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1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 // The LazyInstance<Type, Traits> class manages a single instance of Type,
6 // which will be lazily created on the first time it's accessed.  This class is
7 // useful for places you would normally use a function-level static, but you
8 // need to have guaranteed thread-safety.  The Type constructor will only ever
9 // be called once, even if two threads are racing to create the object.  Get()
10 // and Pointer() will always return the same, completely initialized instance.
11 //
12 // LazyInstance is completely thread safe, assuming that you create it safely.
13 // The class was designed to be POD initialized, so it shouldn't require a
14 // static constructor.  It really only makes sense to declare a LazyInstance as
15 // a global variable using the LAZY_INSTANCE_INITIALIZER initializer.
16 //
17 // LazyInstance is similar to Singleton, except it does not have the singleton
18 // property.  You can have multiple LazyInstance's of the same type, and each
19 // will manage a unique instance.  It also preallocates the space for Type, as
20 // to avoid allocating the Type instance on the heap.  This may help with the
21 // performance of creating the instance, and reducing heap fragmentation.  This
22 // requires that Type be a complete type so we can determine the size. See
23 // notes for advanced users below for more explanations.
24 //
25 // Example usage:
26 //   static LazyInstance<MyClass>::type my_instance = LAZY_INSTANCE_INITIALIZER;
27 //   void SomeMethod() {
28 //     my_instance.Get().SomeMethod();  // MyClass::SomeMethod()
29 //
30 //     MyClass* ptr = my_instance.Pointer();
31 //     ptr->DoDoDo();  // MyClass::DoDoDo
32 //   }
33 //
34 // Additionally you can override the way your instance is constructed by
35 // providing your own trait:
36 // Example usage:
37 //   struct MyCreateTrait {
38 //     static void Construct(void* allocated_ptr) {
39 //       new (allocated_ptr) MyClass(/* extra parameters... */);
40 //     }
41 //   };
42 //   static LazyInstance<MyClass, MyCreateTrait>::type my_instance =
43 //      LAZY_INSTANCE_INITIALIZER;
44 //
45 // WARNINGS:
46 // - This implementation of LazyInstance IS THREAD-SAFE by default. See
47 //   SingleThreadInitOnceTrait if you don't care about thread safety.
48 // - Lazy initialization comes with a cost. Make sure that you don't use it on
49 //   critical path. Consider adding your initialization code to a function
50 //   which is explicitly called once.
51 //
52 // Notes for advanced users:
53 // LazyInstance can actually be used in two different ways:
54 //
55 // - "Static mode" which is the default mode since it is the most efficient
56 //   (no extra heap allocation). In this mode, the instance is statically
57 //   allocated (stored in the global data section at compile time).
58 //   The macro LAZY_STATIC_INSTANCE_INITIALIZER (= LAZY_INSTANCE_INITIALIZER)
59 //   must be used to initialize static lazy instances.
60 //
61 // - "Dynamic mode". In this mode, the instance is dynamically allocated and
62 //   constructed (using new) by default. This mode is useful if you have to
63 //   deal with some code already allocating the instance for you (e.g.
64 //   OS::Mutex() which returns a new private OS-dependent subclass of Mutex).
65 //   The macro LAZY_DYNAMIC_INSTANCE_INITIALIZER must be used to initialize
66 //   dynamic lazy instances.
67 
68 #ifndef V8_BASE_LAZY_INSTANCE_H_
69 #define V8_BASE_LAZY_INSTANCE_H_
70 
71 #include "src/base/macros.h"
72 #include "src/base/once.h"
73 
74 namespace v8 {
75 namespace base {
76 
77 #define LAZY_STATIC_INSTANCE_INITIALIZER { V8_ONCE_INIT, { {} } }
78 #define LAZY_DYNAMIC_INSTANCE_INITIALIZER { V8_ONCE_INIT, 0 }
79 
80 // Default to static mode.
81 #define LAZY_INSTANCE_INITIALIZER LAZY_STATIC_INSTANCE_INITIALIZER
82 
83 
84 template <typename T>
85 struct LeakyInstanceTrait {
DestroyLeakyInstanceTrait86   static void Destroy(T* /* instance */) {}
87 };
88 
89 
90 // Traits that define how an instance is allocated and accessed.
91 
92 
93 template <typename T>
94 struct StaticallyAllocatedInstanceTrait {
95   // 16-byte alignment fallback to be on the safe side here.
