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/compiler/
Dimporter.cc376 void DiskSourceTree::MapPath(const string& virtual_path, in MapPath() argument
378 mappings_.push_back(Mapping(virtual_path, CanonicalizePath(disk_path))); in MapPath()
392 mappings_[i].virtual_path, virtual_file)) { in DiskFileToVirtualFile()
406 if (ApplyMapping(*virtual_file, mappings_[i].virtual_path, in DiskFileToVirtualFile()
457 if (ApplyMapping(virtual_file, mappings_[i].virtual_path, in OpenVirtualFile()
Dimporter.h254 void MapPath(const string& virtual_path, const string& disk_path);
301 string virtual_path; member
306 : virtual_path(virtual_path_param), disk_path(disk_path_param) {} in Mapping()
Dcommand_line_interface.cc1121 string virtual_path; in InterpretArgument() local
1126 virtual_path = ""; in InterpretArgument()
1129 virtual_path = parts[i].substr(0, equals_pos); in InterpretArgument()
1146 virtual_path = ""; in InterpretArgument()
1154 proto_path_.push_back(pair<string, string>(virtual_path, disk_path)); in InterpretArgument()