Searched refs:winding (Results 1 – 2 of 2) sorted by relevance
649 GLint first, GLsizei count, int winding) in drawPrimitivesTriangleFanOrStrip() argument685 swap(((winding^=1) ? v1 : v0), v2); in drawPrimitivesTriangleFanOrStrip()692 if ((winding&2) == 0) { in drawPrimitivesTriangleFanOrStrip()859 GLsizei count, const GLvoid *indices, int winding) in drawIndexedPrimitivesTriangleFanOrStrip() argument885 vertex_t* & consumed = ((winding^=1) ? v1 : v0); in drawIndexedPrimitivesTriangleFanOrStrip()
830 const GLenum winding = (c->lerp.area() > 0) ? GL_CW : GL_CCW; in cull_triangle() local831 const GLenum face = (winding == c->cull.frontFace) ? GL_FRONT : GL_BACK; in cull_triangle()