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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 // VertexArray.h: Defines the es2::VertexArray class
16 
17 #ifndef LIBGLESV2_VERTEX_ARRAY_H_
18 #define LIBGLESV2_VERTEX_ARRAY_H_
19 
20 #include "Buffer.h"
21 #include "Context.h"
22 
23 #include <GLES2/gl2.h>
24 
25 namespace es2
26 {
27 
28 class VertexArray : public gl::NamedObject
29 {
30 public:
31 	VertexArray(GLuint name);
32 	~VertexArray();
33 
34 	const VertexAttribute& getVertexAttribute(size_t attributeIndex) const;
getVertexAttributes()35 	VertexAttributeArray& getVertexAttributes() { return mVertexAttributes; }
36 
37 	void detachBuffer(GLuint bufferName);
38 	void setVertexAttribDivisor(GLuint index, GLuint divisor);
39 	void enableAttribute(unsigned int attributeIndex, bool enabledState);
40 	void setAttributeState(unsigned int attributeIndex, Buffer *boundBuffer, GLint size, GLenum type,
41 	                       bool normalized, bool pureInteger, GLsizei stride, const void *pointer);
42 
getElementArrayBuffer()43 	Buffer *getElementArrayBuffer() const { return mElementArrayBuffer; }
44 	void setElementArrayBuffer(Buffer *buffer);
45 
46 private:
47 	VertexAttributeArray mVertexAttributes;
48 	gl::BindingPointer<Buffer> mElementArrayBuffer;
49 };
50 
51 }
52 
53 #endif // LIBGLESV2_VERTEX_ARRAY_H_
54