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1 /*
2  * Copyright © 2016 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef V3D_COMPILER_H
25 #define V3D_COMPILER_H
26 
27 #include <assert.h>
28 #include <stdio.h>
29 #include <stdlib.h>
30 #include <stdbool.h>
31 #include <stdint.h>
32 #include <string.h>
33 
34 #include "util/macros.h"
35 #include "common/v3d_debug.h"
36 #include "common/v3d_device_info.h"
37 #include "compiler/nir/nir.h"
38 #include "util/list.h"
39 #include "util/u_math.h"
40 
41 #include "qpu/qpu_instr.h"
42 #include "pipe/p_state.h"
43 
44 #define V3D_MAX_TEXTURE_SAMPLERS 32
45 #define V3D_MAX_SAMPLES 4
46 #define V3D_MAX_FS_INPUTS 64
47 #define V3D_MAX_VS_INPUTS 64
48 
49 struct nir_builder;
50 
51 struct v3d_fs_inputs {
52         /**
53          * Array of the meanings of the VPM inputs this shader needs.
54          *
55          * It doesn't include those that aren't part of the VPM, like
56          * point/line coordinates.
57          */
58         struct v3d_varying_slot *input_slots;
59         uint32_t num_inputs;
60 };
61 
62 enum qfile {
63         /** An unused source or destination register. */
64         QFILE_NULL,
65 
66         /** A physical register, such as the W coordinate payload. */
67         QFILE_REG,
68         /** One of the regsiters for fixed function interactions. */
69         QFILE_MAGIC,
70 
71         /**
72          *  A virtual register, that will be allocated to actual accumulator
73          * or physical registers later.
74          */
75         QFILE_TEMP,
76         QFILE_UNIF,
77         QFILE_TLB,
78         QFILE_TLBU,
79 
80         /**
81          * VPM reads use this with an index value to say what part of the VPM
82          * is being read.
83          */
84         QFILE_VPM,
85 
86         /**
87          * Stores an immediate value in the index field that will be used
88          * directly by qpu_load_imm().
89          */
90         QFILE_LOAD_IMM,
91 
92         /**
93          * Stores an immediate value in the index field that can be turned
94          * into a small immediate field by qpu_encode_small_immediate().
95          */
96         QFILE_SMALL_IMM,
97 };
98 
99 /**
100  * A reference to a QPU register or a virtual temp register.
101  */
102 struct qreg {
103         enum qfile file;
104         uint32_t index;
105 };
106 
vir_reg(enum qfile file,uint32_t index)107 static inline struct qreg vir_reg(enum qfile file, uint32_t index)
108 {
109         return (struct qreg){file, index};
110 }
111 
112 /**
113  * A reference to an actual register at the QPU level, for register
114  * allocation.
115  */
116 struct qpu_reg {
117         bool magic;
118         int index;
119 };
120 
121 struct qinst {
122         /** Entry in qblock->instructions */
123         struct list_head link;
124 
125         /**
126          * The instruction being wrapped.  Its condition codes, pack flags,
127          * signals, etc. will all be used, with just the register references
128          * being replaced by the contents of qinst->dst and qinst->src[].
129          */
130         struct v3d_qpu_instr qpu;
131 
132         /* Pre-register-allocation references to src/dst registers */
133         struct qreg dst;
134         struct qreg src[3];
135         bool cond_is_exec_mask;
136         bool has_implicit_uniform;
137         bool is_last_thrsw;
138 
139         /* After vir_to_qpu.c: If instr reads a uniform, which uniform from
140          * the uncompiled stream it is.
141          */
142         int uniform;
143 };
144 
145 enum quniform_contents {
146         /**
147          * Indicates that a constant 32-bit value is copied from the program's
148          * uniform contents.
149          */
150         QUNIFORM_CONSTANT,
151         /**
152          * Indicates that the program's uniform contents are used as an index
153          * into the GL uniform storage.
154          */
155         QUNIFORM_UNIFORM,
156 
157         /** @{
158          * Scaling factors from clip coordinates to relative to the viewport
159          * center.
160          *
161          * This is used by the coordinate and vertex shaders to produce the
162          * 32-bit entry consisting of 2 16-bit fields with 12.4 signed fixed
163          * point offsets from the viewport ccenter.
164          */
165         QUNIFORM_VIEWPORT_X_SCALE,
166         QUNIFORM_VIEWPORT_Y_SCALE,
167         /** @} */
168 
169         QUNIFORM_VIEWPORT_Z_OFFSET,
170         QUNIFORM_VIEWPORT_Z_SCALE,
171 
172         QUNIFORM_USER_CLIP_PLANE,
173 
174         /**
175          * A reference to a V3D 3.x texture config parameter 0 uniform.
176          *
177          * This is a uniform implicitly loaded with a QPU_W_TMU* write, which
178          * defines texture type, miplevels, and such.  It will be found as a
179          * parameter to the first QOP_TEX_[STRB] instruction in a sequence.
