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1// Adds JS functions to augment the CanvasKit interface.
2// For example, if there is a wrapper around the C++ call or logic to allow
3// chaining, it should go here.
4
5// CanvasKit.onRuntimeInitialized is called after the WASM library has loaded.
6// Anything that modifies an exposed class (e.g. SkPath) should be set
7// after onRuntimeInitialized, otherwise, it can happen outside of that scope.
8CanvasKit.onRuntimeInitialized = function() {
9  // All calls to 'this' need to go in externs.js so closure doesn't minify them away.
10
11  // Add some helpers for matrices. This is ported from SkMatrix.cpp
12  // to save complexity and overhead of going back and forth between
13  // C++ and JS layers.
14  // I would have liked to use something like DOMMatrix, except it
15  // isn't widely supported (would need polyfills) and it doesn't
16  // have a mapPoints() function (which could maybe be tacked on here).
17  // If DOMMatrix catches on, it would be worth re-considering this usage.
18  CanvasKit.SkMatrix = {};
19  function sdot(a, b, c, d, e, f) {
20    e = e || 0;
21    f = f || 0;
22    return a * b + c * d + e * f;
23  }
24
25  CanvasKit.SkMatrix.identity = function() {
26    return [
27      1, 0, 0,
28      0, 1, 0,
29      0, 0, 1,
30    ];
31  };
32
33  // Return the inverse (if it exists) of this matrix.
34  // Otherwise, return the identity.
35  CanvasKit.SkMatrix.invert = function(m) {
36    var det = m[0]*m[4]*m[8] + m[1]*m[5]*m[6] + m[2]*m[3]*m[7]
37            - m[2]*m[4]*m[6] - m[1]*m[3]*m[8] - m[0]*m[5]*m[7];
38    if (!det) {
39      SkDebug('Warning, uninvertible matrix');
40      return CanvasKit.SkMatrix.identity();
41    }
42    return [
43      (m[4]*m[8] - m[5]*m[7])/det, (m[2]*m[7] - m[1]*m[8])/det, (m[1]*m[5] - m[2]*m[4])/det,
44      (m[5]*m[6] - m[3]*m[8])/det, (m[0]*m[8] - m[2]*m[6])/det, (m[2]*m[3] - m[0]*m[5])/det,
45      (m[3]*m[7] - m[4]*m[6])/det, (m[1]*m[6] - m[0]*m[7])/det, (m[0]*m[4] - m[1]*m[3])/det,
46    ];
47  };
48
49  // Maps the given points according to the passed in matrix.
50  // Results are done in place.
51  // See SkMatrix.h::mapPoints for the docs on the math.
52  CanvasKit.SkMatrix.mapPoints = function(matrix, ptArr) {
53    if (ptArr.length % 2) {
54      throw 'mapPoints requires an even length arr';
55    }
56    for (var i = 0; i < ptArr.length; i+=2) {
57      var x = ptArr[i], y = ptArr[i+1];
58      // Gx+Hy+I
59      var denom  = matrix[6]*x + matrix[7]*y + matrix[8];
60      // Ax+By+C
61      var xTrans = matrix[0]*x + matrix[1]*y + matrix[2];
62      // Dx+Ey+F
63      var yTrans = matrix[3]*x + matrix[4]*y + matrix[5];
64      ptArr[i]   = xTrans/denom;
65      ptArr[i+1] = yTrans/denom;
66    }
67    return ptArr;
68  };
69
70  CanvasKit.SkMatrix.multiply = function(m1, m2) {
71    var result = [0,0,0, 0,0,0, 0,0,0];
72    for (var r = 0; r < 3; r++) {
73      for (var c = 0; c < 3; c++) {
74        // m1 and m2 are 1D arrays pretending to be 2D arrays
75        result[3*r + c] = sdot(m1[3*r + 0], m2[3*0 + c],
76                               m1[3*r + 1], m2[3*1 + c],
77                               m1[3*r + 2], m2[3*2 + c]);
78      }
79    }
80    return result;
81  }
82
83  // Return a matrix representing a rotation by n radians.
