Searched refs:multiTexture (Results 1 – 2 of 2) sorted by relevance
336 const bool multiTexture = mTextureMachine.activeUnits > 1; in init_textures() local390 if (!multiTexture && !mBlending && !mDithering && !mFog && in init_textures()975 const bool multiTexture = mTextureMachine.activeUnits > 1; in build_texture_environment() local987 if (multiTexture && in build_texture_environment()
513 const bool multiTexture = mTextureMachine.activeUnits > 1; in build_incoming_component() local525 need_extract |= multiTexture; in build_incoming_component()