180          */
181         QUNIFORM_TEXTURE_CONFIG_P0_0,
182         QUNIFORM_TEXTURE_CONFIG_P0_1,
183         QUNIFORM_TEXTURE_CONFIG_P0_2,
184         QUNIFORM_TEXTURE_CONFIG_P0_3,
185         QUNIFORM_TEXTURE_CONFIG_P0_4,
186         QUNIFORM_TEXTURE_CONFIG_P0_5,
187         QUNIFORM_TEXTURE_CONFIG_P0_6,
188         QUNIFORM_TEXTURE_CONFIG_P0_7,
189         QUNIFORM_TEXTURE_CONFIG_P0_8,
190         QUNIFORM_TEXTURE_CONFIG_P0_9,
191         QUNIFORM_TEXTURE_CONFIG_P0_10,
192         QUNIFORM_TEXTURE_CONFIG_P0_11,
193         QUNIFORM_TEXTURE_CONFIG_P0_12,
194         QUNIFORM_TEXTURE_CONFIG_P0_13,
195         QUNIFORM_TEXTURE_CONFIG_P0_14,
196         QUNIFORM_TEXTURE_CONFIG_P0_15,
197         QUNIFORM_TEXTURE_CONFIG_P0_16,
198         QUNIFORM_TEXTURE_CONFIG_P0_17,
199         QUNIFORM_TEXTURE_CONFIG_P0_18,
200         QUNIFORM_TEXTURE_CONFIG_P0_19,
201         QUNIFORM_TEXTURE_CONFIG_P0_20,
202         QUNIFORM_TEXTURE_CONFIG_P0_21,
203         QUNIFORM_TEXTURE_CONFIG_P0_22,
204         QUNIFORM_TEXTURE_CONFIG_P0_23,
205         QUNIFORM_TEXTURE_CONFIG_P0_24,
206         QUNIFORM_TEXTURE_CONFIG_P0_25,
207         QUNIFORM_TEXTURE_CONFIG_P0_26,
208         QUNIFORM_TEXTURE_CONFIG_P0_27,
209         QUNIFORM_TEXTURE_CONFIG_P0_28,
210         QUNIFORM_TEXTURE_CONFIG_P0_29,
211         QUNIFORM_TEXTURE_CONFIG_P0_30,
212         QUNIFORM_TEXTURE_CONFIG_P0_31,
213         QUNIFORM_TEXTURE_CONFIG_P0_32,
214 
215         /**
216          * A reference to a V3D 3.x texture config parameter 1 uniform.
217          *
218          * This is a uniform implicitly loaded with a QPU_W_TMU* write, which
219          * has the pointer to the indirect texture state.  Our data[] field
220          * will have a packed p1 value, but the address field will be just
221          * which texture unit's texture should be referenced.
222          */
223         QUNIFORM_TEXTURE_CONFIG_P1,
224 
225         /* A a V3D 4.x texture config parameter.  The high 8 bits will be
226          * which texture or sampler is being sampled, and the driver must
227          * replace the address field with the appropriate address.
228          */
229         QUNIFORM_TMU_CONFIG_P0,
230         QUNIFORM_TMU_CONFIG_P1,
231 
232         QUNIFORM_TEXTURE_FIRST_LEVEL,
233 
234         QUNIFORM_TEXTURE_WIDTH,
235         QUNIFORM_TEXTURE_HEIGHT,
236         QUNIFORM_TEXTURE_DEPTH,
237         QUNIFORM_TEXTURE_ARRAY_SIZE,
238         QUNIFORM_TEXTURE_LEVELS,
239 
240         QUNIFORM_UBO_ADDR,
241 
242         QUNIFORM_TEXRECT_SCALE_X,
243         QUNIFORM_TEXRECT_SCALE_Y,
244 
245         QUNIFORM_TEXTURE_BORDER_COLOR,
246 
247         QUNIFORM_STENCIL,
248 
249         QUNIFORM_ALPHA_REF,
250         QUNIFORM_SAMPLE_MASK,
251 };
252 
253 struct v3d_varying_slot {
254         uint8_t slot_and_component;
255 };
256 
257 static inline struct v3d_varying_slot
v3d_slot_from_slot_and_component(uint8_t slot,uint8_t component)258 v3d_slot_from_slot_and_component(uint8_t slot, uint8_t component)
259 {
260         assert(slot < 255 / 4);
261         return (struct v3d_varying_slot){ (slot << 2) + component };
262 }
263 
v3d_slot_get_slot(struct v3d_varying_slot slot)264 static inline uint8_t v3d_slot_get_slot(struct v3d_varying_slot slot)
265 {
266         return slot.slot_and_component >> 2;
267 }
268 
v3d_slot_get_component(struct v3d_varying_slot slot)269 static inline uint8_t v3d_slot_get_component(struct v3d_varying_slot slot)
270 {
271         return slot.slot_and_component & 3;
272 }
273 
274 struct v3d_ubo_range {
275         /**
276          * offset in bytes from the start of the ubo where this range is
277          * uploaded.
