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1 #ifndef _GLUTEXTURE_HPP
2 #define _GLUTEXTURE_HPP
3 /*-------------------------------------------------------------------------
4  * drawElements Quality Program OpenGL ES Utilities
5  * ------------------------------------------------
6  *
7  * Copyright 2014 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Texture classes.
24  *//*--------------------------------------------------------------------*/
25 
26 #include "gluDefs.hpp"
27 #include "tcuTexture.hpp"
28 #include "tcuCompressedTexture.hpp"
29 #include "tcuResource.hpp"
30 #include "gluRenderContext.hpp"
31 #include "gluContextInfo.hpp"
32 #include "deArrayBuffer.hpp"
33 
34 #include <vector>
35 #include <string>
36 
37 namespace glu
38 {
39 
40 /*--------------------------------------------------------------------*//*!
41  * \brief 1D Texture only supported on OpenGL
42  *//*--------------------------------------------------------------------*/
43 class Texture1D
44 {
45 public:
46 							Texture1D				(const RenderContext& context, deUint32 format, deUint32 dataType, int width);
47 							Texture1D				(const RenderContext& context, deUint32 internalFormat, int width);
48 							~Texture1D				(void);
49 
getRefTexture(void)50 	tcu::Texture1D&			getRefTexture			(void)			{ return m_refTexture;	}
getRefTexture(void) const51 	const tcu::Texture1D&	getRefTexture			(void) const	{ return m_refTexture;	}
getGLTexture(void) const52 	deUint32				getGLTexture			(void) const	{ return m_glTexture;	}
53 
54 	void					upload					(void);
55 
56 private:
57 							Texture1D				(const Texture1D& other); // Not allowed!
58 	Texture1D&				operator=				(const Texture1D& other); // Not allowed!
59 
60 	const RenderContext&	m_context;
61 	deUint32				m_format;				//!< Internal format.
62 	tcu::Texture1D			m_refTexture;
63 	deUint32				m_glTexture;
64 } DE_WARN_UNUSED_TYPE;
65 
66 /*--------------------------------------------------------------------*//*!
67  * \brief 2D Texture
68  *//*--------------------------------------------------------------------*/
69 class Texture2D
70 {
71 public:
72 							Texture2D				(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams());
73 							Texture2D				(const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height);
74 							Texture2D				(const RenderContext& context, deUint32 internalFormat, int width, int height);
75 	virtual					~Texture2D				(void);
76 
77 	virtual void			upload					(void); // Not supported on compressed textures.
78 
getRefTexture(void)79 	tcu::Texture2D&			getRefTexture			(void)			{ return m_refTexture;	}
getRefTexture(void) const80 	const tcu::Texture2D&	getRefTexture			(void) const	{ return m_refTexture;	}
getGLTexture(void) const81 	deUint32				getGLTexture			(void) const	{ return m_glTexture;	}
82 
83 	static Texture2D*		create					(const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames);
84 	static Texture2D*		create					(const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* filenames);
create(const RenderContext & context,const ContextInfo & contextInfo,const tcu::Archive & archive,const char * filename)85 	static Texture2D*		create					(const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, const char* filename) { return create(context, contextInfo, archive, 1, &filename); }
86 
87 protected:
88 	const RenderContext&	m_context;
89 
90 	bool					m_isCompressed;
91 	deUint32				m_format;               //!< Internal format.
92 	tcu::Texture2D			m_refTexture;
93 
94 	deUint32				m_glTexture;
95 
96 private:
97 							Texture2D				(const Texture2D& other); // Not allowed!
98 	Texture2D&				operator=				(const Texture2D& other); // Not allowed!
99 
100 	void					loadCompressed			(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams);
101 } DE_WARN_UNUSED_TYPE;
102 
103 class ImmutableTexture2D : public Texture2D
104 {
105 public:
106 							ImmutableTexture2D		(const RenderContext& context, deUint32 internalFormat, int width, int height);
107 
108 	void					upload					(void); // Not supported on compressed textures.
109 
110 private:
111 							ImmutableTexture2D		(const ImmutableTexture2D& other); // Not allowed!
112 	ImmutableTexture2D&		operator=				(const ImmutableTexture2D& other); // Not allowed!
113 };
114 
115 /*--------------------------------------------------------------------*//*!
116  * \brief Cube Map Texture
117  *//*--------------------------------------------------------------------*/
118 class TextureCube
119 {
120 public:
121 	// For compressed cubemap constructor and create() function input level pointers / filenames are expected
122 	// to laid out to array in following order:
123 	//   { l0_neg_x, l0_pos_x, l0_neg_y, l0_pos_y, l0_neg_z, l0_pos_z, l1_neg_x, l1_pos_x, ... }
124 
125 							TextureCube				(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams());
126 							TextureCube				(const RenderContext& context, deUint32 format, deUint32 dataType, int size);
127 							TextureCube				(const RenderContext& context, deUint32 internalFormat, int size);
128 							~TextureCube			(void);
129 
130 	void					upload					(void); // Not supported on compressed textures.
