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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/protoc-artifacts/
Dbuild-protoc.sh68 if [[ "$OS" == windows || "$OS" == linux ]]; then
110 if [[ "$OS" == windows ]]; then
150 if [[ "$OS" == windows ]]; then
160 assertEq "$OS" windows $LINENO
171 assertEq "$OS" windows $LINENO
174 assertEq "$OS" windows $LINENO
185 elif [[ "$OS" == windows ]]; then
/frameworks/base/core/java/android/view/accessibility/
DAccessibilityCache.java84 public void setWindows(List<AccessibilityWindowInfo> windows) { in setWindows() argument
90 if (windows == null) { in setWindows()
93 final int windowCount = windows.size(); in setWindows()
95 final AccessibilityWindowInfo window = windows.get(i); in setWindows()
253 List<AccessibilityWindowInfo> windows = new ArrayList<>(sortedWindowCount); in getWindows() local
256 windows.add(new AccessibilityWindowInfo(window)); in getWindows()
260 return windows; in getWindows()
DAccessibilityInteractionClient.java270 List<AccessibilityWindowInfo> windows = sAccessibilityCache.getWindows(); in getWindows() local
271 if (windows != null) { in getWindows()
275 return windows; in getWindows()
282 windows = connection.getWindows(); in getWindows()
286 if (windows != null) { in getWindows()
287 sAccessibilityCache.setWindows(windows); in getWindows()
288 return windows; in getWindows()
/frameworks/base/services/core/java/com/android/server/wm/
DAccessibilityController.java1104 List<WindowInfo> windows = new ArrayList<WindowInfo>(); in computeChangedWindows() local
1144 addPopulatedWindowInfo(windowState, boundsInScreen, windows, addedWindows); in computeChangedWindows()
1156 final int windowCount = windows.size(); in computeChangedWindows()
1158 WindowInfo window = windows.get(i); in computeChangedWindows()
1178 if (mOldWindows.size() != windows.size()) { in computeChangedWindows()
1181 } else if (!mOldWindows.isEmpty() || !windows.isEmpty()) { in computeChangedWindows()
1187 WindowInfo newWindow = windows.get(i); in computeChangedWindows()
1200 cacheWindows(windows); in computeChangedWindows()
1207 Log.i(LOG_TAG, "Windows changed or force sending:" + windows); in computeChangedWindows()
1209 mCallback.onWindowsForAccessibilityChanged(windows); in computeChangedWindows()
[all …]
/frameworks/base/services/tests/wmtests/src/com/android/server/wm/
DWindowStateTests.java267 final LinkedList<WindowState> windows = new LinkedList<>(); in testGetWindow() local
270 windows.addLast(w); in testGetWindow()
275 assertEquals(aboveSubPanelChild, windows.pollFirst()); in testGetWindow()
276 assertEquals(subPanelChild, windows.pollFirst()); in testGetWindow()
277 assertEquals(attachedDialogChild, windows.pollFirst()); in testGetWindow()
278 assertEquals(root, windows.pollFirst()); in testGetWindow()
279 assertEquals(mediaOverlayChild, windows.pollFirst()); in testGetWindow()
280 assertEquals(mediaChild, windows.pollFirst()); in testGetWindow()
281 assertTrue(windows.isEmpty()); in testGetWindow()
/frameworks/compile/slang/
DAndroid.bp76 windows: {
90 windows: {
178 windows: {
/frameworks/base/core/tests/coretests/src/android/view/
DAccessibilityInteractionControllerTest.java209 final List<AccessibilityWindowInfo> windows = sUiAutomation.getWindows(); in findWindowByTitle() local
211 for (int i = 0; i < windows.size(); i++) { in findWindowByTitle()
212 final AccessibilityWindowInfo window = windows.get(i); in findWindowByTitle()
/frameworks/base/tests/FlickerTests/lib/src/com/android/server/wm/flicker/
