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1 // Copyright (c) 2006, Google Inc.
2 // All rights reserved.
3 //
4 // Redistribution and use in source and binary forms, with or without
5 // modification, are permitted provided that the following conditions are
6 // met:
7 //
8 //     * Redistributions of source code must retain the above copyright
9 // notice, this list of conditions and the following disclaimer.
10 //     * Redistributions in binary form must reproduce the above
11 // copyright notice, this list of conditions and the following disclaimer
12 // in the documentation and/or other materials provided with the
13 // distribution.
14 //     * Neither the name of Google Inc. nor the names of its
15 // contributors may be used to endorse or promote products derived from
16 // this software without specific prior written permission.
17 //
18 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 
30 // A "smart" pointer type with reference tracking.  Every pointer to a
31 // particular object is kept on a circular linked list.  When the last pointer
32 // to an object is destroyed or reassigned, the object is deleted.
33 //
34 // Used properly, this deletes the object when the last reference goes away.
35 // There are several caveats:
36 // - Like all reference counting schemes, cycles lead to leaks.
37 // - Each smart pointer is actually two pointers (8 bytes instead of 4).
38 // - Every time a pointer is assigned, the entire list of pointers to that
39 //   object is traversed.  This class is therefore NOT SUITABLE when there
40 //   will often be more than two or three pointers to a particular object.
41 // - References are only tracked as long as linked_ptr<> objects are copied.
42 //   If a linked_ptr<> is converted to a raw pointer and back, BAD THINGS
43 //   will happen (double deletion).
44 //
45 // A good use of this class is storing object references in STL containers.
46 // You can safely put linked_ptr<> in a vector<>.
47 // Other uses may not be as good.
48 //
49 // Note: If you use an incomplete type with linked_ptr<>, the class
50 // *containing* linked_ptr<> must have a constructor and destructor (even
51 // if they do nothing!).
52 
53 #ifndef PROCESSOR_LINKED_PTR_H__
54 #define PROCESSOR_LINKED_PTR_H__
55 
56 namespace google_breakpad {
57 
58 // This is used internally by all instances of linked_ptr<>.  It needs to be
59 // a non-template class because different types of linked_ptr<> can refer to
60 // the same object (linked_ptr<Superclass>(obj) vs linked_ptr<Subclass>(obj)).
61 // So, it needs to be possible for different types of linked_ptr to participate
62 // in the same circular linked list, so we need a single class type here.
63 //
64 // DO NOT USE THIS CLASS DIRECTLY YOURSELF.  Use linked_ptr<T>.
65 class linked_ptr_internal {
66  public:
67   // Create a new circle that includes only this instance.
join_new()68   void join_new() {
69     next_ = this;
70   }
71 
72   // Join an existing circle.
join(linked_ptr_internal const * ptr)73   void join(linked_ptr_internal const* ptr) {
74     linked_ptr_internal const* p = ptr;
75     while (p->next_ != ptr) p = p->next_;
76     p->next_ = this;
77     next_ = ptr;
78   }
79 
80   // Leave whatever circle we're part of.  Returns true iff we were the
81   // last member of the circle.  Once this is done, you can join() another.
depart()82   bool depart() {
83     if (next_ == this) return true;
84     linked_ptr_internal const* p = next_;
85     while (p->next_ != this) p = p->next_;
86     p->next_ = next_;
87     return false;
88   }
89 
90  private:
91   mutable linked_ptr_internal const* next_;
92 };
93 
94 template <typename T>
95 class linked_ptr {
96  public:
97   typedef T element_type;
98 
99   // Take over ownership of a raw pointer.  This should happen as soon as
100   // possible after the object is created.
101   explicit linked_ptr(T* ptr = NULL) { capture(ptr); }
~linked_ptr()102   ~linked_ptr() { depart(); }
103 
104   // Copy an existing linked_ptr<>, adding ourselves to the list of references.
linked_ptr(linked_ptr<U> const & ptr)105   template <typename U> linked_ptr(linked_ptr<U> const& ptr) { copy(&ptr); }
linked_ptr(linked_ptr const & ptr)106   linked_ptr(linked_ptr const& ptr) { copy(&ptr); }
107 
108   // Assignment releases the old value and acquires the new.
109   template <typename U> linked_ptr& operator=(linked_ptr<U> const& ptr) {
110     depart();
111     copy(&ptr);
112     return *this;
113   }
114 
115   linked_ptr& operator=(linked_ptr const& ptr) {
116     if (&ptr != this) {
117       depart();
118       copy(&ptr);
119     }
120     return *this;
121   }
122 
123   // Smart pointer members.
124   void reset(T* ptr = NULL) { depart(); capture(ptr); }
get()125   T* get() const { return value_; }
126   T* operator->() const { return value_; }
127   T& operator*() const { return *value_; }
128   // Release ownership of the pointed object and returns it.
129   // Sole ownership by this linked_ptr object is required.
release()130   T* release() {
131     link_.depart();
132     T* v = value_;
133     value_ = NULL;
134     return v;
135   }
136 
137   bool operator==(T* p) const { return value_ == p; }
138   bool operator!=(T* p) const { return value_ != p; }
139   template <typename U>
140   bool operator==(linked_ptr<U> const& ptr) const {
141     return value_ == ptr.get();
142   }
143   template <typename U>
144   bool operator!=(linked_ptr<U> const& ptr) const {
145     return value_ != ptr.get();
146   }
147 
148  private:
149   template <typename U>
150   friend class linked_ptr;
151 
152   T* value_;
153   linked_ptr_internal link_;
154 
depart()155   void depart() {
156     if (link_.depart()) delete value_;
157   }
158 
capture(T * ptr)159   void capture(T* ptr) {
160     value_ = ptr;
161     link_.join_new();
162   }
163 
copy(linked_ptr<U> const * ptr)164   template <typename U> void copy(linked_ptr<U> const* ptr) {
165     value_ = ptr->get();
166     if (value_)
167       link_.join(&ptr->link_);
168     else
169       link_.join_new();
170   }
171 };
172 
173 template<typename T> inline
174 bool operator==(T* ptr, const linked_ptr<T>& x) {
175   return ptr == x.get();
176 }
177 
178 template<typename T> inline
179 bool operator!=(T* ptr, const linked_ptr<T>& x) {
180   return ptr != x.get();
181 }
182 
183 // A function to convert T* into linked_ptr<T>
184 // Doing e.g. make_linked_ptr(new FooBarBaz<type>(arg)) is a shorter notation
185 // for linked_ptr<FooBarBaz<type> >(new FooBarBaz<type>(arg))
186 template <typename T>
make_linked_ptr(T * ptr)187 linked_ptr<T> make_linked_ptr(T* ptr) {
188   return linked_ptr<T>(ptr);
189 }
190 
191 }  // namespace google_breakpad
192 
193 #endif  // PROCESSOR_LINKED_PTR_H__
194