131 
getRefTexture(void)132 	tcu::TextureCube&		getRefTexture			(void)			{ return m_refTexture;	}
getRefTexture(void) const133 	const tcu::TextureCube&	getRefTexture			(void) const	{ return m_refTexture;	}
getGLTexture(void) const134 	deUint32				getGLTexture			(void) const	{ return m_glTexture;	}
135 
136 	static TextureCube*		create					(const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames);
137 	static TextureCube*		create					(const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* filenames);
138 
139 private:
140 							TextureCube				(const TextureCube& other); // Not allowed!
141 	TextureCube&			operator=				(const TextureCube& other); // Not allowed!
142 
143 	void					loadCompressed			(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams);
144 
145 	const RenderContext&	m_context;
146 
147 	bool					m_isCompressed;
148 	deUint32				m_format;				//!< Internal format.
149 
150 	tcu::TextureCube		m_refTexture;
151 	deUint32				m_glTexture;
152 } DE_WARN_UNUSED_TYPE;
153 
154 /*--------------------------------------------------------------------*//*!
155  * \brief 2D Array Texture
156  * \note Not supported on OpenGL ES 2
157  *//*--------------------------------------------------------------------*/
158 class Texture2DArray
159 {
160 public:
161 								Texture2DArray			(const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int numLayers);
162 								Texture2DArray			(const RenderContext& context, deUint32 internalFormat, int width, int height, int numLayers);
163 								Texture2DArray			(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams());
164 								~Texture2DArray			(void);
165 
166 	void						upload					(void);
167 
getRefTexture(void)168 	tcu::Texture2DArray&		getRefTexture			(void)			{ return m_refTexture;	}
getRefTexture(void) const169 	const tcu::Texture2DArray&	getRefTexture			(void) const	{ return m_refTexture;	}
getGLTexture(void) const170 	deUint32					getGLTexture			(void) const	{ return m_glTexture;	}
171 
172 private:
173 								Texture2DArray			(const Texture2DArray& other); // Not allowed!
174 	Texture2DArray&				operator=				(const Texture2DArray& other); // Not allowed!
175 
176 	void						loadCompressed			(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams);
177 
178 
179 	const RenderContext&		m_context;
180 
181 	bool						m_isCompressed;
182 	deUint32					m_format;				//!< Internal format.
183 
184 	tcu::Texture2DArray			m_refTexture;
185 	deUint32					m_glTexture;
186 } DE_WARN_UNUSED_TYPE;
187 
188 /*--------------------------------------------------------------------*//*!
189  * \brief 1D Array Texture
190  * \note Only supported on OpenGL
191  *//*--------------------------------------------------------------------*/
192 class Texture1DArray
193 {
194 public:
195 								Texture1DArray			(const RenderContext& context, deUint32 format, deUint32 dataType, int width, int numLayers);
196 								Texture1DArray			(const RenderContext& context, deUint32 internalFormat, int width, int numLayers);
197 								~Texture1DArray			(void);
198 
199 	void						upload					(void);
200 
getRefTexture(void)201 	tcu::Texture1DArray&		getRefTexture			(void)			{ return m_refTexture;	}
getRefTexture(void) const202 	const tcu::Texture1DArray&	getRefTexture			(void) const	{ return m_refTexture;	}
getGLTexture(void) const203 	deUint32					getGLTexture			(void) const	{ return m_glTexture;	}
204 
205 private:
206 								Texture1DArray			(const Texture1DArray& other); // Not allowed!
207 	Texture1DArray&				operator=				(const Texture1DArray& other); // Not allowed!
208 
209 	const RenderContext&		m_context;
210 
211 	deUint32					m_format;				//!< Internal format.
212 
213 	tcu::Texture1DArray			m_refTexture;
214 	deUint32					m_glTexture;
215 } DE_WARN_UNUSED_TYPE;
216 
217 /*--------------------------------------------------------------------*//*!
218  * \brief 3D Texture
219  * \note Not supported on OpenGL ES 2
220  *//*--------------------------------------------------------------------*/
221 class Texture3D
222 {
223 public:
224 								Texture3D			(const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int depth);
225 								Texture3D			(const RenderContext& context, deUint32 internalFormat, int width, int height, int depth);
226 								Texture3D			(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams());
227 								~Texture3D			(void);
228 
229 	void						upload				(void);
230 
getRefTexture(void)231 	tcu::Texture3D&				getRefTexture		(void)			{ return m_refTexture;	}
getRefTexture(void) const232 	const tcu::Texture3D&		getRefTexture		(void) const	{ return m_refTexture;	}
getGLTexture(void) const233 	deUint32					getGLTexture		(void) const	{ return m_glTexture;	}
234 
235 private:
236 								Texture3D			(const Texture3D& other); // Not allowed!
237 	Texture3D&					operator=			(const Texture3D& other); // Not allowed!
238 
239 	void						loadCompressed		(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams);
240 
241 	const RenderContext&		m_context;
242 
243 	bool						m_isCompressed;
244 	deUint32					m_format;			//!< Internal format.
