Searched refs:AUDIO (Results 1 – 6 of 6) sorted by relevance
623 .limitTo(D::AUDIO)); // read back to both formats in initializeStandardParams()625 .limitTo(D::AUDIO & D::CODED)); in initializeStandardParams()628 .limitTo(D::AUDIO)); // read back to both port formats in initializeStandardParams()630 .limitTo(D::AUDIO & D::CODED)); in initializeStandardParams()633 .limitTo(D::AUDIO) in initializeStandardParams()652 .limitTo(D::AUDIO & D::CODED) in initializeStandardParams()710 .limitTo(D::AUDIO & D::DECODER) in initializeStandardParams()721 .limitTo(D::AUDIO & D::DECODER) in initializeStandardParams()732 .limitTo(D::AUDIO & D::DECODER) in initializeStandardParams()743 .limitTo(D::AUDIO & D::DECODER) in initializeStandardParams()[all …]
82 AUDIO = ~(IS_IMAGE | IS_VIDEO | OTHER_DOMAIN), enumerator
68 AUDIO = 0x300,
91 AUDIO,
98 AUDIO,
266 d->domain = IComponentStore::ComponentTraits::Domain::AUDIO; in objcpy()308 case IComponentStore::ComponentTraits::Domain::AUDIO: in objcpy()