84  // px, py optionally say which point the rotation should be around
85  // with the default being (0, 0);
86  CanvasKit.SkMatrix.rotated = function(radians, px, py) {
87    px = px || 0;
88    py = py || 0;
89    var sinV = Math.sin(radians);
90    var cosV = Math.cos(radians);
91    return [
92      cosV, -sinV, sdot( sinV, py, 1 - cosV, px),
93      sinV,  cosV, sdot(-sinV, px, 1 - cosV, py),
94      0,        0,                             1,
95    ];
96  };
97
98  CanvasKit.SkMatrix.scaled = function(sx, sy, px, py) {
99    px = px || 0;
100    py = py || 0;
101    return [
102      sx, 0, px - sx * px,
103      0, sy, py - sy * py,
104      0,  0,            1,
105    ];
106  };
107
108  CanvasKit.SkMatrix.skewed = function(kx, ky, px, py) {
109    px = px || 0;
110    py = py || 0;
111    return [
112      1, kx, -kx * px,
113      ky, 1, -ky * py,
114      0,  0,        1,
115    ];
116  };
117
118  CanvasKit.SkMatrix.translated = function(dx, dy) {
119    return [
120      1, 0, dx,
121      0, 1, dy,
122      0, 0,  1,
123    ];
124  };
125
126  CanvasKit.SkPath.prototype.addArc = function(oval, startAngle, sweepAngle) {
127    // see arc() for the HTMLCanvas version
128    // note input angles are degrees.
129    this._addArc(oval, startAngle, sweepAngle);
130    return this;
131  };
132
133  CanvasKit.SkPath.prototype.addPath = function() {
134    // Takes 1, 2, 7, or 10 required args, where the first arg is always the path.
135    // The last arg is optional and chooses between add or extend mode.
136    // The options for the remaining args are:
137    //   - an array of 6 or 9 parameters (perspective is optional)
138    //   - the 9 parameters of a full matrix or
139    //     the 6 non-perspective params of a matrix.
140    var args = Array.prototype.slice.call(arguments);
141    var path = args[0];
142    var extend = false;
143    if (typeof args[args.length-1] === "boolean") {
144      extend = args.pop();
145    }
146    if (args.length === 1) {
147      // Add path, unchanged.  Use identity matrix
148      this._addPath(path, 1, 0, 0,
149                          0, 1, 0,
150                          0, 0, 1,
151                          extend);
152    } else if (args.length === 2) {
153      // User provided the 9 params of a full matrix as an array.
154      var a = args[1];
155      this._addPath(path, a[0],      a[1],      a[2],
156                          a[3],      a[4],      a[5],
157                          a[6] || 0, a[7] || 0, a[8] || 1,
158                          extend);
159    } else if (args.length === 7 || args.length === 10) {
160      // User provided the 9 params of a (full) matrix directly.
161      // (or just the 6 non perspective ones)
162      // These are in the same order as what Skia expects.
163      var a = args;
164      this._addPath(path, a[1],      a[2],      a[3],
165                          a[4],      a[5],      a[6],
166                          a[7] || 0, a[8] || 0, a[9] || 1,
167                          extend);
168    } else {
169      SkDebug('addPath expected to take 1, 2, 7, or 10 required args. Got ' + args.length);
170      return null;
171    }
172    return this;
173  };
174
175  CanvasKit.SkPath.prototype.addRect = function() {
176    // Takes 1, 2, 4 or 5 args
177    //  - SkRect
178    //  - SkRect, isCCW
179    //  - left, top, right, bottom
180    //  - left, top, right, bottom, isCCW
181    if (arguments.length === 1 || arguments.length === 2) {
182      var r = arguments[0];
183      var ccw = arguments[1] || false;
184      this._addRect(r.fLeft, r.fTop, r.fRight, r.fBottom, ccw);
185    } else if (arguments.length === 4 || arguments.length === 5) {
186      var a = arguments;
187      this._addRect(a[0], a[1], a[2], a[3], a[4] || false);
188    } else {
189      SkDebug('addRect expected to take 1, 2, 4, or 5 args. Got ' + arguments.length);
190      return null;
191    }
192    return this;
193  };
194
195  CanvasKit.SkPath.prototype.addRoundRect = function() {
196    // Takes 3, 4, 6 or 7 args
197    //  - SkRect, radii, ccw
198    //  - SkRect, rx, ry, ccw
199    //  - left, top, right, bottom, radii, ccw
200    //  - left, top, right, bottom, rx, ry, ccw
201    var args = arguments;
202    if (args.length === 3 || args.length === 6) {
203      var radii = args[args.length-2];
204    } else if (args.length === 6 || args.length === 7){
205      // duplicate the given (rx, ry) pairs for each corner.
