Searched refs:vsyncTime (Results 1 – 11 of 11) sorted by relevance
76 UiFrameInfoBuilder& setVsync(nsecs_t vsyncTime, nsecs_t intendedVsync) { in setVsync() argument77 set(FrameInfoIndex::Vsync) = vsyncTime; in setVsync()81 set(FrameInfoIndex::HandleInputStart) = vsyncTime; in setVsync()82 set(FrameInfoIndex::AnimationStart) = vsyncTime; in setVsync()83 set(FrameInfoIndex::PerformTraversalsStart) = vsyncTime; in setVsync()84 set(FrameInfoIndex::DrawStart) = vsyncTime; in setVsync()
52 (long long)stats.vsyncTime, (long long)stats.vsyncPeriod); in updateVsync()53 mVsyncTime = stats.vsyncTime; in updateVsync()
25 nsecs_t vsyncTime{0};
334 public @NonNull FrameRenderRequest setVsyncTime(long vsyncTime) { in setVsyncTime() argument335 mFrameInfo.setVsync(vsyncTime, vsyncTime); in setVsyncTime()
239 nsecs_t vsyncTime; member
335 nsecs_t vsyncDelta = std::abs(lastSwap.vsyncTime - latestVsync); in prepareTree()467 swap.vsyncTime = mRenderThread.timeLord().latestVsync(); in draw()
504 void FakeComposerClient::requestVSync(uint64_t vsyncTime) { in requestVSync() argument506 uint64_t timestamp = vsyncTime; in requestVSync()
125 void requestVSync(uint64_t vsyncTime = 0);
204 stats->vsyncTime = mPrimaryDispSync->computeNextRefresh(0); in getDisplayStatInfo()
2000 getBE().mCompositorTiming.deadline = stats.vsyncTime - idealLatency; in setCompositorTimingSnapped()