1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 * 1. Want compact representations, so we use bitfields.
36 * 2. Put bitfields before other (GLfloat) fields.
37 * 3. enum bitfields need to be at least one bit extra in size so the most
38 * significant bit is zero. MSVC treats enums as signed so if the high
39 * bit is set, the value will be interpreted as a negative number.
40 * That causes trouble in various places.
41 */
42
43
44 #ifndef PIPE_STATE_H
45 #define PIPE_STATE_H
46
47 #include "p_compiler.h"
48 #include "p_defines.h"
49 #include "p_format.h"
50
51
52 #ifdef __cplusplus
53 extern "C" {
54 #endif
55
56
57 /**
58 * Implementation limits
59 */
60 #define PIPE_MAX_ATTRIBS 32
61 #define PIPE_MAX_CLIP_PLANES 8
62 #define PIPE_MAX_COLOR_BUFS 8
63 #define PIPE_MAX_CONSTANT_BUFFERS 32
64 #define PIPE_MAX_SAMPLERS 32
65 #define PIPE_MAX_SHADER_INPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */
66 #define PIPE_MAX_SHADER_OUTPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */
67 #define PIPE_MAX_SHADER_SAMPLER_VIEWS 32
68 #define PIPE_MAX_SHADER_BUFFERS 32
69 #define PIPE_MAX_SHADER_IMAGES 32
70 #define PIPE_MAX_TEXTURE_LEVELS 16
71 #define PIPE_MAX_SO_BUFFERS 4
72 #define PIPE_MAX_SO_OUTPUTS 64
73 #define PIPE_MAX_VIEWPORTS 16
74 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
75 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
76 #define PIPE_MAX_WINDOW_RECTANGLES 8
77
78 #define PIPE_MAX_HW_ATOMIC_BUFFERS 32
79
80 struct pipe_reference
81 {
82 int32_t count; /* atomic */
83 };
84
85
86
87 /**
88 * Primitive (point/line/tri) rasterization info
89 */
90 struct pipe_rasterizer_state
91 {
92 unsigned flatshade:1;
93 unsigned light_twoside:1;
94 unsigned clamp_vertex_color:1;
95 unsigned clamp_fragment_color:1;
96 unsigned front_ccw:1;
97 unsigned cull_face:2; /**< PIPE_FACE_x */
98 unsigned fill_front:2; /**< PIPE_POLYGON_MODE_x */
99 unsigned fill_back:2; /**< PIPE_POLYGON_MODE_x */
100 unsigned offset_point:1;
101 unsigned offset_line:1;
102 unsigned offset_tri:1;
103 unsigned scissor:1;
104 unsigned poly_smooth:1;
105 unsigned poly_stipple_enable:1;
106 unsigned point_smooth:1;
107 unsigned sprite_coord_mode:1; /**< PIPE_SPRITE_COORD_ */
108 unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
109 unsigned point_tri_clip:1; /** large points clipped as tris or points */
110 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
111 unsigned multisample:1; /* XXX maybe more ms state in future */
112 unsigned force_persample_interp:1;
113 unsigned line_smooth:1;
114 unsigned line_stipple_enable:1;
115 unsigned line_last_pixel:1;
116
117 /**
118 * Use the first vertex of a primitive as the provoking vertex for
119 * flat shading.
120 */
121 unsigned flatshade_first:1;
122
123 unsigned half_pixel_center:1;
124 unsigned bottom_edge_rule:1;
125
126 /**
127 * When true, rasterization is disabled and no pixels are written.
128 * This only makes sense with the Stream Out functionality.
129 */
130 unsigned rasterizer_discard:1;
131
132 /**
133 * Exposed by PIPE_CAP_TILE_RASTER_ORDER. When true,
134 * tile_raster_order_increasing_* indicate the order that the rasterizer
135 * should render tiles, to meet the requirements of
136 * GL_MESA_tile_raster_order.
137 */
138 unsigned tile_raster_order_fixed:1;
139 unsigned tile_raster_order_increasing_x:1;
140 unsigned tile_raster_order_increasing_y:1;
141
142 /**
143 * When false, depth clipping is disabled and the depth value will be
144 * clamped later at the per-pixel level before depth testing.