206      var rx = args[args.length-3];
207      var ry = args[args.length-2];
208      var radii = [rx, ry, rx, ry, rx, ry, rx, ry];
209    } else {
210      SkDebug('addRoundRect expected to take 3, 4, 6, or 7 args. Got ' + args.length);
211      return null;
212    }
213    if (radii.length !== 8) {
214      SkDebug('addRoundRect needs 8 radii provided. Got ' + radii.length);
215      return null;
216    }
217    var rptr = copy1dArray(radii, CanvasKit.HEAPF32);
218    if (args.length === 3 || args.length === 4) {
219      var r = args[0];
220      var ccw = args[args.length - 1];
221      this._addRoundRect(r.fLeft, r.fTop, r.fRight, r.fBottom, rptr, ccw);
222    } else if (args.length === 6 || args.length === 7) {
223      var a = args;
224      this._addRoundRect(a[0], a[1], a[2], a[3], rptr, ccw);
225    }
226    CanvasKit._free(rptr);
227    return this;
228  };
229
230  CanvasKit.SkPath.prototype.arc = function(x, y, radius, startAngle, endAngle, ccw) {
231    // emulates the HTMLCanvas behavior.  See addArc() for the SkPath version.
232    // Note input angles are radians.
233    var bounds = CanvasKit.LTRBRect(x-radius, y-radius, x+radius, y+radius);
234    var sweep = radiansToDegrees(endAngle - startAngle) - (360 * !!ccw);
235    var temp = new CanvasKit.SkPath();
236    temp.addArc(bounds, radiansToDegrees(startAngle), sweep);
237    this.addPath(temp, true);
238    temp.delete();
239    return this;
240  };
241
242  CanvasKit.SkPath.prototype.arcTo = function() {
243    // takes 4, 5 or 7 args
244    // - 5 x1, y1, x2, y2, radius
245    // - 4 oval (as Rect), startAngle, sweepAngle, forceMoveTo
246    // - 7 x1, y1, x2, y2, startAngle, sweepAngle, forceMoveTo
247    var args = arguments;
248    if (args.length === 5) {
249      this._arcTo(args[0], args[1], args[2], args[3], args[4]);
250    } else if (args.length === 4) {
251      this._arcTo(args[0], args[1], args[2], args[3]);
252    } else if (args.length === 7) {
253      this._arcTo(CanvasKit.LTRBRect(args[0], args[1], args[2], args[3]),
254                  args[4], args[5], args[6]);
255    } else {
256      throw 'Invalid args for arcTo. Expected 4, 5, or 7, got '+ args.length;
257    }
258
259    return this;
260  };
261
262  CanvasKit.SkPath.prototype.close = function() {
263    this._close();
264    return this;
265  };
266
267  CanvasKit.SkPath.prototype.conicTo = function(x1, y1, x2, y2, w) {
268    this._conicTo(x1, y1, x2, y2, w);
269    return this;
270  };
271
272  CanvasKit.SkPath.prototype.cubicTo = function(cp1x, cp1y, cp2x, cp2y, x, y) {
273    this._cubicTo(cp1x, cp1y, cp2x, cp2y, x, y);
274    return this;
275  };
276
277  CanvasKit.SkPath.prototype.dash = function(on, off, phase) {
278    if (this._dash(on, off, phase)) {
279      return this;
280    }
281    return null;
282  };
283
284  CanvasKit.SkPath.prototype.lineTo = function(x, y) {
285    this._lineTo(x, y);
286    return this;
287  };
288
289  CanvasKit.SkPath.prototype.moveTo = function(x, y) {
290    this._moveTo(x, y);
291    return this;
292  };
293
294  CanvasKit.SkPath.prototype.op = function(otherPath, op) {
295    if (this._op(otherPath, op)) {
296      return this;
297    }
298    return null;
299  };
300
301  CanvasKit.SkPath.prototype.quadTo = function(cpx, cpy, x, y) {
302    this._quadTo(cpx, cpy, x, y);
303    return this;
304  };
305
306  CanvasKit.SkPath.prototype.simplify = function() {
307    if (this._simplify()) {
308      return this;
309    }
310    return null;
311  };
312
313  CanvasKit.SkPath.prototype.stroke = function(opts) {
314    // Fill out any missing values with the default values.
