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Searched refs:pError (Results 1 – 4 of 4) sorted by relevance

/hardware/qcom/display/msm8998/gpu_tonemapper/
Dglengine.cpp339 char *pError; in checkGlError() local
342 pError = (char *)"GL_NO_ERROR"; in checkGlError()
345 pError = (char *)"GL_INVALID_ENUM"; in checkGlError()
348 pError = (char *)"GL_INVALID_VALUE"; in checkGlError()
351 pError = (char *)"GL_INVALID_OPERATION"; in checkGlError()
354 pError = (char *)"GL_OUT_OF_MEMORY"; in checkGlError()
357 pError = (char *)"GL_INVALID_FRAMEBUFFER_OPERATION"; in checkGlError()
365 ALOGE("glError (%s) %s:%d\n", pError, file, line); in checkGlError()
381 char *pError; in checkEglError() local
384 pError = (char *)"EGL_SUCCESS"; in checkEglError()
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/hardware/qcom/sdm845/display/gpu_tonemapper/
Dglengine.cpp318 char *pError; in checkGlError() local
321 pError = (char *)"GL_NO_ERROR"; in checkGlError()
324 pError = (char *)"GL_INVALID_ENUM"; in checkGlError()
327 pError = (char *)"GL_INVALID_VALUE"; in checkGlError()
330 pError = (char *)"GL_INVALID_OPERATION"; in checkGlError()
333 pError = (char *)"GL_OUT_OF_MEMORY"; in checkGlError()
336 pError = (char *)"GL_INVALID_FRAMEBUFFER_OPERATION"; in checkGlError()
344 ALOGE("glError (%s) %s:%d\n", pError, file, line); in checkGlError()
360 char *pError; in checkEglError() local
363 pError = (char *)"EGL_SUCCESS"; in checkEglError()
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/hardware/qcom/display/msm8909/gpu_tonemapper/
Dglengine.cpp318 char *pError; in checkGlError() local
321 pError = (char *)"GL_NO_ERROR"; in checkGlError()
324 pError = (char *)"GL_INVALID_ENUM"; in checkGlError()
327 pError = (char *)"GL_INVALID_VALUE"; in checkGlError()
330 pError = (char *)"GL_INVALID_OPERATION"; in checkGlError()
333 pError = (char *)"GL_OUT_OF_MEMORY"; in checkGlError()
336 pError = (char *)"GL_INVALID_FRAMEBUFFER_OPERATION"; in checkGlError()
344 ALOGE("glError (%s) %s:%d\n", pError, file, line); in checkGlError()
360 char *pError; in checkEglError() local
363 pError = (char *)"EGL_SUCCESS"; in checkEglError()
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dglengine.cpp318 char *pError; in checkGlError() local
321 pError = (char *)"GL_NO_ERROR"; in checkGlError()
324 pError = (char *)"GL_INVALID_ENUM"; in checkGlError()
327 pError = (char *)"GL_INVALID_VALUE"; in checkGlError()
330 pError = (char *)"GL_INVALID_OPERATION"; in checkGlError()
333 pError = (char *)"GL_OUT_OF_MEMORY"; in checkGlError()
336 pError = (char *)"GL_INVALID_FRAMEBUFFER_OPERATION"; in checkGlError()
344 ALOGE("glError (%s) %s:%d\n", pError, file, line); in checkGlError()
360 char *pError; in checkEglError() local
363 pError = (char *)"EGL_SUCCESS"; in checkEglError()
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