145 * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE.
146 */
147 unsigned depth_clip:1;
148
149 /**
150 * When true clip space in the z axis goes from [0..1] (D3D). When false
151 * [-1, 1] (GL).
152 *
153 * NOTE: D3D will always use depth clamping.
154 */
155 unsigned clip_halfz:1;
156
157 /**
158 * When true do not scale offset_units and use same rules for unorm and
159 * float depth buffers (D3D9). When false use GL/D3D1X behaviour.
160 * This depends on PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED.
161 */
162 unsigned offset_units_unscaled:1;
163
164 /**
165 * Enable bits for clipping half-spaces.
166 * This applies to both user clip planes and shader clip distances.
167 * Note that if the bound shader exports any clip distances, these
168 * replace all user clip planes, and clip half-spaces enabled here
169 * but not written by the shader count as disabled.
170 */
171 unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
172
173 unsigned line_stipple_factor:8; /**< [1..256] actually */
174 unsigned line_stipple_pattern:16;
175
176 /**
177 * Replace the given TEXCOORD inputs with point coordinates, max. 8 inputs.
178 * If TEXCOORD (including PCOORD) are unsupported, replace GENERIC inputs
179 * instead. Max. 9 inputs: 8x GENERIC to emulate TEXCOORD, and 1x GENERIC
180 * to emulate PCOORD.
181 */
182 uint16_t sprite_coord_enable; /* 0-7: TEXCOORD/GENERIC, 8: PCOORD */
183
184 float line_width;
185 float point_size; /**< used when no per-vertex size */
186 float offset_units;
187 float offset_scale;
188 float offset_clamp;
189 };
190
191
192 struct pipe_poly_stipple
193 {
194 unsigned stipple[32];
195 };
196
197
198 struct pipe_viewport_state
199 {
200 float scale[3];
201 float translate[3];
202 };
203
204
205 struct pipe_scissor_state
206 {
207 unsigned minx:16;
208 unsigned miny:16;
209 unsigned maxx:16;
210 unsigned maxy:16;
211 };
212
213
214 struct pipe_clip_state
215 {
216 float ucp[PIPE_MAX_CLIP_PLANES][4];
217 };
218
219 /**
220 * A single output for vertex transform feedback.
221 */
222 struct pipe_stream_output
223 {
224 unsigned register_index:6; /**< 0 to 63 (OUT index) */
225 unsigned start_component:2; /** 0 to 3 */
226 unsigned num_components:3; /** 1 to 4 */
227 unsigned output_buffer:3; /**< 0 to PIPE_MAX_SO_BUFFERS */
228 unsigned dst_offset:16; /**< offset into the buffer in dwords */
229 unsigned stream:2; /**< 0 to 3 */
230 };
231
232 /**
233 * Stream output for vertex transform feedback.
234 */
235 struct pipe_stream_output_info
236 {
237 unsigned num_outputs;
238 /** stride for an entire vertex for each buffer in dwords */
239 uint16_t stride[PIPE_MAX_SO_BUFFERS];
240
241 /**
242 * Array of stream outputs, in the order they are to be written in.
243 * Selected components are tightly packed into the output buffer.
244 */
245 struct pipe_stream_output output[PIPE_MAX_SO_OUTPUTS];
246 };
247
248 /**
249 * The 'type' parameter identifies whether the shader state contains TGSI
250 * tokens, etc. If the driver returns 'PIPE_SHADER_IR_TGSI' for the
251 * 'PIPE_SHADER_CAP_PREFERRED_IR' shader param, the ir will *always* be
252 * 'PIPE_SHADER_IR_TGSI' and the tokens ptr will be valid. If the driver
253 * requests a different 'pipe_shader_ir' type, then it must check the 'type'
254 * enum to see if it is getting TGSI tokens or its preferred IR.
255 *
256 * TODO pipe_compute_state should probably get similar treatment to handle
257 * multiple IR's in a cleaner way..
258 *
259 * NOTE: since it is expected that the consumer will want to perform
260 * additional passes on the nir_shader, the driver takes ownership of
261 * the nir_shader. If state trackers need to hang on to the IR (for
262 * example, variant management), it should use nir_shader_clone().