278          *
279          * Only set once used is set.
280          */
281         uint32_t dst_offset;
282 
283         /**
284          * offset in bytes from the start of the gallium uniforms where the
285          * data comes from.
286          */
287         uint32_t src_offset;
288 
289         /** size in bytes of this ubo range */
290         uint32_t size;
291 };
292 
293 struct v3d_key {
294         void *shader_state;
295         struct {
296                 uint8_t swizzle[4];
297                 uint8_t return_size;
298                 uint8_t return_channels;
299                 union {
300                         struct {
301                                 unsigned compare_mode:1;
302                                 unsigned compare_func:3;
303                                 bool clamp_s:1;
304                                 bool clamp_t:1;
305                                 bool clamp_r:1;
306                         };
307                         struct {
308                                 uint16_t msaa_width, msaa_height;
309                         };
310                 };
311         } tex[V3D_MAX_TEXTURE_SAMPLERS];
312         uint8_t ucp_enables;
313 };
314 
315 struct v3d_fs_key {
316         struct v3d_key base;
317         bool depth_enabled;
318         bool is_points;
319         bool is_lines;
320         bool alpha_test;
321         bool point_coord_upper_left;
322         bool light_twoside;
323         bool msaa;
324         bool sample_coverage;
325         bool sample_alpha_to_coverage;
326         bool sample_alpha_to_one;
327         bool clamp_color;
328         bool shade_model_flat;
329         uint8_t nr_cbufs;
330         uint8_t swap_color_rb;
331         /* Mask of which render targets need to be written as 32-bit floats */
332         uint8_t f32_color_rb;
333         uint8_t alpha_test_func;
334         uint8_t logicop_func;
335         uint32_t point_sprite_mask;
336 
337         struct pipe_rt_blend_state blend;
338 };
339 
340 struct v3d_vs_key {
341         struct v3d_key base;
342 
343         struct v3d_varying_slot fs_inputs[V3D_MAX_FS_INPUTS];
344         uint8_t num_fs_inputs;
345 
346         bool is_coord;
347         bool per_vertex_point_size;
348         bool clamp_color;
349 };
350 
351 /** A basic block of VIR intructions. */
352 struct qblock {
353         struct list_head link;
354 
355         struct list_head instructions;
356 
357         struct set *predecessors;
358         struct qblock *successors[2];
359 
360         int index;
361 
362         /* Instruction IPs for the first and last instruction of the block.
363          * Set by qpu_schedule.c.
364          */
365         uint32_t start_qpu_ip;
366         uint32_t end_qpu_ip;
367 
368         /* Instruction IP for the branch instruction of the block.  Set by
369          * qpu_schedule.c.
370          */
371         uint32_t branch_qpu_ip;
372 
373         /** Offset within the uniform stream at the start of the block. */
374         uint32_t start_uniform;
375         /** Offset within the uniform stream of the branch instruction */
376         uint32_t branch_uniform;
377 
378         /** @{ used by v3d_vir_live_variables.c */
379         BITSET_WORD *def;
380         BITSET_WORD *use;
381         BITSET_WORD *live_in;
382         BITSET_WORD *live_out;
383         int start_ip, end_ip;
384         /** @} */
385 };
386 
387 /**
388  * Compiler state saved across compiler invocations, for any expensive global
389  * setup.
390  */
391 struct v3d_compiler {
392         const struct v3d_device_info *devinfo;
393         struct ra_regs *regs;
394         unsigned int reg_class_phys[3];
395         unsigned int reg_class_phys_or_acc[3];
396 };
397 
398 struct v3d_compile {
399         const struct v3d_device_info *devinfo;
400         nir_shader *s;
401         nir_function_impl *impl;
402         struct exec_list *cf_node_list;
403         const struct v3d_compiler *compiler;
404 
405         /**
406          * Mapping from nir_register * or nir_ssa_def * to array of struct
407          * qreg for the values.
408          */
409         struct hash_table *def_ht;
410 
411         /* For each temp, the instruction generating its value. */
412         struct qinst **defs;
413         uint32_t defs_array_size;
414 
415         /**
416          * Inputs to the shader, arranged by TGSI declaration order.
417          *
418          * Not all fragment shader QFILE_VARY reads are present in this array.
419          */
420         struct qreg *inputs;
421         struct qreg *outputs;
422         bool msaa_per_sample_output;
423         struct qreg color_reads[V3D_MAX_SAMPLES];
424         struct qreg sample_colors[V3D_MAX_SAMPLES];
425         uint32_t inputs_array_size;
426         uint32_t outputs_array_size;
427         uint32_t uniforms_array_size;
428 
429         /* Booleans for whether the corresponding QFILE_VARY[i] is
430          * flat-shaded.  This includes gl_FragColor flat-shading, which is
431          * customized based on the shademodel_flat shader key.
