Searched refs:cur_cycle (Results 1 – 2 of 2) sorted by relevance
83 int cur_cycle; member
149 .cur_cycle = 0,284 anim->cur_cycle = 0; in reset_animation()330 if (batt_anim->num_cycles > 0 && batt_anim->cur_cycle == batt_anim->num_cycles) { in update_screen_state()385 batt_anim->cur_cycle++; in update_screen_state()404 batt_anim->cur_cycle++; in update_screen_state()417 batt_anim->cur_cycle++; in update_screen_state()