315    /**
316     * See externs.js for this definition
317     * @type {StrokeOpts}
318     */
319    opts = opts || {};
320    opts.width = opts.width || 1;
321    opts.miter_limit = opts.miter_limit || 4;
322    opts.cap = opts.cap || CanvasKit.StrokeCap.Butt;
323    opts.join = opts.join || CanvasKit.StrokeJoin.Miter;
324    opts.precision = opts.precision || 1;
325    if (this._stroke(opts)) {
326      return this;
327    }
328    return null;
329  };
330
331  CanvasKit.SkPath.prototype.transform = function() {
332    // Takes 1 or 9 args
333    if (arguments.length === 1) {
334      // argument 1 should be a 6 or 9 element array.
335      var a = arguments[0];
336      this._transform(a[0], a[1], a[2],
337                      a[3], a[4], a[5],
338                      a[6] || 0, a[7] || 0, a[8] || 1);
339    } else if (arguments.length === 6 || arguments.length === 9) {
340      // these arguments are the 6 or 9 members of the matrix
341      var a = arguments;
342      this._transform(a[0], a[1], a[2],
343                      a[3], a[4], a[5],
344                      a[6] || 0, a[7] || 0, a[8] || 1);
345    } else {
346      throw 'transform expected to take 1 or 9 arguments. Got ' + arguments.length;
347    }
348    return this;
349  };
350  // isComplement is optional, defaults to false
351  CanvasKit.SkPath.prototype.trim = function(startT, stopT, isComplement) {
352    if (this._trim(startT, stopT, !!isComplement)) {
353      return this;
354    }
355    return null;
356  };
357
358  // bones should be a 3d array.
359  // Each bone is a 3x2 transformation matrix in column major order:
360  // | scaleX   skewX transX |
361  // |  skewY  scaleY transY |
362  // and bones is an array of those matrices.
363  // Returns a copy of this (SkVertices) with the bones applied.
364  CanvasKit.SkVertices.prototype.applyBones = function(bones) {
365    var bPtr = copy3dArray(bones, CanvasKit.HEAPF32);
366    var vert = this._applyBones(bPtr, bones.length);
367    CanvasKit._free(bPtr);
368    return vert;
369  }
370
371  CanvasKit.SkImage.prototype.encodeToData = function() {
372    if (!arguments.length) {
373      return this._encodeToData();
374    }
375
376    if (arguments.length === 2) {
377      var a = arguments;
378      return this._encodeToDataWithFormat(a[0], a[1]);
379    }
380
381    throw 'encodeToData expected to take 0 or 2 arguments. Got ' + arguments.length;
382  }
383
384  // str can be either a text string or a ShapedText object
385  CanvasKit.SkCanvas.prototype.drawText = function(str, x, y, paint, font) {
386    if (typeof str === 'string') {
387      // lengthBytesUTF8 and stringToUTF8Array are defined in the emscripten
388      // JS.  See https://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html#stringToUTF8
389      // Add 1 for null terminator
390      var strLen = lengthBytesUTF8(str) + 1;
391      var strPtr = CanvasKit._malloc(strLen);
392
393      stringToUTF8(str, strPtr, strLen);
394      this._drawSimpleText(strPtr, strLen, x, y, font, paint);
395    } else {
396      this._drawShapedText(str, x, y, paint);
397    }
398  }
399
400  // returns Uint8Array
401  CanvasKit.SkCanvas.prototype.readPixels = function(x, y, w, h, alphaType,
402                                                     colorType, dstRowBytes) {
403    // supply defaults (which are compatible with HTMLCanvas's getImageData)
404    alphaType = alphaType || CanvasKit.AlphaType.Unpremul;
405    colorType = colorType || CanvasKit.ColorType.RGBA_8888;
406    dstRowBytes = dstRowBytes || (4 * w);
407
408    var len = h * dstRowBytes
409    var pptr = CanvasKit._malloc(len);
410    var ok = this._readPixels({
411      'width': w,
412      'height': h,
413      'colorType': colorType,
414      'alphaType': alphaType,
415    }, pptr, dstRowBytes, x, y);
416    if (!ok) {
417      CanvasKit._free(pptr);
418      return null;
419    }
420
421    // The first typed array is just a view into memory. Because we will
422    // be free-ing that, we call slice to make a persistent copy.