263 */
264 struct pipe_shader_state
265 {
266 enum pipe_shader_ir type;
267 /* TODO move tokens into union. */
268 const struct tgsi_token *tokens;
269 union {
270 void *llvm;
271 void *native;
272 void *nir;
273 } ir;
274 struct pipe_stream_output_info stream_output;
275 };
276
277 static inline void
pipe_shader_state_from_tgsi(struct pipe_shader_state * state,const struct tgsi_token * tokens)278 pipe_shader_state_from_tgsi(struct pipe_shader_state *state,
279 const struct tgsi_token *tokens)
280 {
281 state->type = PIPE_SHADER_IR_TGSI;
282 state->tokens = tokens;
283 memset(&state->stream_output, 0, sizeof(state->stream_output));
284 }
285
286 struct pipe_depth_state
287 {
288 unsigned enabled:1; /**< depth test enabled? */
289 unsigned writemask:1; /**< allow depth buffer writes? */
290 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
291 unsigned bounds_test:1; /**< depth bounds test enabled? */
292 float bounds_min; /**< minimum depth bound */
293 float bounds_max; /**< maximum depth bound */
294 };
295
296
297 struct pipe_stencil_state
298 {
299 unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
300 unsigned func:3; /**< PIPE_FUNC_x */
301 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
302 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
303 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
304 unsigned valuemask:8;
305 unsigned writemask:8;
306 };
307
308
309 struct pipe_alpha_state
310 {
311 unsigned enabled:1;
312 unsigned func:3; /**< PIPE_FUNC_x */
313 float ref_value; /**< reference value */
314 };
315
316
317 struct pipe_depth_stencil_alpha_state
318 {
319 struct pipe_depth_state depth;
320 struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
321 struct pipe_alpha_state alpha;
322 };
323
324
325 struct pipe_rt_blend_state
326 {
327 unsigned blend_enable:1;
328
329 unsigned rgb_func:3; /**< PIPE_BLEND_x */
330 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
331 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
332
333 unsigned alpha_func:3; /**< PIPE_BLEND_x */
334 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
335 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
336
337 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
338 };
339
340
341 struct pipe_blend_state
342 {
343 unsigned independent_blend_enable:1;
344 unsigned logicop_enable:1;
345 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
346 unsigned dither:1;
347 unsigned alpha_to_coverage:1;
348 unsigned alpha_to_one:1;
349 struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
350 };
351
352
353 struct pipe_blend_color
354 {
355 float color[4];
356 };
357
358
359 struct pipe_stencil_ref
360 {
361 ubyte ref_value[2];
362 };
363
364
365 /**
366 * Note that pipe_surfaces are "texture views for rendering"
367 * and so in the case of ARB_framebuffer_no_attachment there
368 * is no pipe_surface state available such that we may
369 * extract the number of samples and layers.
370 */
371 struct pipe_framebuffer_state
372 {
373 uint16_t width, height;
374 uint16_t layers; /**< Number of layers in a no-attachment framebuffer */
375 ubyte samples; /**< Number of samples in a no-attachment framebuffer */
376
377 /** multiple color buffers for multiple render targets */
378 ubyte nr_cbufs;
379 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
380
381 struct pipe_surface *zsbuf; /**< Z/stencil buffer */
382 };
383
384
385 /**
386 * Texture sampler state.
387 */
388 struct pipe_sampler_state
389 {
390 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
391 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
392 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
393 unsigned min_img_filter:1; /**< PIPE_TEX_FILTER_x */
394 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
395 unsigned mag_img_filter:1; /**< PIPE_TEX_FILTER_x */
396 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
397 unsigned compare_func:3; /**< PIPE_FUNC_x */
398 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
399 unsigned max_anisotropy:5;
400 unsigned seamless_cube_map:1;
401 float lod_bias; /**< LOD/lambda bias */
402 float min_lod, max_lod; /**< LOD clamp range, after bias */
403 union pipe_color_union border_color;
404 };
405
406 union pipe_surface_desc {
407 struct {
408 unsigned level;
409 unsigned first_layer:16;
410 unsigned last_layer:16;
411 } tex;
412 struct {
413 unsigned first_element;
414 unsigned last_element;
415 } buf;
416 };
417
418 /**
419 * A view into a texture that can be bound to a color render target /
420 * depth stencil attachment point.