432          */
433         uint32_t flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
434 
435         struct v3d_ubo_range *ubo_ranges;
436         bool *ubo_range_used;
437         uint32_t ubo_ranges_array_size;
438         /** Number of uniform areas tracked in ubo_ranges. */
439         uint32_t num_ubo_ranges;
440         uint32_t next_ubo_dst_offset;
441 
442         /* State for whether we're executing on each channel currently.  0 if
443          * yes, otherwise a block number + 1 that the channel jumped to.
444          */
445         struct qreg execute;
446 
447         struct qreg line_x, point_x, point_y;
448 
449         /**
450          * Instance ID, which comes in before the vertex attribute payload if
451          * the shader record requests it.
452          */
453         struct qreg iid;
454 
455         /**
456          * Vertex ID, which comes in before the vertex attribute payload
457          * (after Instance ID) if the shader record requests it.
458          */
459         struct qreg vid;
460 
461         /* Fragment shader payload regs. */
462         struct qreg payload_w, payload_w_centroid, payload_z;
463 
464         uint8_t vattr_sizes[V3D_MAX_VS_INPUTS];
465         uint32_t num_vpm_writes;
466 
467         /**
468          * Array of the VARYING_SLOT_* of all FS QFILE_VARY reads.
469          *
470          * This includes those that aren't part of the VPM varyings, like
471          * point/line coordinates.
472          */
473         struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];
474 
475         /**
476          * An entry per outputs[] in the VS indicating what the VARYING_SLOT_*
477          * of the output is.  Used to emit from the VS in the order that the
478          * FS needs.
479          */
480         struct v3d_varying_slot *output_slots;
481 
482         struct pipe_shader_state *shader_state;
483         struct v3d_key *key;
484         struct v3d_fs_key *fs_key;
485         struct v3d_vs_key *vs_key;
486 
487         /* Live ranges of temps. */
488         int *temp_start, *temp_end;
489 
490         uint32_t *uniform_data;
491         enum quniform_contents *uniform_contents;
492         uint32_t uniform_array_size;
493         uint32_t num_uniforms;
494         uint32_t num_outputs;
495         uint32_t output_position_index;
496         nir_variable *output_color_var[4];
497         uint32_t output_point_size_index;
498         uint32_t output_sample_mask_index;
499 
500         struct qreg undef;
501         uint32_t num_temps;
502 
503         struct list_head blocks;
504         int next_block_index;
505         struct qblock *cur_block;
506         struct qblock *loop_cont_block;
507         struct qblock *loop_break_block;
508 
509         uint64_t *qpu_insts;
510         uint32_t qpu_inst_count;
511         uint32_t qpu_inst_size;
512 
513         /* For the FS, the number of varying inputs not counting the
514          * point/line varyings payload
515          */
516         uint32_t num_inputs;
517 
518         /**
519          * Number of inputs from num_inputs remaining to be queued to the read
520          * FIFO in the VS/CS.
521          */
522         uint32_t num_inputs_remaining;
523 
524         /* Number of inputs currently in the read FIFO for the VS/CS */
525         uint32_t num_inputs_in_fifo;
526 
527         /** Next offset in the VPM to read from in the VS/CS */
528         uint32_t vpm_read_offset;
529 
530         uint32_t program_id;
531         uint32_t variant_id;
532 
533         /* Set to compile program in in 1x, 2x, or 4x threaded mode, where
534          * SIG_THREAD_SWITCH is used to hide texturing latency at the cost of
535          * limiting ourselves to the part of the physical reg space.
536          *
537          * On V3D 3.x, 2x or 4x divide the physical reg space by 2x or 4x.  On
538          * V3D 4.x, all shaders are 2x threaded, and 4x only divides the
539          * physical reg space in half.
540          */
541         uint8_t threads;
542         struct qinst *last_thrsw;
543         bool last_thrsw_at_top_level;
544 
545         bool failed;
546 };
547 
548 struct v3d_uniform_list {
549         enum quniform_contents *contents;
550         uint32_t *data;
551         uint32_t count;
552 };
553 
554 struct v3d_prog_data {
555         struct v3d_uniform_list uniforms;
556 
557         struct v3d_ubo_range *ubo_ranges;
558         uint32_t num_ubo_ranges;
559         uint32_t ubo_size;
560 
561         uint8_t num_inputs;
562         uint8_t threads;
563 
564         /* For threads > 1, whether the program should be dispatched in the
565          * after-final-THRSW state.
566          */
567         bool single_seg;
568 };
569 
570 struct v3d_vs_prog_data {
571         struct v3d_prog_data base;
572 
573         bool uses_iid, uses_vid;
574 
575         /* Number of components read from each vertex attribute. */
576         uint8_t vattr_sizes[32];
577 
578         /* Total number of components read, for the shader state record. */
579         uint32_t vpm_input_size;
580 
581         /* Total number of components written, for the shader state record. */
582         uint32_t vpm_output_size;
583 };
584 
585 struct v3d_fs_prog_data {
586         struct v3d_prog_data base;
587 
588         struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];
589 
590         /* Array of flat shade flags.
