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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /* Authors:  Keith Whitwell <keithw@vmware.com>
29  */
30 
31 #ifndef DRAW_VS_H
32 #define DRAW_VS_H
33 
34 #include "draw_context.h"
35 #include "draw_private.h"
36 #include "draw_vertex.h"
37 
38 
39 struct draw_context;
40 struct pipe_shader_state;
41 
42 struct draw_variant_input
43 {
44    enum pipe_format format;
45    unsigned buffer;
46    unsigned offset;
47    unsigned instance_divisor;
48 };
49 
50 struct draw_variant_output
51 {
52    enum attrib_emit format;     /* output format */
53    unsigned vs_output:8;        /* which vertex shader output is this? */
54    unsigned offset:24;          /* offset into output vertex */
55 };
56 
57 struct draw_variant_element {
58    struct draw_variant_input in;
59    struct draw_variant_output out;
60 };
61 
62 struct draw_vs_variant_key {
63    unsigned output_stride;
64    unsigned nr_elements:8;      /* max2(nr_inputs, nr_outputs) */
65    unsigned nr_inputs:8;
66    unsigned nr_outputs:8;
67    unsigned viewport:1;
68    unsigned clip:1;
69    unsigned const_vbuffers:5;
70    struct draw_variant_element element[PIPE_MAX_ATTRIBS];
71 };
72 
73 struct draw_vs_variant;
74 
75 
76 struct draw_vs_variant {
77    struct draw_vs_variant_key key;
78 
79    struct draw_vertex_shader *vs;
80 
81    void (*set_buffer)( struct draw_vs_variant *,
82                       unsigned i,
83                       const void *ptr,
84                       unsigned stride,
85                       unsigned max_stride );
86 
87    void (PIPE_CDECL *run_linear)( struct draw_vs_variant *shader,
88                                   unsigned start,
89                                   unsigned count,
90                                   void *output_buffer );
91 
92    void (PIPE_CDECL *run_elts)( struct draw_vs_variant *shader,
93                                 const unsigned *elts,
94                                 unsigned count,
95                                 void *output_buffer );
96 
97    void (*destroy)( struct draw_vs_variant * );
98 };
99 
100 
101 /**
102  * Private version of the compiled vertex_shader
103  */
104 struct draw_vertex_shader {
105    struct draw_context *draw;
106 
107    /* This member will disappear shortly:
108     */
109    struct pipe_shader_state   state;
110 
111    struct tgsi_shader_info info;
112    unsigned position_output;
113    unsigned viewport_index_output;
114    unsigned edgeflag_output;
115    unsigned clipvertex_output;
116    unsigned ccdistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT];
117    /* Extracted from shader:
118     */
119    const float (*immediates)[4];
120 
121    /*
122     */
123    struct draw_vs_variant *variant[16];
124    unsigned nr_variants;
125    unsigned last_variant;
126    struct draw_vs_variant *(*create_variant)( struct draw_vertex_shader *shader,
127                                               const struct draw_vs_variant_key *key );
128 
129 
130    void (*prepare)( struct draw_vertex_shader *shader,
131 		    struct draw_context *draw );
132 
133    /* Run the shader - this interface will get cleaned up in the
134     * future:
135     */
136    void (*run_linear)( struct draw_vertex_shader *shader,
137 		       const float (*input)[4],
138 		       float (*output)[4],
139                        const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
140                        const unsigned const_size[PIPE_MAX_CONSTANT_BUFFERS],
141 		       unsigned count,
142 		       unsigned input_stride,
143 		       unsigned output_stride );
144 
145 
146    void (*delete)( struct draw_vertex_shader * );
147 };
148 
149 
150 struct draw_vs_variant *
151 draw_vs_lookup_variant( struct draw_vertex_shader *base,
152                         const struct draw_vs_variant_key *key );
153 
154 
155 /********************************************************************************
156  * Internal functions:
157  */
158 
159 struct draw_vertex_shader *
160 draw_create_vs_exec(struct draw_context *draw,
161 		    const struct pipe_shader_state *templ);
162 
163 struct draw_vs_variant_key;
164 struct draw_vertex_shader;
165 
166 #if HAVE_LLVM
167 struct draw_vertex_shader *
168 draw_create_vs_llvm(struct draw_context *draw,
169 		    const struct pipe_shader_state *state);
170 #endif
171 
172 
173 /********************************************************************************
174  * Helpers for vs implementations that don't do their own fetch/emit variants.
175  * Means these can be shared between shaders.
176  */
177 struct translate;
178 struct translate_key;
179 
180 struct translate *draw_vs_get_fetch( struct draw_context *draw,
181                                      struct translate_key *key );
182 
183 
184 struct translate *draw_vs_get_emit( struct draw_context *draw,
185                                     struct translate_key *key );
186 
187 struct draw_vs_variant *
188 draw_vs_create_variant_generic( struct draw_vertex_shader *vs,
189                                 const struct draw_vs_variant_key *key );
190 
191 
192 
draw_vs_variant_keysize(const struct draw_vs_variant_key * key)193 static inline int draw_vs_variant_keysize( const struct draw_vs_variant_key *key )
194 {
195    return 2 * sizeof(int) + key->nr_elements * sizeof(struct draw_variant_element);
196 }
197 
draw_vs_variant_key_compare(const struct draw_vs_variant_key * a,const struct draw_vs_variant_key * b)198 static inline int draw_vs_variant_key_compare( const struct draw_vs_variant_key *a,
199                                          const struct draw_vs_variant_key *b )
200 {
201    int keysize = draw_vs_variant_keysize(a);
202    return memcmp(a, b, keysize);
203 }
204 
205 
206 #define MAX_TGSI_VERTICES 4
207 
208 
209 
210 #endif
211