Searched refs:oneshot (Results 1 – 19 of 19) sorted by relevance
/system/core/logd/ |
D | logd.rc | 13 oneshot 21 oneshot
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/system/core/usbd/ |
D | usbd.rc | 3 oneshot
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/system/core/init/test_service/ |
D | test_service.rc | 7 oneshot
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D | README.md | 13 oneshot
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/system/core/init/ |
D | action.h | 60 Action(bool oneshot, Subcontext* subcontext, const std::string& filename, int line, 75 bool oneshot() const { return oneshot_; } in oneshot() function
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D | action.cpp | 74 Action::Action(bool oneshot, Subcontext* subcontext, const std::string& filename, int line, in Action() argument 79 oneshot_(oneshot), in Action()
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D | action_manager.cpp | 89 if (action->oneshot()) { in ExecuteOneCommand()
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D | README.md | 262 `oneshot` 285 > If a non-oneshot service exits, it will be restarted at its start time plus 328 > Provide a timeout after which point the service will be killed. The oneshot keyword is respected 329 here, so oneshot services do not automatically restart, however all other services will.
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/system/apex/apexd/ |
D | apexd.rc | 12 oneshot
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/system/extras/boottime_tools/bootio/ |
D | bootio.rc | 7 oneshot
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/system/bpf/bpfloader/ |
D | bpfloader.rc | 9 oneshot
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/system/sepolicy/prebuilts/api/29.0/public/ |
D | bootanim.te | 1 # bootanimation oneshot service
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/system/sepolicy/prebuilts/api/27.0/public/ |
D | bootanim.te | 1 # bootanimation oneshot service
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/system/sepolicy/public/ |
D | bootanim.te | 1 # bootanimation oneshot service
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/system/sepolicy/prebuilts/api/26.0/public/ |
D | bootanim.te | 1 # bootanimation oneshot service
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/system/sepolicy/prebuilts/api/28.0/public/ |
D | bootanim.te | 1 # bootanimation oneshot service
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/system/extras/partition_tools/ |
D | lpdumpd.rc | 19 oneshot
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/system/extras/cppreopts/ |
D | cppreopts.rc | 16 oneshot
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/system/core/rootdir/ |
D | init.rc | 850 oneshot
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