Searched refs:mDithering (Results 1 – 5 of 5) sorted by relevance
126 if (mDithering) { in build_blending()558 if (mDithering) { in mul_factor()588 if ((mDithering) && (a.size() < ms)) { in mul_factor_add()629 if (mDithering) { in mul_factor_add()649 if (mDithering) { in component_add()
101 mDithering = GGL_READ_NEEDS(P_DITHER, needs.p); in scanline_core()185 mDithering = 0; in scanline_core()205 if (mDithering) { in scanline_core()260 if (mDithering) { in scanline_core()368 if (mDithering) { in build_scanline_prolog()524 need_extract |= mDithering; in build_incoming_component()
252 dithering = mDithering; in downshift()
126 && !mFog && !mDithering); in init_iterated_color()129 if (mBlending || mDithering || mInfo[GGLFormat::ALPHA].needed) { in init_iterated_color()390 if (!multiTexture && !mBlending && !mDithering && !mFog && in init_textures()
546 int mDithering; variable