421 */
422 struct pipe_surface
423 {
424 struct pipe_reference reference;
425 enum pipe_format format:16;
426 unsigned writable:1; /**< writable shader resource */
427 struct pipe_resource *texture; /**< resource into which this is a view */
428 struct pipe_context *context; /**< context this surface belongs to */
429
430 /* XXX width/height should be removed */
431 uint16_t width; /**< logical width in pixels */
432 uint16_t height; /**< logical height in pixels */
433
434 union pipe_surface_desc u;
435 };
436
437
438 /**
439 * A view into a texture that can be bound to a shader stage.
440 */
441 struct pipe_sampler_view
442 {
443 struct pipe_reference reference;
444 enum pipe_format format:15; /**< typed PIPE_FORMAT_x */
445 enum pipe_texture_target target:5; /**< PIPE_TEXTURE_x */
446 unsigned swizzle_r:3; /**< PIPE_SWIZZLE_x for red component */
447 unsigned swizzle_g:3; /**< PIPE_SWIZZLE_x for green component */
448 unsigned swizzle_b:3; /**< PIPE_SWIZZLE_x for blue component */
449 unsigned swizzle_a:3; /**< PIPE_SWIZZLE_x for alpha component */
450 struct pipe_resource *texture; /**< texture into which this is a view */
451 struct pipe_context *context; /**< context this view belongs to */
452 union {
453 struct {
454 unsigned first_layer:16; /**< first layer to use for array textures */
455 unsigned last_layer:16; /**< last layer to use for array textures */
456 unsigned first_level:8; /**< first mipmap level to use */
457 unsigned last_level:8; /**< last mipmap level to use */
458 } tex;
459 struct {
460 unsigned offset; /**< offset in bytes */
461 unsigned size; /**< size of the readable sub-range in bytes */
462 } buf;
463 } u;
464 };
465
466
467 /**
468 * A description of a buffer or texture image that can be bound to a shader
469 * stage.
470 */
471 struct pipe_image_view
472 {
473 struct pipe_resource *resource; /**< resource into which this is a view */
474 enum pipe_format format; /**< typed PIPE_FORMAT_x */
475 unsigned access; /**< PIPE_IMAGE_ACCESS_x */
476
477 union {
478 struct {
479 unsigned first_layer:16; /**< first layer to use for array textures */
480 unsigned last_layer:16; /**< last layer to use for array textures */
481 unsigned level:8; /**< mipmap level to use */
482 } tex;
483 struct {
484 unsigned offset; /**< offset in bytes */
485 unsigned size; /**< size of the accessible sub-range in bytes */
486 } buf;
487 } u;
488 };
489
490
491 /**
492 * Subregion of 1D/2D/3D image resource.
493 */
494 struct pipe_box
495 {
496 /* Fields only used by textures use int16_t instead of int.
497 * x and width are used by buffers, so they need the full 32-bit range.
498 */
499 int x;
500 int16_t y;
501 int16_t z;
502 int width;
503 int16_t height;
504 int16_t depth;
505 };
506
507
508 /**
509 * A memory object/resource such as a vertex buffer or texture.
510 */
511 struct pipe_resource
512 {
513 struct pipe_reference reference;
514 struct pipe_screen *screen; /**< screen that this texture belongs to */
515
516 unsigned width0; /**< Used by both buffers and textures. */
517 uint16_t height0; /* Textures: The maximum height/depth/array_size is 16k. */
518 uint16_t depth0;
519 uint16_t array_size;
520
521 enum pipe_format format:16; /**< PIPE_FORMAT_x */
522 enum pipe_texture_target target:8; /**< PIPE_TEXTURE_x */
523 unsigned last_level:8; /**< Index of last mipmap level present/defined */
524 unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
525 unsigned usage:8; /**< PIPE_USAGE_x (not a bitmask) */
526
527 unsigned bind; /**< bitmask of PIPE_BIND_x */
528 unsigned flags; /**< bitmask of PIPE_RESOURCE_FLAG_x */
529
530 /**
531 * For planar images, ie. YUV EGLImage external, etc, pointer to the
532 * next plane.