591          *
592          * Each entry is only 24 bits (high 8 bits 0), to match the hardware
593          * packet layout.
594          */
595         uint32_t flat_shade_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
596 
597         bool writes_z;
598         bool discard;
599 };
600 
601 /* Special nir_load_input intrinsic index for loading the current TLB
602  * destination color.
603  */
604 #define V3D_NIR_TLB_COLOR_READ_INPUT		2000000000
605 
606 #define V3D_NIR_MS_MASK_OUTPUT			2000000000
607 
608 extern const nir_shader_compiler_options v3d_nir_options;
609 
610 const struct v3d_compiler *v3d_compiler_init(const struct v3d_device_info *devinfo);
611 void v3d_compiler_free(const struct v3d_compiler *compiler);
612 void v3d_optimize_nir(struct nir_shader *s);
613 
614 uint64_t *v3d_compile_vs(const struct v3d_compiler *compiler,
615                          struct v3d_vs_key *key,
616                          struct v3d_vs_prog_data *prog_data,
617                          nir_shader *s,
618                          int program_id, int variant_id,
619                          uint32_t *final_assembly_size);
620 
621 uint64_t *v3d_compile_fs(const struct v3d_compiler *compiler,
622                          struct v3d_fs_key *key,
623                          struct v3d_fs_prog_data *prog_data,
624                          nir_shader *s,
625                          int program_id, int variant_id,
626                          uint32_t *final_assembly_size);
627 
628 void v3d_nir_to_vir(struct v3d_compile *c);
629 
630 void vir_compile_destroy(struct v3d_compile *c);
631 const char *vir_get_stage_name(struct v3d_compile *c);
632 struct qblock *vir_new_block(struct v3d_compile *c);
633 void vir_set_emit_block(struct v3d_compile *c, struct qblock *block);
634 void vir_link_blocks(struct qblock *predecessor, struct qblock *successor);
635 struct qblock *vir_entry_block(struct v3d_compile *c);
636 struct qblock *vir_exit_block(struct v3d_compile *c);
637 struct qinst *vir_add_inst(enum v3d_qpu_add_op op, struct qreg dst,
638                            struct qreg src0, struct qreg src1);
639 struct qinst *vir_mul_inst(enum v3d_qpu_mul_op op, struct qreg dst,
640                            struct qreg src0, struct qreg src1);
641 struct qinst *vir_branch_inst(enum v3d_qpu_branch_cond cond, struct qreg src0);
642 void vir_remove_instruction(struct v3d_compile *c, struct qinst *qinst);
643 struct qreg vir_uniform(struct v3d_compile *c,
644                         enum quniform_contents contents,
645                         uint32_t data);
646 void vir_schedule_instructions(struct v3d_compile *c);
647 struct v3d_qpu_instr v3d_qpu_nop(void);
648 
649 struct qreg vir_emit_def(struct v3d_compile *c, struct qinst *inst);
650 struct qinst *vir_emit_nondef(struct v3d_compile *c, struct qinst *inst);
651 void vir_set_cond(struct qinst *inst, enum v3d_qpu_cond cond);
652 void vir_set_pf(struct qinst *inst, enum v3d_qpu_pf pf);
653 void vir_set_unpack(struct qinst *inst, int src,
654                     enum v3d_qpu_input_unpack unpack);
655 
656 struct qreg vir_get_temp(struct v3d_compile *c);
657 void vir_calculate_live_intervals(struct v3d_compile *c);
658 bool vir_has_implicit_uniform(struct qinst *inst);
659 int vir_get_implicit_uniform_src(struct qinst *inst);
660 int vir_get_non_sideband_nsrc(struct qinst *inst);
661 int vir_get_nsrc(struct qinst *inst);
662 bool vir_has_side_effects(struct v3d_compile *c, struct qinst *inst);
663 bool vir_get_add_op(struct qinst *inst, enum v3d_qpu_add_op *op);
664 bool vir_get_mul_op(struct qinst *inst, enum v3d_qpu_mul_op *op);
665 bool vir_is_raw_mov(struct qinst *inst);
666 bool vir_is_tex(struct qinst *inst);
667 bool vir_is_add(struct qinst *inst);
668 bool vir_is_mul(struct qinst *inst);
669 bool vir_is_float_input(struct qinst *inst);
670 bool vir_depends_on_flags(struct qinst *inst);
671 bool vir_writes_r3(const struct v3d_device_info *devinfo, struct qinst *inst);
672 bool vir_writes_r4(const struct v3d_device_info *devinfo, struct qinst *inst);
673 struct qreg vir_follow_movs(struct v3d_compile *c, struct qreg reg);
674 uint8_t vir_channels_written(struct qinst *inst);
675 struct qreg ntq_get_src(struct v3d_compile *c, nir_src src, int i);
676 void ntq_store_dest(struct v3d_compile *c, nir_dest *dest, int chan,
677                     struct qreg result);
