Searched refs:component_mask (Results 1 – 3 of 3) sorted by relevance
487 const uint32_t component_mask = 1<<component; in build_incoming_component() local600 if ((mTextureMachine.replaced & component_mask) == 0) { in build_incoming_component()606 if ((tmu.mask & component_mask) && in build_incoming_component()607 ((tmu.replaced & component_mask) == 0)) { in build_incoming_component()951 const int component_mask = 1<<i; in build_masking() local954 if (h && (!(mMasking & component_mask))) { in build_masking()
145 const int component_mask = 1<<i; in init_iterated_color() local148 if (h && (!(mMasking & component_mask))) { in init_iterated_color()974 const uint32_t component_mask = 1<<component; in build_texture_environment() local979 if (tmu.mask & component_mask) { in build_texture_environment()981 if ((tmu.replaced & component_mask) == 0) { in build_texture_environment()
182 const int component_mask = 1 << i; in write_pixel() local190 if (h && (c->state.mask.color & component_mask)) { in write_pixel()