Searched refs:swrap (Results 1 – 2 of 2) sorted by relevance
280 tmu.swrap = GGL_READ_NEEDS(T_S_WRAP, needs.t[i]); in decodeTMUNeeds()341 if ((tmu.swrap == GGL_NEEDS_WRAP_11) && in init_textures()439 if ((tmu.swrap == GGL_NEEDS_WRAP_11) && in build_textures()499 wrapping(u, s.reg, width, tmu.swrap, FRAC_BITS); in build_textures()526 if (tmu.swrap == GGL_NEEDS_WRAP_REPEAT) { in build_textures()656 if ((tmu.swrap == GGL_NEEDS_WRAP_11) && in build_iterate_texture_coordinates()988 tmu.swrap == GGL_NEEDS_WRAP_11 && in build_texture_environment()
325 int swrap; member