423    var pixels = new Uint8Array(CanvasKit.HEAPU8.buffer, pptr, len).slice();
424    CanvasKit._free(pptr);
425    return pixels;
426  }
427
428  // pixels is a TypedArray. No matter the input size, it will be treated as
429  // a Uint8Array (essentially, a byte array).
430  CanvasKit.SkCanvas.prototype.writePixels = function(pixels, srcWidth, srcHeight,
431                                                      destX, destY, alphaType, colorType) {
432    if (pixels.byteLength % (srcWidth * srcHeight)) {
433      throw 'pixels length must be a multiple of the srcWidth * srcHeight';
434    }
435    var bytesPerPixel = pixels.byteLength / (srcWidth * srcHeight);
436    // supply defaults (which are compatible with HTMLCanvas's putImageData)
437    alphaType = alphaType || CanvasKit.AlphaType.Unpremul;
438    colorType = colorType || CanvasKit.ColorType.RGBA_8888;
439    var srcRowBytes = bytesPerPixel * srcWidth;
440
441    var pptr = CanvasKit._malloc(pixels.byteLength);
442    CanvasKit.HEAPU8.set(pixels, pptr);
443
444    var ok = this._writePixels({
445      'width': srcWidth,
446      'height': srcHeight,
447      'colorType': colorType,
448      'alphaType': alphaType,
449    }, pptr, srcRowBytes, destX, destY);
450
451    CanvasKit._free(pptr);
452    return ok;
453  }
454
455  // fontData should be an arrayBuffer
456  CanvasKit.SkFontMgr.prototype.MakeTypefaceFromData = function(fontData) {
457    var data = new Uint8Array(fontData);
458
459    var fptr = CanvasKit._malloc(data.byteLength);
460    CanvasKit.HEAPU8.set(data, fptr);
461    var font = this._makeTypefaceFromData(fptr, data.byteLength);
462    if (!font) {
463      SkDebug('Could not decode font data');
464      // We do not need to free the data since the C++ will do that for us
465      // when the font is deleted (or fails to decode);
466      return null;
467    }
468    return font;
469  }
470
471  CanvasKit.SkTextBlob.MakeFromText = function(str, font) {
472    // lengthBytesUTF8 and stringToUTF8Array are defined in the emscripten
473    // JS.  See https://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html#stringToUTF8
474    // Add 1 for null terminator
475    var strLen = lengthBytesUTF8(str) + 1;
476    var strPtr = CanvasKit._malloc(strLen);
477    // Add 1 for the null terminator.
478    stringToUTF8(str, strPtr, strLen);
479
480    var blob = CanvasKit.SkTextBlob._MakeFromText(strPtr, strLen - 1, font, CanvasKit.TextEncoding.UTF8);
481    if (!blob) {
482      SkDebug('Could not make textblob from string "' + str + '"');
483      return null;
484    }
485
486    var origDelete = blob.delete.bind(blob);
487    blob.delete = function() {
488      CanvasKit._free(strPtr);
489      origDelete();
490    }
491    return blob;
492  }
493
494  // Run through the JS files that are added at compile time.
