Searched refs:STATE_ACTIVATED (Results 1 – 3 of 3) sorted by relevance
62 private static final int STATE_ACTIVATED = 0x01; field in TiledImageRenderer483 if (tile.mTileState == STATE_ACTIVATED) { in queueForDecode()523 tile.mTileState = STATE_ACTIVATED; in obtainTile()551 tile.mTileState = STATE_ACTIVATED; in activateTile()669 public volatile int mTileState = STATE_ACTIVATED;709 mTileState = STATE_ACTIVATED; in onGetBitmap()
68 private static final int STATE_ACTIVATED = 0x01; field in TileImageView485 if (tile.mTileState == STATE_ACTIVATED) { in queueForDecode()515 tile.mTileState = STATE_ACTIVATED; in obtainTile()540 tile.mTileState = STATE_ACTIVATED; in activateTile()658 public volatile int mTileState = STATE_ACTIVATED;695 mTileState = STATE_ACTIVATED; in onGetBitmap()