Searched refs:l_min_i (Results 1 – 1 of 1) sorted by relevance
1031 const GGLfixed l_min_i = gglFloorx(l_min); in aapolyx() local1037 const int xml = max(xmin, gglFixedToIntFloor(l_min_i)); in aapolyx()1055 coverage = covPtr + gglFixedToIntFloor(l_min_i); in aapolyx()1056 if (l_min_i == gglFloorx(l_max)) { in aapolyx()1071 int cf = gglMulx((dx >> 1) + (l_min_i + FIXED_ONE - l_max), dy, in aapolyx()1089 int32_t dx = TRI_FROM_FIXED(l_min_i - l_min) + TRI_ONE; in aapolyx()1095 dx = TRI_FROM_FIXED(l_min - l_min_i); in aapolyx()1097 for (int x = l_min_i+FIXED_ONE ; x < l_max_i-FIXED_ONE ; x += FIXED_ONE) { in aapolyx()