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Searched refs:mTexture (Results 1 – 7 of 7) sorted by relevance

/packages/apps/Gallery2/src/com/android/gallery3d/ui/
DTiledScreenNail.java53 private TiledTexture mTexture; field in TiledScreenNail
59 mTexture = new TiledTexture(bitmap); in TiledScreenNail()
102 if (newer.mTexture != null) { in combine()
104 if (mTexture != null) mTexture.recycle(); in combine()
106 mTexture = newer.mTexture; in combine()
108 newer.mTexture = null; in combine()
136 if (mTexture != null) { in recycle()
137 mTexture.recycle(); in recycle()
138 mTexture = null; in recycle()
156 if (mTexture == null || !mTexture.isReady()) { in draw()
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DPreparePageFadeoutTexture.java14 private RawTexture mTexture; field in PreparePageFadeoutTexture
30 mTexture = new RawTexture(w, h, true); in PreparePageFadeoutTexture()
42 return mTexture; in get()
53 canvas.beginRenderTarget(mTexture); in onGLIdle()
57 mTexture = null; in onGLIdle()
60 mTexture = null; in onGLIdle()
/packages/services/Car/evs/app/
DRenderDirectView.cpp53 mTexture.reset(createVideoTexture(mEnumerator, mCameraInfo.cameraId.c_str(), sDisplay)); in activate()
54 if (!mTexture) { in activate()
70 mTexture = nullptr; in deactivate()
96 mTexture->refresh(); in drawFrame()
98 glBindTexture(GL_TEXTURE_2D, mTexture->glId()); in drawFrame()
DRenderDirectView.h47 std::unique_ptr<VideoTex> mTexture; variable
/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
DFadeInTexture.java27 private final TiledTexture mTexture; field in FadeInTexture
32 mTexture = texture; in FadeInTexture()
38 mTexture.drawMixed(canvas, mColor, getRatio(), x, y, w, h); in draw()
40 mTexture.draw(canvas, x, y, w, h); in draw()
DFadeOutTexture.java26 private final BasicTexture mTexture; field in FadeOutTexture
30 mTexture = texture; in FadeOutTexture()
38 mTexture.draw(canvas, x, y, w, h); in draw()
/packages/apps/WallpaperPicker2/src/com/android/wallpaper/module/
DNoBackupImageWallpaper.java163 private int mTexture; field in NoBackupImageWallpaper.DrawableEngine
351 finishGL(mTexture, mProgram); in onSurfaceDestroyed()
595 if (mTexture != 0 && mEgl != null) { in loadWallpaper()
596 deleteTexture(mTexture); in loadWallpaper()
601 mTexture = loadTexture(mBackground); in loadWallpaper()
734 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTexture); in drawWallpaperWithOpenGL()
885 mTexture = 0; in deleteTexture()
896 deleteTexture(mTexture); in finishGL()
979 mTexture = loadTexture(mBackground); in initGL()