Searched refs:angleA (Results 1 – 2 of 2) sorted by relevance
100 float angleA = angleFor(dX1, dY1); in getCurrentTouchAngle() local102 return (float) (((angleB - angleA) % 360) * Math.PI / 180); in getCurrentTouchAngle()
173 float angleA = angleFor(dX1, dY1); in getCurrentTouchAngle() local175 return (angleB - angleA) % 360; in getCurrentTouchAngle()