495  if (CanvasKit._extraInitializations) {
496    CanvasKit._extraInitializations.forEach(function(init) {
497      init();
498    });
499  }
500}; // end CanvasKit.onRuntimeInitialized, that is, anything changing prototypes or dynamic.
501
502CanvasKit.LTRBRect = function(l, t, r, b) {
503  return {
504    fLeft: l,
505    fTop: t,
506    fRight: r,
507    fBottom: b,
508  };
509}
510
511CanvasKit.XYWHRect = function(x, y, w, h) {
512  return {
513    fLeft: x,
514    fTop: y,
515    fRight: x+w,
516    fBottom: y+h,
517  };
518}
519
520CanvasKit.MakePathFromCmds = function(cmds) {
521  var ptrLen = loadCmdsTypedArray(cmds);
522  var path = CanvasKit._MakePathFromCmds(ptrLen[0], ptrLen[1]);
523  CanvasKit._free(ptrLen[0]);
524  return path;
525}
526
527CanvasKit.MakeSkDashPathEffect = function(intervals, phase) {
528  if (!phase) {
529    phase = 0;
530  }
531  if (!intervals.length || intervals.length % 2 === 1) {
532    throw 'Intervals array must have even length';
533  }
534  var ptr = copy1dArray(intervals, CanvasKit.HEAPF32);
535  var dpe = CanvasKit._MakeSkDashPathEffect(ptr, intervals.length, phase);
536  CanvasKit._free(ptr);
537  return dpe;
538}
539
540// data is a TypedArray or ArrayBuffer e.g. from fetch().then(resp.arrayBuffer())
541CanvasKit.MakeImageFromEncoded = function(data) {
542  data = new Uint8Array(data);
543
544  var iptr = CanvasKit._malloc(data.byteLength);
545  CanvasKit.HEAPU8.set(data, iptr);
546  var img = CanvasKit._decodeImage(iptr, data.byteLength);
547  if (!img) {
548    SkDebug('Could not decode image');
549    return null;
550  }
551  return img;
552}
553
554// imgData is an SkImage, e.g. from MakeImageFromEncoded or SkSurface.makeImageSnapshot
555CanvasKit.MakeImageShader = function(img, xTileMode, yTileMode, clampUnpremul, localMatrix) {
556  if (!img) {
557    return null;
558  }
559  clampUnpremul = clampUnpremul || false;
560  if (localMatrix) {
561    // Add perspective args if not provided.
562    if (localMatrix.length === 6) {
563      localMatrix.push(0, 0, 1);
564    }
565    return CanvasKit._MakeImageShader(img, xTileMode, yTileMode, clampUnpremul, localMatrix);
566  } else {
567    return CanvasKit._MakeImageShader(img, xTileMode, yTileMode, clampUnpremul);
568  }
569}
570
571// pixels is a Uint8Array
572CanvasKit.MakeImage = function(pixels, width, height, alphaType, colorType) {
573  var bytesPerPixel = pixels.byteLength / (width * height);
574  var info = {
575    'width': width,
576    'height': height,
577    'alphaType': alphaType,
578    'colorType': colorType,
579  };
580  var pptr = CanvasKit._malloc(pixels.byteLength);
581  CanvasKit.HEAPU8.set(pixels, pptr);
582  // No need to _free iptr, Image takes it with SkData::MakeFromMalloc
583
584  return CanvasKit._MakeImage(info, pptr, pixels.byteLength, width * bytesPerPixel);
585}
586
587CanvasKit.MakeLinearGradientShader = function(start, end, colors, pos, mode, localMatrix, flags) {
588  var colorPtr = copy1dArray(colors, CanvasKit.HEAP32);
589  var posPtr =   copy1dArray(pos,    CanvasKit.HEAPF32);
590  flags = flags || 0;
591
592  if (localMatrix) {
593    // Add perspective args if not provided.