245 
246 	tcu::Texture3D				m_refTexture;
247 	deUint32					m_glTexture;
248 } DE_WARN_UNUSED_TYPE;
249 
250 /*--------------------------------------------------------------------*//*!
251  * \brief Cube Map Array Texture
252  * \note Not supported on OpenGL ES 3.0 or lower
253  *//*--------------------------------------------------------------------*/
254 class TextureCubeArray
255 {
256 public:
257 									TextureCubeArray	(const RenderContext& context, deUint32 format, deUint32 dataType, int size, int numLayers);
258 									TextureCubeArray	(const RenderContext& context, deUint32 internalFormat, int size, int numLayers);
259 
260 									~TextureCubeArray	(void);
261 
262 	void							upload				(void);
263 
getRefTexture(void)264 	tcu::TextureCubeArray&			getRefTexture		(void)			{ return m_refTexture;	}
getRefTexture(void) const265 	const tcu::TextureCubeArray&	getRefTexture		(void) const	{ return m_refTexture;	}
getGLTexture(void) const266 	deUint32						getGLTexture		(void) const	{ return m_glTexture;	}
267 
268 private:
269 									TextureCubeArray	(const TextureCubeArray& other); // Not allowed!
270 	TextureCubeArray&				operator=			(const TextureCubeArray& other); // Not allowed!
271 
272 	const RenderContext&			m_context;
273 
274 	bool							m_isCompressed;
275 	deUint32						m_format;			//!< Internal format.
276 
277 	tcu::TextureCubeArray			m_refTexture;
278 	deUint32						m_glTexture;
279 } DE_WARN_UNUSED_TYPE;
280 
281 /*--------------------------------------------------------------------*//*!
282  * \brief 1D Texture Buffer only supported on OpenGL
283  *//*--------------------------------------------------------------------*/
284 class TextureBuffer
285 {
286 public:
287 										TextureBuffer		(const RenderContext& context, deUint32 internalFormat, size_t bufferSize);
288 										TextureBuffer		(const RenderContext& context, deUint32 internalFormat, size_t bufferSize, size_t offset, size_t size, const void* data = DE_NULL);
289 
290 										~TextureBuffer		(void);
291 
292 	// \note Effective pixel buffer access must be limited to w <= GL_MAX_TEXTURE_BUFFER_SIZE
293 	const tcu::PixelBufferAccess		getFullRefTexture	(void);
294 	const tcu::ConstPixelBufferAccess	getFullRefTexture	(void) const;
295 
296 	// \note mutating buffer storage will invalidate existing pixel buffer accesses
getRefBuffer(void)297 	de::ArrayBuffer<deUint8>&			getRefBuffer		(void)			{ return m_refBuffer;			}
getRefBuffer(void) const298 	const de::ArrayBuffer<deUint8>&		getRefBuffer		(void) const	{ return m_refBuffer;			}
299 
getSize(void) const300 	size_t								getSize				(void) const	{ return m_size;				}
getOffset(void) const301 	size_t								getOffset			(void) const	{ return m_offset;				}
getBufferSize(void) const302 	size_t								getBufferSize		(void) const	{ return m_refBuffer.size();	}
303 
getGLTexture(void) const304 	deUint32							getGLTexture		(void) const	{ return m_glTexture;			}
getGLBuffer(void) const305 	deUint32							getGLBuffer			(void) const	{ return m_glBuffer;			}
306 
307 	void								upload				(void);
308 
309 private:
310 	void								init				(deUint32 internalFormat, size_t bufferSize, size_t offset, size_t size, const void* data);
311 										TextureBuffer		(const TextureBuffer& other); // Not allowed!
312 	TextureBuffer&						operator=			(const TextureBuffer& other); // Not allowed!
313 
314 	const RenderContext&				m_context;
315 	deUint32							m_format;		//!< Internal format.
316 	de::ArrayBuffer<deUint8>			m_refBuffer;
317 	size_t								m_offset;
318 	size_t								m_size;
319 
320 	deUint32							m_glTexture;
321 	deUint32							m_glBuffer;
322 } DE_WARN_UNUSED_TYPE;
323 
324 } // glu
325 
326 #endif // _GLUTEXTURE_HPP
327