Searched refs:r_min_i (Results 1 – 1 of 1) sorted by relevance
1033 const GGLfixed r_min_i = gglFloorx(r_min); in aapolyx() local1120 coverage = covPtr + gglFixedToIntFloor(r_min_i); in aapolyx()1121 if (r_min_i == gglFloorx(r_max)) { in aapolyx()1124 int cf = gglMulx((dx >> 1) + (r_min_i + FIXED_ONE - r_max), dy, in aapolyx()1131 int32_t dx = TRI_FROM_FIXED(r_min_i - r_min) + TRI_ONE; in aapolyx()1137 dx = TRI_FROM_FIXED(r_min - r_min_i); in aapolyx()1139 for (int x = r_min_i+FIXED_ONE ; x < r_max_i-FIXED_ONE ; x += FIXED_ONE) { in aapolyx()