594    if (localMatrix.length === 6) {
595      localMatrix.push(0, 0, 1);
596    }
597    var lgs = CanvasKit._MakeLinearGradientShader(start, end, colorPtr, posPtr,
598                                                  colors.length, mode, flags, localMatrix);
599  } else {
600    var lgs = CanvasKit._MakeLinearGradientShader(start, end, colorPtr, posPtr,
601                                                  colors.length, mode, flags);
602  }
603
604  CanvasKit._free(colorPtr);
605  CanvasKit._free(posPtr);
606  return lgs;
607}
608
609CanvasKit.MakeRadialGradientShader = function(center, radius, colors, pos, mode, localMatrix, flags) {
610  var colorPtr = copy1dArray(colors, CanvasKit.HEAP32);
611  var posPtr =   copy1dArray(pos,    CanvasKit.HEAPF32);
612  flags = flags || 0;
613
614  if (localMatrix) {
615    // Add perspective args if not provided.
616    if (localMatrix.length === 6) {
617      localMatrix.push(0, 0, 1);
618    }
619    var rgs = CanvasKit._MakeRadialGradientShader(center, radius, colorPtr, posPtr,
620                                                  colors.length, mode, flags, localMatrix);
621  } else {
622    var rgs = CanvasKit._MakeRadialGradientShader(center, radius, colorPtr, posPtr,
623                                                  colors.length, mode, flags);
624  }
625
626  CanvasKit._free(colorPtr);
627  CanvasKit._free(posPtr);
628  return rgs;
629}
630
631CanvasKit.MakeTwoPointConicalGradientShader = function(start, startRadius, end, endRadius,
632                                                       colors, pos, mode, localMatrix, flags) {
633  var colorPtr = copy1dArray(colors, CanvasKit.HEAP32);
634  var posPtr =   copy1dArray(pos,    CanvasKit.HEAPF32);
635  flags = flags || 0;
636
637  if (localMatrix) {
638    // Add perspective args if not provided.
639    if (localMatrix.length === 6) {
640      localMatrix.push(0, 0, 1);
641    }
642    var rgs = CanvasKit._MakeTwoPointConicalGradientShader(
643                        start, startRadius, end, endRadius,
644                        colorPtr, posPtr, colors.length, mode, flags, localMatrix);
645  } else {
646    var rgs = CanvasKit._MakeTwoPointConicalGradientShader(
647                        start, startRadius, end, endRadius,
648                        colorPtr, posPtr, colors.length, mode, flags);
649  }
650
651  CanvasKit._free(colorPtr);
652  CanvasKit._free(posPtr);
653  return rgs;
654}
655
656CanvasKit.MakeSkVertices = function(mode, positions, textureCoordinates, colors,
657                                    boneIndices, boneWeights, indices, isVolatile) {
658  var positionPtr = copy2dArray(positions,          CanvasKit.HEAPF32);
659  var texPtr =      copy2dArray(textureCoordinates, CanvasKit.HEAPF32);
660  // Since we write the colors to memory as signed integers (JSColor), we can
661  // read them out on the other side as unsigned ints (SkColor) just fine
662  // - it's effectively casting.
663  var colorPtr =    copy1dArray(colors,             CanvasKit.HEAP32);
664
665  var boneIdxPtr =  copy2dArray(boneIndices,        CanvasKit.HEAP32);
666  var boneWtPtr  =  copy2dArray(boneWeights,        CanvasKit.HEAPF32);
667  var idxPtr =      copy1dArray(indices,            CanvasKit.HEAPU16);
668
669  // Default isVolitile to true if not set
670  isVolatile = isVolatile === undefined ? true : isVolatile;
671
672  var idxCount = (indices && indices.length) || 0;
673  // _MakeVertices will copy all the values in, so we are free to release
674  // the memory after.
675  var vertices = CanvasKit._MakeSkVertices(mode, positions.length, positionPtr,
676                                           texPtr, colorPtr, boneIdxPtr, boneWtPtr,
677                                           idxCount, idxPtr, isVolatile);
678  positionPtr && CanvasKit._free(positionPtr);
679  texPtr && CanvasKit._free(texPtr);
680  colorPtr && CanvasKit._free(colorPtr);
681  idxPtr && CanvasKit._free(idxPtr);
682  boneIdxPtr && CanvasKit._free(boneIdxPtr);
683  boneWtPtr && CanvasKit._free(boneWtPtr);
684  return vertices;
685};