678 void vir_emit_thrsw(struct v3d_compile *c);
679 
680 void vir_dump(struct v3d_compile *c);
681 void vir_dump_inst(struct v3d_compile *c, struct qinst *inst);
682 
683 void vir_validate(struct v3d_compile *c);
684 
685 void vir_optimize(struct v3d_compile *c);
686 bool vir_opt_algebraic(struct v3d_compile *c);
687 bool vir_opt_constant_folding(struct v3d_compile *c);
688 bool vir_opt_copy_propagate(struct v3d_compile *c);
689 bool vir_opt_dead_code(struct v3d_compile *c);
690 bool vir_opt_peephole_sf(struct v3d_compile *c);
691 bool vir_opt_small_immediates(struct v3d_compile *c);
692 bool vir_opt_vpm(struct v3d_compile *c);
693 void v3d_nir_lower_blend(nir_shader *s, struct v3d_compile *c);
694 void v3d_nir_lower_io(nir_shader *s, struct v3d_compile *c);
695 void v3d_nir_lower_txf_ms(nir_shader *s, struct v3d_compile *c);
696 void vir_lower_uniforms(struct v3d_compile *c);
697 
698 void v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components);
699 void v3d33_vir_vpm_write_setup(struct v3d_compile *c);
700 void v3d33_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr);
701 void v3d40_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr);
702 
703 void v3d_vir_to_qpu(struct v3d_compile *c, struct qpu_reg *temp_registers);
704 uint32_t v3d_qpu_schedule_instructions(struct v3d_compile *c);
705 void qpu_validate(struct v3d_compile *c);
706 struct qpu_reg *v3d_register_allocate(struct v3d_compile *c);
707 bool vir_init_reg_sets(struct v3d_compiler *compiler);
708 
709 void vir_PF(struct v3d_compile *c, struct qreg src, enum v3d_qpu_pf pf);
710 
711 static inline bool
quniform_contents_is_texture_p0(enum quniform_contents contents)712 quniform_contents_is_texture_p0(enum quniform_contents contents)
713 {
714         return (contents >= QUNIFORM_TEXTURE_CONFIG_P0_0 &&
715                 contents < (QUNIFORM_TEXTURE_CONFIG_P0_0 +
716                             V3D_MAX_TEXTURE_SAMPLERS));
717 }
718 
719 static inline struct qreg
vir_uniform_ui(struct v3d_compile * c,uint32_t ui)720 vir_uniform_ui(struct v3d_compile *c, uint32_t ui)
721 {
722         return vir_uniform(c, QUNIFORM_CONSTANT, ui);
723 }
724 
725 static inline struct qreg
vir_uniform_f(struct v3d_compile * c,float f)726 vir_uniform_f(struct v3d_compile *c, float f)
727 {
728         return vir_uniform(c, QUNIFORM_CONSTANT, fui(f));
729 }
730 
731 #define VIR_ALU0(name, vir_inst, op)                                     \
732 static inline struct qreg                                                \
733 vir_##name(struct v3d_compile *c)                                        \
734 {                                                                        \
735         return vir_emit_def(c, vir_inst(op, c->undef,                    \
736                                         c->undef, c->undef));            \
737 }                                                                        \
738 static inline struct qinst *                                             \
739 vir_##name##_dest(struct v3d_compile *c, struct qreg dest)               \
740 {                                                                        \
741         return vir_emit_nondef(c, vir_inst(op, dest,                     \
742                                            c->undef, c->undef));         \
743 }
744 
745 #define VIR_ALU1(name, vir_inst, op)                                     \
746 static inline struct qreg                                                \
747 vir_##name(struct v3d_compile *c, struct qreg a)                         \
748 {                                                                        \
749         return vir_emit_def(c, vir_inst(op, c->undef,                    \
750                                         a, c->undef));                   \
751 }                                                                        \
752 static inline struct qinst *                                             \
753 vir_##name##_dest(struct v3d_compile *c, struct qreg dest,               \
754                   struct qreg a)                                         \
755 {                                                                        \
756         return vir_emit_nondef(c, vir_inst(op, dest, a,          \
757                                            c->undef));                   \
758 }
759 
