1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #ifndef SVGA_SCREEN_H
27 #define SVGA_SCREEN_H
28
29
30 #include "pipe/p_screen.h"
31 #include "os/os_thread.h"
32
33 #include "svga_screen_cache.h"
34
35
36 struct svga_winsys_screen;
37 struct svga_winsys_context;
38 struct SVGACmdMemory;
39
40 /**
41 * Subclass of pipe_screen
42 */
43 struct svga_screen
44 {
45 struct pipe_screen screen;
46 struct svga_winsys_screen *sws;
47
48 SVGA3dHardwareVersion hw_version;
49
50 /** Device caps */
51 boolean haveProvokingVertex;
52 boolean haveLineStipple, haveLineSmooth;
53 float maxLineWidth, maxLineWidthAA;
54 float maxPointSize;
55 unsigned max_color_buffers;
56 unsigned max_const_buffers;
57 unsigned ms_samples;
58
59 struct {
60 boolean force_level_surface_view;
61 boolean force_surface_view;
62 boolean no_surface_view;
63 boolean force_sampler_view;
64 boolean no_sampler_view;
65 boolean no_cache_index_buffers;
66 } debug;
67
68 unsigned texture_timestamp;
69 mtx_t tex_mutex;
70
71 mtx_t swc_mutex; /* Used for buffer uploads */
72
73 /* which formats to translate depth formats into */
74 struct {
75 enum SVGA3dSurfaceFormat z16;
76
77 /* note gallium order */
78 enum SVGA3dSurfaceFormat x8z24;
79 enum SVGA3dSurfaceFormat s8z24;
80 } depth;
81
82 struct svga_host_surface_cache cache;
83
84 /** HUD counters */
85 struct {
86 /** Memory used by all resources (buffers and surfaces) */
87 uint64_t total_resource_bytes;
88 uint64_t num_resources;
89 uint64_t num_failed_allocations;
90 } hud;
91 };
92
93 #ifndef DEBUG
94 /** cast wrapper */
95 static inline struct svga_screen *
svga_screen(struct pipe_screen * pscreen)96 svga_screen(struct pipe_screen *pscreen)
97 {
98 return (struct svga_screen *) pscreen;
99 }
100 #else
101 struct svga_screen *
102 svga_screen(struct pipe_screen *screen);
103 #endif
104
105 #endif /* SVGA_SCREEN_H */
106