533 */
534 struct pipe_resource *next;
535 };
536
537
538 /**
539 * Transfer object. For data transfer to/from a resource.
540 */
541 struct pipe_transfer
542 {
543 struct pipe_resource *resource; /**< resource to transfer to/from */
544 unsigned level; /**< texture mipmap level */
545 enum pipe_transfer_usage usage;
546 struct pipe_box box; /**< region of the resource to access */
547 unsigned stride; /**< row stride in bytes */
548 unsigned layer_stride; /**< image/layer stride in bytes */
549 };
550
551
552 /**
553 * A vertex buffer. Typically, all the vertex data/attributes for
554 * drawing something will be in one buffer. But it's also possible, for
555 * example, to put colors in one buffer and texcoords in another.
556 */
557 struct pipe_vertex_buffer
558 {
559 uint16_t stride; /**< stride to same attrib in next vertex, in bytes */
560 bool is_user_buffer;
561 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
562
563 union {
564 struct pipe_resource *resource; /**< the actual buffer */
565 const void *user; /**< pointer to a user buffer */
566 } buffer;
567 };
568
569
570 /**
571 * A constant buffer. A subrange of an existing buffer can be set
572 * as a constant buffer.
573 */
574 struct pipe_constant_buffer
575 {
576 struct pipe_resource *buffer; /**< the actual buffer */
577 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
578 unsigned buffer_size; /**< how much data can be read in shader */
579 const void *user_buffer; /**< pointer to a user buffer if buffer == NULL */
580 };
581
582
583 /**
584 * An untyped shader buffer supporting loads, stores, and atomics.
585 */
586 struct pipe_shader_buffer {
587 struct pipe_resource *buffer; /**< the actual buffer */
588 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
589 unsigned buffer_size; /**< how much data can be read in shader */
590 };
591
592
593 /**
594 * A stream output target. The structure specifies the range vertices can
595 * be written to.
596 *
597 * In addition to that, the structure should internally maintain the offset
598 * into the buffer, which should be incremented everytime something is written
599 * (appended) to it. The internal offset is buffer_offset + how many bytes
600 * have been written. The internal offset can be stored on the device
601 * and the CPU actually doesn't have to query it.
602 *
603 * Note that the buffer_size variable is actually specifying the available
604 * space in the buffer, not the size of the attached buffer.
605 * In other words in majority of cases buffer_size would simply be
606 * 'buffer->width0 - buffer_offset', so buffer_size refers to the size
607 * of the buffer left, after accounting for buffer offset, for stream output
608 * to write to.
609 *
610 * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have
611 * actually been written.
612 */
613 struct pipe_stream_output_target
614 {
615 struct pipe_reference reference;
616 struct pipe_resource *buffer; /**< the output buffer */
617 struct pipe_context *context; /**< context this SO target belongs to */
618
619 unsigned buffer_offset; /**< offset where data should be written, in bytes */
620 unsigned buffer_size; /**< how much data is allowed to be written */
621 };
622
623
624 /**
625 * Information to describe a vertex attribute (position, color, etc)
626 */
627 struct pipe_vertex_element
628 {
629 /** Offset of this attribute, in bytes, from the start of the vertex */
630 unsigned src_offset:16;
631
632 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
633 * this attribute live in?
634 */
635 unsigned vertex_buffer_index:5;
636
637 enum pipe_format src_format:11;
638
639 /** Instance data rate divisor. 0 means this is per-vertex data,
640 * n means per-instance data used for n consecutive instances (n > 0).
641 */
642 unsigned instance_divisor;
643 };
644
645
646 struct pipe_draw_indirect_info
647 {
648 unsigned offset; /**< must be 4 byte aligned */
649 unsigned stride; /**< must be 4 byte aligned */
650 unsigned draw_count; /**< number of indirect draws */
651 unsigned indirect_draw_count_offset; /**< must be 4 byte aligned */
652
653 /* Indirect draw parameters resource is laid out as follows:
654 *
655 * if using indexed drawing:
656 * struct {
657 * uint32_t count;
658 * uint32_t instance_count;
659 * uint32_t start;
660 * int32_t index_bias;
661 * uint32_t start_instance;
662 * };
663 * otherwise:
664 * struct {
665 * uint32_t count;
666 * uint32_t instance_count;
667 * uint32_t start;
668 * uint32_t start_instance;
669 * };
670 */
671 struct pipe_resource *buffer;
672
673 /* Indirect draw count resource: If not NULL, contains a 32-bit value which
674 * is to be used as the real draw_count.
