Searched refs:cur_frame (Results 1 – 4 of 4) sorted by relevance
145 .cur_frame = 0,285 anim->cur_frame = 0; in reset_animation()340 disp_time = batt_anim->frames[batt_anim->cur_frame].disp_time; in update_screen_state()348 if (batt_anim->cur_frame == 0) { in update_screen_state()358 batt_anim->cur_frame = i; in update_screen_state()365 disp_time = batt_anim->frames[batt_anim->cur_frame].disp_time * in update_screen_state()371 LOGV("cur_frame=%d disp_time=%d\n", batt_anim->cur_frame, disp_time); in update_screen_state()396 batt_anim->cur_frame++; in update_screen_state()398 while (batt_anim->cur_frame < batt_anim->num_frames && in update_screen_state()399 (batt_anim->cur_level < batt_anim->frames[batt_anim->cur_frame].min_level || in update_screen_state()[all …]
79 int cur_frame; member
196 const animation::frame& frame = anim->frames[anim->cur_frame]; in draw_battery()200 LOGV("drawing frame #%d min_cap=%d time=%d\n", anim->cur_frame, frame.min_level, in draw_battery()
106 size_t cur_frame = 0; in Unwind() local110 backtrace_frame_data_t* back_frame = &frames->at(cur_frame); in Unwind()112 back_frame->num = cur_frame++; in Unwind()