760 #define VIR_ALU2(name, vir_inst, op)                                       \
761 static inline struct qreg                                                \
762 vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b)          \
763 {                                                                        \
764         return vir_emit_def(c, vir_inst(op, c->undef, a, b));    \
765 }                                                                        \
766 static inline struct qinst *                                             \
767 vir_##name##_dest(struct v3d_compile *c, struct qreg dest,               \
768                   struct qreg a, struct qreg b)                          \
769 {                                                                        \
770         return vir_emit_nondef(c, vir_inst(op, dest, a, b));     \
771 }
772 
773 #define VIR_NODST_0(name, vir_inst, op)                                 \
774 static inline struct qinst *                                            \
775 vir_##name(struct v3d_compile *c)                                       \
776 {                                                                       \
777         return vir_emit_nondef(c, vir_inst(op, c->undef,                \
778                                            c->undef, c->undef));        \
779 }
780 
781 #define VIR_NODST_1(name, vir_inst, op)                                               \
782 static inline struct qinst *                                            \
783 vir_##name(struct v3d_compile *c, struct qreg a)                        \
784 {                                                                       \
785         return vir_emit_nondef(c, vir_inst(op, c->undef,        \
786                                            a, c->undef));               \
787 }
788 
789 #define VIR_NODST_2(name, vir_inst, op)                                               \
790 static inline struct qinst *                                            \
791 vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b)         \
792 {                                                                       \
793         return vir_emit_nondef(c, vir_inst(op, c->undef,                \
794                                            a, b));                      \
795 }
796 
797 #define VIR_A_ALU2(name) VIR_ALU2(name, vir_add_inst, V3D_QPU_A_##name)
798 #define VIR_M_ALU2(name) VIR_ALU2(name, vir_mul_inst, V3D_QPU_M_##name)
799 #define VIR_A_ALU1(name) VIR_ALU1(name, vir_add_inst, V3D_QPU_A_##name)
800 #define VIR_M_ALU1(name) VIR_ALU1(name, vir_mul_inst, V3D_QPU_M_##name)
801 #define VIR_A_ALU0(name) VIR_ALU0(name, vir_add_inst, V3D_QPU_A_##name)
802 #define VIR_M_ALU0(name) VIR_ALU0(name, vir_mul_inst, V3D_QPU_M_##name)
803 #define VIR_A_NODST_2(name) VIR_NODST_2(name, vir_add_inst, V3D_QPU_A_##name)
804 #define VIR_M_NODST_2(name) VIR_NODST_2(name, vir_mul_inst, V3D_QPU_M_##name)
805 #define VIR_A_NODST_1(name) VIR_NODST_1(name, vir_add_inst, V3D_QPU_A_##name)
806 #define VIR_M_NODST_1(name) VIR_NODST_1(name, vir_mul_inst, V3D_QPU_M_##name)
807 #define VIR_A_NODST_0(name) VIR_NODST_0(name, vir_add_inst, V3D_QPU_A_##name)
808 
809 VIR_A_ALU2(FADD)
VIR_A_ALU2(VFPACK)810 VIR_A_ALU2(VFPACK)
811 VIR_A_ALU2(FSUB)
812 VIR_A_ALU2(FMIN)
813 VIR_A_ALU2(FMAX)
814 
815 VIR_A_ALU2(ADD)
816 VIR_A_ALU2(SUB)
817 VIR_A_ALU2(SHL)
818 VIR_A_ALU2(SHR)
819 VIR_A_ALU2(ASR)
820 VIR_A_ALU2(ROR)
821 VIR_A_ALU2(MIN)
822 VIR_A_ALU2(MAX)
823 VIR_A_ALU2(UMIN)
824 VIR_A_ALU2(UMAX)
825 VIR_A_ALU2(AND)
826 VIR_A_ALU2(OR)
827 VIR_A_ALU2(XOR)
828 VIR_A_ALU2(VADD)
829 VIR_A_ALU2(VSUB)
830 VIR_A_ALU2(STVPMV)
831 VIR_A_ALU1(NOT)
832 VIR_A_ALU1(NEG)
833 VIR_A_ALU1(FLAPUSH)
834 VIR_A_ALU1(FLBPUSH)
835 VIR_A_ALU1(FLBPOP)
836 VIR_A_ALU1(SETMSF)
837 VIR_A_ALU1(SETREVF)
838 VIR_A_ALU1(TIDX)
839 VIR_A_ALU1(EIDX)
840 VIR_A_ALU1(LDVPMV_IN)
841 VIR_A_ALU1(LDVPMV_OUT)
842 
843 VIR_A_ALU0(FXCD)
844 VIR_A_ALU0(XCD)
845 VIR_A_ALU0(FYCD)
846 VIR_A_ALU0(YCD)
847 VIR_A_ALU0(MSF)
848 VIR_A_ALU0(REVF)
849 VIR_A_NODST_1(VPMSETUP)
850 VIR_A_NODST_0(VPMWT)
851 VIR_A_ALU2(FCMP)
852 VIR_A_ALU2(VFMAX)
853 
854 VIR_A_ALU1(FROUND)
855 VIR_A_ALU1(FTOIN)
856 VIR_A_ALU1(FTRUNC)
857 VIR_A_ALU1(FTOIZ)
858 VIR_A_ALU1(FFLOOR)
859 VIR_A_ALU1(FTOUZ)
860 VIR_A_ALU1(FCEIL)
861 VIR_A_ALU1(FTOC)
862 
863 VIR_A_ALU1(FDX)
864 VIR_A_ALU1(FDY)
865 
866 VIR_A_ALU1(ITOF)
867 VIR_A_ALU1(CLZ)
868 VIR_A_ALU1(UTOF)
869 