675 */
676 struct pipe_resource *indirect_draw_count;
677 };
678
679
680 /**
681 * Information to describe a draw_vbo call.
682 */
683 struct pipe_draw_info
684 {
685 ubyte index_size; /**< if 0, the draw is not indexed. */
686 enum pipe_prim_type mode:8; /**< the mode of the primitive */
687 unsigned primitive_restart:1;
688 unsigned has_user_indices:1; /**< if true, use index.user_buffer */
689 ubyte vertices_per_patch; /**< the number of vertices per patch */
690
691 /**
692 * Direct draws: start is the index of the first vertex
693 * Non-indexed indirect draws: not used
694 * Indexed indirect draws: start is added to the indirect start.
695 */
696 unsigned start;
697 unsigned count; /**< number of vertices */
698
699 unsigned start_instance; /**< first instance id */
700 unsigned instance_count; /**< number of instances */
701
702 unsigned drawid; /**< id of this draw in a multidraw */
703
704 /**
705 * For indexed drawing, these fields apply after index lookup.
706 */
707 int index_bias; /**< a bias to be added to each index */
708 unsigned min_index; /**< the min index */
709 unsigned max_index; /**< the max index */
710
711 /**
712 * Primitive restart enable/index (only applies to indexed drawing)
713 */
714 unsigned restart_index;
715
716 /* Pointers must be at the end for an optimal structure layout on 64-bit. */
717
718 /**
719 * An index buffer. When an index buffer is bound, all indices to vertices
720 * will be looked up from the buffer.
721 *
722 * If has_user_indices, use index.user, else use index.resource.
723 */
724 union {
725 struct pipe_resource *resource; /**< real buffer */
726 const void *user; /**< pointer to a user buffer */
727 } index;
728
729 struct pipe_draw_indirect_info *indirect; /**< Indirect draw. */
730
731 /**
732 * Stream output target. If not NULL, it's used to provide the 'count'
733 * parameter based on the number vertices captured by the stream output
734 * stage. (or generally, based on the number of bytes captured)
735 *
736 * Only 'mode', 'start_instance', and 'instance_count' are taken into
737 * account, all the other variables from pipe_draw_info are ignored.
738 *
739 * 'start' is implicitly 0 and 'count' is set as discussed above.
740 * The draw command is non-indexed.
741 *
742 * Note that this only provides the count. The vertex buffers must
743 * be set via set_vertex_buffers manually.
744 */
745 struct pipe_stream_output_target *count_from_stream_output;
746 };
747
748
749 /**
750 * Information to describe a blit call.
751 */
752 struct pipe_blit_info
753 {
754 struct {
755 struct pipe_resource *resource;
756 unsigned level;
757 struct pipe_box box; /**< negative width, height only legal for src */
758 /* For pipe_surface-like format casting: */
759 enum pipe_format format; /**< must be supported for sampling (src)
760 or rendering (dst), ZS is always supported */
761 } dst, src;
762
763 unsigned mask; /**< bitmask of PIPE_MASK_R/G/B/A/Z/S */
764 unsigned filter; /**< PIPE_TEX_FILTER_* */
765
766 boolean scissor_enable;
767 struct pipe_scissor_state scissor;
768
769 /* Window rectangles can either be inclusive or exclusive. */
770 boolean window_rectangle_include;
771 unsigned num_window_rectangles;
772 struct pipe_scissor_state window_rectangles[PIPE_MAX_WINDOW_RECTANGLES];
773
774 boolean render_condition_enable; /**< whether the blit should honor the
775 current render condition */
776 boolean alpha_blend; /* dst.rgb = src.rgb * src.a + dst.rgb * (1 - src.a) */
777 };
778
779 /**
780 * Information to describe a launch_grid call.
