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1 /*
2  * Copyright © 2015-2017 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "util/u_format.h"
25 #include "util/u_surface.h"
26 #include "util/u_blitter.h"
27 #include "vc5_context.h"
28 
29 #if 0
30 static struct pipe_surface *
31 vc5_get_blit_surface(struct pipe_context *pctx,
32                      struct pipe_resource *prsc, unsigned level)
33 {
34         struct pipe_surface tmpl;
35 
36         memset(&tmpl, 0, sizeof(tmpl));
37         tmpl.format = prsc->format;
38         tmpl.u.tex.level = level;
39         tmpl.u.tex.first_layer = 0;
40         tmpl.u.tex.last_layer = 0;
41 
42         return pctx->create_surface(pctx, prsc, &tmpl);
43 }
44 
45 static bool
46 is_tile_unaligned(unsigned size, unsigned tile_size)
47 {
48         return size & (tile_size - 1);
49 }
50 
51 static bool
52 vc5_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
53 {
54         struct vc5_context *vc5 = vc5_context(pctx);
55         bool msaa = (info->src.resource->nr_samples > 1 ||
56                      info->dst.resource->nr_samples > 1);
57         int tile_width = msaa ? 32 : 64;
58         int tile_height = msaa ? 32 : 64;
59 
60         if (util_format_is_depth_or_stencil(info->dst.resource->format))
61                 return false;
62 
63         if (info->scissor_enable)
64                 return false;
65 
66         if ((info->mask & PIPE_MASK_RGBA) == 0)
67                 return false;
68 
69         if (info->dst.box.x != info->src.box.x ||
70             info->dst.box.y != info->src.box.y ||
71             info->dst.box.width != info->src.box.width ||
72             info->dst.box.height != info->src.box.height) {
73                 return false;
74         }
75 
76         int dst_surface_width = u_minify(info->dst.resource->width0,
77                                          info->dst.level);
78         int dst_surface_height = u_minify(info->dst.resource->height0,
79                                          info->dst.level);
80         if (is_tile_unaligned(info->dst.box.x, tile_width) ||
81             is_tile_unaligned(info->dst.box.y, tile_height) ||
82             (is_tile_unaligned(info->dst.box.width, tile_width) &&
83              info->dst.box.x + info->dst.box.width != dst_surface_width) ||
84             (is_tile_unaligned(info->dst.box.height, tile_height) &&
85              info->dst.box.y + info->dst.box.height != dst_surface_height)) {
86                 return false;
87         }
88 
89         /* VC5_PACKET_LOAD_TILE_BUFFER_GENERAL uses the
90          * VC5_PACKET_TILE_RENDERING_MODE_CONFIG's width (determined by our
91          * destination surface) to determine the stride.  This may be wrong
92          * when reading from texture miplevels > 0, which are stored in
93          * POT-sized areas.  For MSAA, the tile addresses are computed
94          * explicitly by the RCL, but still use the destination width to
95          * determine the stride (which could be fixed by explicitly supplying
96          * it in the ABI).
97          */
98         struct vc5_resource *rsc = vc5_resource(info->src.resource);
99 
100         uint32_t stride;
101 
102         if (info->src.resource->nr_samples > 1)
103                 stride = align(dst_surface_width, 32) * 4 * rsc->cpp;
104         /* XXX else if (rsc->slices[info->src.level].tiling == VC5_TILING_FORMAT_T)
105            stride = align(dst_surface_width * rsc->cpp, 128); */
106         else
107                 stride = align(dst_surface_width * rsc->cpp, 16);
108 
109         if (stride != rsc->slices[info->src.level].stride)
110                 return false;
111 
112         if (info->dst.resource->format != info->src.resource->format)
113                 return false;
114 
115         if (false) {
116                 fprintf(stderr, "RCL blit from %d,%d to %d,%d (%d,%d)\n",
117                         info->src.box.x,
118                         info->src.box.y,
119                         info->dst.box.x,
120                         info->dst.box.y,
121                         info->dst.box.width,
122                         info->dst.box.height);
123         }
124 
125         struct pipe_surface *dst_surf =
126                 vc5_get_blit_surface(pctx, info->dst.resource, info->dst.level);
127         struct pipe_surface *src_surf =
128                 vc5_get_blit_surface(pctx, info->src.resource, info->src.level);
129 
130         vc5_flush_jobs_reading_resource(vc5, info->src.resource);
131 
132         struct vc5_job *job = vc5_get_job(vc5, dst_surf, NULL);
133         pipe_surface_reference(&job->color_read, src_surf);
134 
135         /* If we're resolving from MSAA to single sample, we still need to run
136          * the engine in MSAA mode for the load.
