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1 /*
2  * Copyright 2003 VMware, Inc.
3  * Copyright © 2007 Intel Corporation
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining
6  * a copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sublicense, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial
15  * portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 #ifndef GEN_DEBUG_H
27 #define GEN_DEBUG_H
28 
29 #include <stdint.h>
30 #include "compiler/shader_enums.h"
31 
32 #ifdef __cplusplus
33 extern "C" {
34 #endif
35 /**
36  * \file gen_debug.h
37  *
38  * Basic INTEL_DEBUG environment variable handling.  This file defines the
39  * list of debugging flags, as well as some macros for handling them.
40  */
41 
42 extern uint64_t INTEL_DEBUG;
43 
44 #define DEBUG_TEXTURE             (1ull <<  0)
45 #define DEBUG_STATE               (1ull <<  1)
46 #define DEBUG_BLIT                (1ull <<  2)
47 #define DEBUG_MIPTREE             (1ull <<  3)
48 #define DEBUG_PERF                (1ull <<  4)
49 #define DEBUG_PERFMON             (1ull <<  5)
50 #define DEBUG_BATCH               (1ull <<  6)
51 #define DEBUG_PIXEL               (1ull <<  7)
52 #define DEBUG_BUFMGR              (1ull <<  8)
53 #define DEBUG_FBO                 (1ull <<  9)
54 #define DEBUG_GS                  (1ull << 10)
55 #define DEBUG_SYNC                (1ull << 11)
56 #define DEBUG_PRIMS               (1ull << 12)
57 #define DEBUG_VERTS               (1ull << 13)
58 #define DEBUG_DRI                 (1ull << 14)
59 #define DEBUG_SF                  (1ull << 15)
60 #define DEBUG_SUBMIT              (1ull << 16)
61 #define DEBUG_WM                  (1ull << 17)
62 #define DEBUG_URB                 (1ull << 18)
63 #define DEBUG_VS                  (1ull << 19)
64 #define DEBUG_CLIP                (1ull << 20)
65 #define DEBUG_SHADER_TIME         (1ull << 21)
66 #define DEBUG_BLORP               (1ull << 22)
67 #define DEBUG_NO16                (1ull << 23)
68 #define DEBUG_NO_DUAL_OBJECT_GS   (1ull << 24)
69 #define DEBUG_OPTIMIZER           (1ull << 25)
70 #define DEBUG_ANNOTATION          (1ull << 26)
71 #define DEBUG_NO8                 (1ull << 27)
72 #define DEBUG_NO_OACONFIG         (1ull << 28)
73 #define DEBUG_SPILL_FS            (1ull << 29)
74 #define DEBUG_SPILL_VEC4          (1ull << 30)
75 #define DEBUG_CS                  (1ull << 31)
76 #define DEBUG_HEX                 (1ull << 32)
77 #define DEBUG_NO_COMPACTION       (1ull << 33)
78 #define DEBUG_TCS                 (1ull << 34)
79 #define DEBUG_TES                 (1ull << 35)
80 #define DEBUG_L3                  (1ull << 36)
81 #define DEBUG_DO32                (1ull << 37)
82 #define DEBUG_NO_RBC              (1ull << 38)
83 #define DEBUG_NO_HIZ              (1ull << 39)
84 #define DEBUG_COLOR               (1ull << 40)
85 #define DEBUG_REEMIT              (1ull << 41)
86 
87 #ifdef HAVE_ANDROID_PLATFORM
88 #define LOG_TAG "INTEL-MESA"
89 #include <cutils/log.h>
90 #ifndef ALOGW
91 #define ALOGW LOGW
92 #endif
93 #define dbg_printf(...)	ALOGW(__VA_ARGS__)
94 #else
95 #define dbg_printf(...)	fprintf(stderr, __VA_ARGS__)
96 #endif /* HAVE_ANDROID_PLATFORM */
97 
98 #define DBG(...) do {						\
99 	if (unlikely(INTEL_DEBUG & FILE_DEBUG_FLAG))		\
100 		dbg_printf(__VA_ARGS__);			\
101 } while(0)
102 
103 extern uint64_t intel_debug_flag_for_shader_stage(gl_shader_stage stage);
104 
105 extern void brw_process_intel_debug_variable(void);
106 
107 #ifdef __cplusplus
108 }
109 #endif
110 
111 #endif /* GEN_DEBUG_H */
112