781 */
782 struct pipe_grid_info
783 {
784 /**
785 * For drivers that use PIPE_SHADER_IR_LLVM as their prefered IR, this value
786 * will be the index of the kernel in the opencl.kernels metadata list.
787 */
788 uint32_t pc;
789
790 /**
791 * Will be used to initialize the INPUT resource, and it should point to a
792 * buffer of at least pipe_compute_state::req_input_mem bytes.
793 */
794 void *input;
795
796 /**
797 * Grid number of dimensions, 1-3, e.g. the work_dim parameter passed to
798 * clEnqueueNDRangeKernel. Note block[] and grid[] must be padded with
799 * 1 for non-used dimensions.
800 */
801 uint work_dim;
802
803 /**
804 * Determine the layout of the working block (in thread units) to be used.
805 */
806 uint block[3];
807
808 /**
809 * Determine the layout of the grid (in block units) to be used.
810 */
811 uint grid[3];
812
813 /* Indirect compute parameters resource: If not NULL, block sizes are taken
814 * from this buffer instead, which is laid out as follows:
815 *
816 * struct {
817 * uint32_t num_blocks_x;
818 * uint32_t num_blocks_y;
819 * uint32_t num_blocks_z;
820 * };
821 */
822 struct pipe_resource *indirect;
823 unsigned indirect_offset; /**< must be 4 byte aligned */
824 };
825
826 /**
827 * Structure used as a header for serialized LLVM programs.
828 */
829 struct pipe_llvm_program_header
830 {
831 uint32_t num_bytes; /**< Number of bytes in the LLVM bytecode program. */
832 };
833
834 struct pipe_compute_state
835 {
836 enum pipe_shader_ir ir_type; /**< IR type contained in prog. */
837 const void *prog; /**< Compute program to be executed. */
838 unsigned req_local_mem; /**< Required size of the LOCAL resource. */
839 unsigned req_private_mem; /**< Required size of the PRIVATE resource. */
840 unsigned req_input_mem; /**< Required size of the INPUT resource. */
841 };
842
843 /**
844 * Structure that contains a callback for debug messages from the driver back
845 * to the state tracker.
846 */
847 struct pipe_debug_callback
848 {
849 /**
850 * When set to \c true, the callback may be called asynchronously from a
851 * driver-created thread.
852 */
853 bool async;
854
855 /**
856 * Callback for the driver to report debug/performance/etc information back
857 * to the state tracker.
858 *
859 * \param data user-supplied data pointer
860 * \param id message type identifier, if pointed value is 0, then a
861 * new id is assigned
862 * \param type PIPE_DEBUG_TYPE_*
863 * \param format printf-style format string
864 * \param args args for format string
865 */
866 void (*debug_message)(void *data,
867 unsigned *id,
868 enum pipe_debug_type type,
869 const char *fmt,
870 va_list args);
871 void *data;
872 };
873
874 /**
875 * Structure that contains a callback for device reset messages from the driver
876 * back to the state tracker.
877 *
878 * The callback must not be called from driver-created threads.
879 */
880 struct pipe_device_reset_callback
881 {
882 /**
883 * Callback for the driver to report when a device reset is detected.
884 *
885 * \param data user-supplied data pointer
886 * \param status PIPE_*_RESET
887 */
888 void (*reset)(void *data, enum pipe_reset_status status);
889
890 void *data;
891 };
892
893 /**
894 * Information about memory usage. All sizes are in kilobytes.
895 */
896 struct pipe_memory_info
897 {
898 unsigned total_device_memory; /**< size of device memory, e.g. VRAM */
899 unsigned avail_device_memory; /**< free device memory at the moment */
900 unsigned total_staging_memory; /**< size of staging memory, e.g. GART */
901 unsigned avail_staging_memory; /**< free staging memory at the moment */
902 unsigned device_memory_evicted; /**< size of memory evicted (monotonic counter) */
903 unsigned nr_device_memory_evictions; /**< # of evictions (monotonic counter) */
904 };
905
906 /**
907 * Structure that contains information about external memory
908 */
909 struct pipe_memory_object
910 {
911 bool dedicated;
912 };
913
914 #ifdef __cplusplus
915 }
916 #endif
917
918 #endif
919