137          */
138         if (!job->msaa && info->src.resource->nr_samples > 1) {
139                 job->msaa = true;
140                 job->tile_width = 32;
141                 job->tile_height = 32;
142         }
143 
144         job->draw_min_x = info->dst.box.x;
145         job->draw_min_y = info->dst.box.y;
146         job->draw_max_x = info->dst.box.x + info->dst.box.width;
147         job->draw_max_y = info->dst.box.y + info->dst.box.height;
148         job->draw_width = dst_surf->width;
149         job->draw_height = dst_surf->height;
150 
151         job->tile_width = tile_width;
152         job->tile_height = tile_height;
153         job->msaa = msaa;
154         job->needs_flush = true;
155         job->resolve |= PIPE_CLEAR_COLOR;
156 
157         vc5_job_submit(vc5, job);
158 
159         pipe_surface_reference(&dst_surf, NULL);
160         pipe_surface_reference(&src_surf, NULL);
161 
162         return true;
163 }
164 #endif
165 
166 void
vc5_blitter_save(struct vc5_context * vc5)167 vc5_blitter_save(struct vc5_context *vc5)
168 {
169         util_blitter_save_fragment_constant_buffer_slot(vc5->blitter,
170                                                         vc5->constbuf[PIPE_SHADER_FRAGMENT].cb);
171         util_blitter_save_vertex_buffer_slot(vc5->blitter, vc5->vertexbuf.vb);
172         util_blitter_save_vertex_elements(vc5->blitter, vc5->vtx);
173         util_blitter_save_vertex_shader(vc5->blitter, vc5->prog.bind_vs);
174         util_blitter_save_so_targets(vc5->blitter, vc5->streamout.num_targets,
175                                      vc5->streamout.targets);
176         util_blitter_save_rasterizer(vc5->blitter, vc5->rasterizer);
177         util_blitter_save_viewport(vc5->blitter, &vc5->viewport);
178         util_blitter_save_scissor(vc5->blitter, &vc5->scissor);
179         util_blitter_save_fragment_shader(vc5->blitter, vc5->prog.bind_fs);
180         util_blitter_save_blend(vc5->blitter, vc5->blend);
181         util_blitter_save_depth_stencil_alpha(vc5->blitter, vc5->zsa);
182         util_blitter_save_stencil_ref(vc5->blitter, &vc5->stencil_ref);
183         util_blitter_save_sample_mask(vc5->blitter, vc5->sample_mask);
184         util_blitter_save_framebuffer(vc5->blitter, &vc5->framebuffer);
185         util_blitter_save_fragment_sampler_states(vc5->blitter,
186                         vc5->fragtex.num_samplers,
187                         (void **)vc5->fragtex.samplers);
188         util_blitter_save_fragment_sampler_views(vc5->blitter,
189                         vc5->fragtex.num_textures, vc5->fragtex.textures);
190         util_blitter_save_so_targets(vc5->blitter, vc5->streamout.num_targets,
191                                      vc5->streamout.targets);
192 }
193 
194 static bool
vc5_render_blit(struct pipe_context * ctx,struct pipe_blit_info * info)195 vc5_render_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
196 {
197         struct vc5_context *vc5 = vc5_context(ctx);
198 
199         if (!util_blitter_is_blit_supported(vc5->blitter, info)) {
200                 fprintf(stderr, "blit unsupported %s -> %s\n",
201                     util_format_short_name(info->src.resource->format),
202                     util_format_short_name(info->dst.resource->format));
203                 return false;
204         }
205 
206         vc5_blitter_save(vc5);
207         util_blitter_blit(vc5->blitter, info);
208 
209         return true;
210 }
211 
212 /* Optimal hardware path for blitting pixels.
213  * Scaling, format conversion, up- and downsampling (resolve) are allowed.
214  */
215 void
vc5_blit(struct pipe_context * pctx,const struct pipe_blit_info * blit_info)216 vc5_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
217 {
218         struct pipe_blit_info info = *blit_info;
219 
220 #if 0
221         if (vc5_tile_blit(pctx, blit_info))
222                 return;
223 #endif
224 
225         vc5_render_blit(pctx, &info);
226 }
227