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Searched refs:eglDisplay (Results 1 – 4 of 4) sorted by relevance

/hardware/qcom/display/msm8998/gpu_tonemapper/
Dglengine.cpp29 EGLDisplay eglDisplay; member in EngineContext
34 eglDisplay = EGL_NO_DISPLAY; in EngineContext()
46 …EGL(eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface… in engine_bind()
55 callerContext->eglDisplay = eglGetCurrentDisplay(); in engine_backup()
79 engineContext->eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); in engine_initialize()
83 EGL(eglInitialize(engineContext->eglDisplay, 0, 0)); in engine_initialize()
94 EGL(eglChooseConfig(engineContext->eglDisplay, eglConfigAttribList, &eglConfig, 1, &numConfig)); in engine_initialize()
101 …engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize()
109 …engineContext->eglSurface = eglCreatePbufferSurface(engineContext->eglDisplay, eglConfig, eglSurfa… in engine_initialize()
111 …eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, en… in engine_initialize()
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/hardware/qcom/sdm845/display/gpu_tonemapper/
Dglengine.cpp29 EGLDisplay eglDisplay; member in EngineContext
34 eglDisplay = EGL_NO_DISPLAY; in EngineContext()
46 …EGL(eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface… in engine_bind()
58 engineContext->eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); in engine_initialize()
62 EGL(eglInitialize(engineContext->eglDisplay, 0, 0)); in engine_initialize()
73 EGL(eglChooseConfig(engineContext->eglDisplay, eglConfigAttribList, &eglConfig, 1, &numConfig)); in engine_initialize()
80 …engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize()
88 …engineContext->eglSurface = eglCreatePbufferSurface(engineContext->eglDisplay, eglConfig, eglSurfa… in engine_initialize()
90 …eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, en… in engine_initialize()
103 EGL(eglMakeCurrent(engineContext->eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); in engine_shutdown()
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/hardware/qcom/display/msm8909/gpu_tonemapper/
Dglengine.cpp29 EGLDisplay eglDisplay; member in EngineContext
34 eglDisplay = EGL_NO_DISPLAY; in EngineContext()
46 …EGL(eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface… in engine_bind()
58 engineContext->eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); in engine_initialize()
62 EGL(eglInitialize(engineContext->eglDisplay, 0, 0)); in engine_initialize()
73 EGL(eglChooseConfig(engineContext->eglDisplay, eglConfigAttribList, &eglConfig, 1, &numConfig)); in engine_initialize()
80 …engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize()
88 …engineContext->eglSurface = eglCreatePbufferSurface(engineContext->eglDisplay, eglConfig, eglSurfa… in engine_initialize()
90 …eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, en… in engine_initialize()
103 EGL(eglMakeCurrent(engineContext->eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); in engine_shutdown()
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dglengine.cpp29 EGLDisplay eglDisplay; member in EngineContext
34 eglDisplay = EGL_NO_DISPLAY; in EngineContext()
46 …EGL(eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface… in engine_bind()
58 engineContext->eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); in engine_initialize()
62 EGL(eglInitialize(engineContext->eglDisplay, 0, 0)); in engine_initialize()
73 EGL(eglChooseConfig(engineContext->eglDisplay, eglConfigAttribList, &eglConfig, 1, &numConfig)); in engine_initialize()
80 …engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize()
88 …engineContext->eglSurface = eglCreatePbufferSurface(engineContext->eglDisplay, eglConfig, eglSurfa… in engine_initialize()
90 …eglMakeCurrent(engineContext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, en… in engine_initialize()
103 EGL(eglMakeCurrent(engineContext->eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); in engine_shutdown()
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