DWindowManagerTrace.java112 for (WindowStateProto windowState : windowToken.windows) { in isWindowVisible()
150 for (WindowStateProto windowState : token.windowToken.windows) { in getTopVisibleAppWindow()
220 for (WindowStateProto windowState : token.windowToken.windows) { in isAppWindowVisible()
/frameworks/compile/libbcc/bcinfo/
DAndroid.bp68 windows: {
114 windows: {
/frameworks/minikin/
DAndroid.bp6 windows: {
/frameworks/native/services/inputflinger/
DInputDispatcher.cpp1486 for (const TouchedWindow& touchedWindow : mTempTouchState.windows) { in findTouchedWindowTargetsLocked()
1518 for (const TouchedWindow& touchedWindow : mTempTouchState.windows) { in findTouchedWindowTargetsLocked()
1531 for (const TouchedWindow& touchedWindow : mTempTouchState.windows) { in findTouchedWindowTargetsLocked()
1574 for (const TouchedWindow& touchedWindow : mTempTouchState.windows) { in findTouchedWindowTargetsLocked()
1641 for (size_t i = 0; i < mTempTouchState.windows.size(); ) { in findTouchedWindowTargetsLocked()
1642 TouchedWindow& touchedWindow = mTempTouchState.windows[i]; in findTouchedWindowTargetsLocked()
1646 mTempTouchState.windows.erase(mTempTouchState.windows.begin() + i); in findTouchedWindowTargetsLocked()
3277 for (size_t i = 0; i < state.windows.size(); ) { in setInputWindows()
3278 TouchedWindow& touchedWindow = state.windows[i]; in setInputWindows()
3292 state.windows.erase(state.windows.begin() + i); in setInputWindows()
[all …]
/frameworks/compile/libbcc/bcinfo/BitReader_2_7/
DAndroid.bp17 windows: {
/frameworks/compile/libbcc/bcinfo/BitReader_3_0/
DAndroid.bp16 windows: {
/frameworks/opt/gamesdk/src/tuningfork/tools/validation/
Dgradlew.bat8 @rem Set local scope for the variables with windows NT shell
72 @rem End local scope for the variables with windows NT shell
/frameworks/layoutlib/bridge/tests/res/testApp/MyApplication/
Dgradlew.bat8 @rem Set local scope for the variables with windows NT shell
78 @rem End local scope for the variables with windows NT shell
/frameworks/base/tests/TouchLatency/
Dgradlew.bat8 @rem Set local scope for the variables with windows NT shell
78 @rem End local scope for the variables with windows NT shell
/frameworks/opt/gamesdk/third_party/cube/
Dgradlew.bat8 @rem Set local scope for the variables with windows NT shell
78 @rem End local scope for the variables with windows NT shell
/frameworks/opt/gamesdk/samples/tuningfork/tftestapp/
Dgradlew.bat8 @rem Set local scope for the variables with windows NT shell
72 @rem End local scope for the variables with windows NT shell
/frameworks/opt/gamesdk/samples/bouncyball/
Dgradlew.bat8 @rem Set local scope for the variables with windows NT shell
78 @rem End local scope for the variables with windows NT shell
/frameworks/opt/gamesdk/samples/unitypackaging/
Dgradlew.bat8 @rem Set local scope for the variables with windows NT shell
72 @rem End local scope for the variables with windows NT shell
/frameworks/opt/gamesdk/samples/cube/
Dgradlew.bat8 @rem Set local scope for the variables with windows NT shell
78 @rem End local scope for the variables with windows NT shell
/frameworks/opt/gamesdk/
Dgradlew.bat8 @rem Set local scope for the variables with windows NT shell
72 @rem End local scope for the variables with windows NT shell
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/ruby/
DRakefile65 task 'gem:windows' do
76 task 'gem:native' => [:genproto, 'gem:windows']
/frameworks/base/libs/androidfw/
DAndroid.bp24 windows: {
101 windows: {
/frameworks/native/libs/nativebase/
DAndroid.bp25 windows: {

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