Searched refs:mTexture (Results 1 – 7 of 7) sorted by relevance
/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
D | TiledScreenNail.java | 53 private TiledTexture mTexture; field in TiledScreenNail 59 mTexture = new TiledTexture(bitmap); in TiledScreenNail() 102 if (newer.mTexture != null) { in combine() 104 if (mTexture != null) mTexture.recycle(); in combine() 106 mTexture = newer.mTexture; in combine() 108 newer.mTexture = null; in combine() 136 if (mTexture != null) { in recycle() 137 mTexture.recycle(); in recycle() 138 mTexture = null; in recycle() 156 if (mTexture == null || !mTexture.isReady()) { in draw() [all …]
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D | PreparePageFadeoutTexture.java | 14 private RawTexture mTexture; field in PreparePageFadeoutTexture 30 mTexture = new RawTexture(w, h, true); in PreparePageFadeoutTexture() 42 return mTexture; in get() 53 canvas.beginRenderTarget(mTexture); in onGLIdle() 57 mTexture = null; in onGLIdle() 60 mTexture = null; in onGLIdle()
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/packages/services/Car/evs/app/ |
D | RenderDirectView.cpp | 53 mTexture.reset(createVideoTexture(mEnumerator, mCameraInfo.cameraId.c_str(), sDisplay)); in activate() 54 if (!mTexture) { in activate() 70 mTexture = nullptr; in deactivate() 96 mTexture->refresh(); in drawFrame() 98 glBindTexture(GL_TEXTURE_2D, mTexture->glId()); in drawFrame()
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D | RenderDirectView.h | 47 std::unique_ptr<VideoTex> mTexture; variable
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/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
D | FadeInTexture.java | 27 private final TiledTexture mTexture; field in FadeInTexture 32 mTexture = texture; in FadeInTexture() 38 mTexture.drawMixed(canvas, mColor, getRatio(), x, y, w, h); in draw() 40 mTexture.draw(canvas, x, y, w, h); in draw()
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D | FadeOutTexture.java | 26 private final BasicTexture mTexture; field in FadeOutTexture 30 mTexture = texture; in FadeOutTexture() 38 mTexture.draw(canvas, x, y, w, h); in draw()
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/packages/apps/WallpaperPicker2/src/com/android/wallpaper/module/ |
D | NoBackupImageWallpaper.java | 163 private int mTexture; field in NoBackupImageWallpaper.DrawableEngine 351 finishGL(mTexture, mProgram); in onSurfaceDestroyed() 595 if (mTexture != 0 && mEgl != null) { in loadWallpaper() 596 deleteTexture(mTexture); in loadWallpaper() 601 mTexture = loadTexture(mBackground); in loadWallpaper() 734 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTexture); in drawWallpaperWithOpenGL() 885 mTexture = 0; in deleteTexture() 896 deleteTexture(mTexture); in finishGL() 979 mTexture = loadTexture(mBackground); in initGL()
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