870 VIR_M_ALU2(UMUL24)
871 VIR_M_ALU2(FMUL)
872 VIR_M_ALU2(SMUL24)
873 VIR_M_NODST_2(MULTOP)
874 
875 VIR_M_ALU1(MOV)
876 VIR_M_ALU1(FMOV)
877 
878 static inline struct qinst *
879 vir_MOV_cond(struct v3d_compile *c, enum v3d_qpu_cond cond,
880              struct qreg dest, struct qreg src)
881 {
882         struct qinst *mov = vir_MOV_dest(c, dest, src);
883         vir_set_cond(mov, cond);
884         return mov;
885 }
886 
887 static inline struct qreg
vir_SEL(struct v3d_compile * c,enum v3d_qpu_cond cond,struct qreg src0,struct qreg src1)888 vir_SEL(struct v3d_compile *c, enum v3d_qpu_cond cond,
889         struct qreg src0, struct qreg src1)
890 {
891         struct qreg t = vir_get_temp(c);
892         vir_MOV_dest(c, t, src1);
893         vir_MOV_cond(c, cond, t, src0);
894         return t;
895 }
896 
897 static inline struct qinst *
vir_NOP(struct v3d_compile * c)898 vir_NOP(struct v3d_compile *c)
899 {
900         return vir_emit_nondef(c, vir_add_inst(V3D_QPU_A_NOP,
901                                                c->undef, c->undef, c->undef));
902 }
903 
904 static inline struct qreg
vir_LDTMU(struct v3d_compile * c)905 vir_LDTMU(struct v3d_compile *c)
906 {
907         if (c->devinfo->ver >= 41) {
908                 struct qinst *ldtmu = vir_add_inst(V3D_QPU_A_NOP, c->undef,
909                                                    c->undef, c->undef);
910                 ldtmu->qpu.sig.ldtmu = true;
911 
912                 return vir_emit_def(c, ldtmu);
913         } else {
914                 vir_NOP(c)->qpu.sig.ldtmu = true;
915                 return vir_MOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4));
916         }
917 }
918 
919 /*
920 static inline struct qreg
921 vir_LOAD_IMM(struct v3d_compile *c, uint32_t val)
922 {
923         return vir_emit_def(c, vir_inst(QOP_LOAD_IMM, c->undef,
924                                         vir_reg(QFILE_LOAD_IMM, val), c->undef));
925 }
926 
927 static inline struct qreg
928 vir_LOAD_IMM_U2(struct v3d_compile *c, uint32_t val)
929 {
930         return vir_emit_def(c, vir_inst(QOP_LOAD_IMM_U2, c->undef,
931                                         vir_reg(QFILE_LOAD_IMM, val),
932                                         c->undef));
933 }
934 static inline struct qreg
935 vir_LOAD_IMM_I2(struct v3d_compile *c, uint32_t val)
936 {
937         return vir_emit_def(c, vir_inst(QOP_LOAD_IMM_I2, c->undef,
938                                         vir_reg(QFILE_LOAD_IMM, val),
939                                         c->undef));
940 }
941 */
942 
943 static inline struct qinst *
vir_BRANCH(struct v3d_compile * c,enum v3d_qpu_cond cond)944 vir_BRANCH(struct v3d_compile *c, enum v3d_qpu_cond cond)
945 {
946         /* The actual uniform_data value will be set at scheduling time */
947         return vir_emit_nondef(c, vir_branch_inst(cond, vir_uniform_ui(c, 0)));
948 }
949 
950 #define vir_for_each_block(block, c)                                    \
951         list_for_each_entry(struct qblock, block, &c->blocks, link)
952 
953 #define vir_for_each_block_rev(block, c)                                \
954         list_for_each_entry_rev(struct qblock, block, &c->blocks, link)
955 
956 /* Loop over the non-NULL members of the successors array. */
957 #define vir_for_each_successor(succ, block)                             \
958         for (struct qblock *succ = block->successors[0];                \
959              succ != NULL;                                              \
960              succ = (succ == block->successors[1] ? NULL :              \
961                      block->successors[1]))
962 
963 #define vir_for_each_inst(inst, block)                                  \
964         list_for_each_entry(struct qinst, inst, &block->instructions, link)
965 
966 #define vir_for_each_inst_rev(inst, block)                                  \
967         list_for_each_entry_rev(struct qinst, inst, &block->instructions, link)
968 
969 #define vir_for_each_inst_safe(inst, block)                             \
970         list_for_each_entry_safe(struct qinst, inst, &block->instructions, link)
971 
972 #define vir_for_each_inst_inorder(inst, c)                              \
973         vir_for_each_block(_block, c)                                   \
974                 vir_for_each_inst(inst, _block)
975 
976 #endif /* V3D_COMPILER_H */
977