96   struct V8_ALIGNAS(T, 16) StorageType {
97     char x[sizeof(T)];
98   };
99 
100   STATIC_ASSERT(V8_ALIGNOF(StorageType) >= V8_ALIGNOF(T));
101 
MutableInstanceStaticallyAllocatedInstanceTrait102   static T* MutableInstance(StorageType* storage) {
103     return reinterpret_cast<T*>(storage);
104   }
105 
106   template <typename ConstructTrait>
InitStorageUsingTraitStaticallyAllocatedInstanceTrait107   static void InitStorageUsingTrait(StorageType* storage) {
108     ConstructTrait::Construct(storage);
109   }
110 };
111 
112 
113 template <typename T>
114 struct DynamicallyAllocatedInstanceTrait {
115   typedef T* StorageType;
116 
MutableInstanceDynamicallyAllocatedInstanceTrait117   static T* MutableInstance(StorageType* storage) {
118     return *storage;
119   }
120 
121   template <typename CreateTrait>
InitStorageUsingTraitDynamicallyAllocatedInstanceTrait122   static void InitStorageUsingTrait(StorageType* storage) {
123     *storage = CreateTrait::Create();
124   }
125 };
126 
127 
128 template <typename T>
129 struct DefaultConstructTrait {
130   // Constructs the provided object which was already allocated.
ConstructDefaultConstructTrait131   static void Construct(void* allocated_ptr) { new (allocated_ptr) T(); }
132 };
133 
134 
135 template <typename T>
136 struct DefaultCreateTrait {
CreateDefaultCreateTrait137   static T* Create() {
138     return new T();
139   }
140 };
141 
142 
143 struct ThreadSafeInitOnceTrait {
144   template <typename Function, typename Storage>
InitThreadSafeInitOnceTrait145   static void Init(OnceType* once, Function function, Storage storage) {
146     CallOnce(once, function, storage);
147   }
148 };
149 
150 
151 // Initialization trait for users who don't care about thread-safety.
152 struct SingleThreadInitOnceTrait {
153   template <typename Function, typename Storage>
InitSingleThreadInitOnceTrait154   static void Init(OnceType* once, Function function, Storage storage) {
155     if (*once == ONCE_STATE_UNINITIALIZED) {
156       function(storage);
157       *once = ONCE_STATE_DONE;
158     }
159   }
160 };
161 
162 
163 // TODO(pliard): Handle instances destruction (using global destructors).
164 template <typename T, typename AllocationTrait, typename CreateTrait,
165           typename InitOnceTrait, typename DestroyTrait  /* not used yet. */>
166 struct LazyInstanceImpl {
167  public:
168   typedef typename AllocationTrait::StorageType StorageType;
169 
170  private:
InitInstanceLazyInstanceImpl171   static void InitInstance(void* storage) {
172     AllocationTrait::template InitStorageUsingTrait<CreateTrait>(
173         static_cast<StorageType*>(storage));
174   }
175 
InitLazyInstanceImpl176   void Init() const {
177     InitOnceTrait::Init(&once_, &InitInstance, static_cast<void*>(&storage_));
178   }
179 
180  public:
PointerLazyInstanceImpl181   T* Pointer() {
182     Init();
183     return AllocationTrait::MutableInstance(&storage_);
184   }
185 
GetLazyInstanceImpl186   const T& Get() const {
187     Init();
188     return *AllocationTrait::MutableInstance(&storage_);
189   }
190 
191   mutable OnceType once_;
192   // Note that the previous field, OnceType, is an AtomicWord which guarantees
193   // 4-byte alignment of the storage field below. If compiling with GCC (>4.2),
194   // the LAZY_ALIGN macro above will guarantee correctness for any alignment.
195   mutable StorageType storage_;
196 };
197 
198 
199 template <typename T,
200           typename CreateTrait = DefaultConstructTrait<T>,
201           typename InitOnceTrait = ThreadSafeInitOnceTrait,
202           typename DestroyTrait = LeakyInstanceTrait<T> >
203 struct LazyStaticInstance {
204   typedef LazyInstanceImpl<T, StaticallyAllocatedInstanceTrait<T>,
205       CreateTrait, InitOnceTrait, DestroyTrait> type;
206 };
207 
208 
209 template <typename T,
210           typename CreateTrait = DefaultConstructTrait<T>,
211           typename InitOnceTrait = ThreadSafeInitOnceTrait,
212           typename DestroyTrait = LeakyInstanceTrait<T> >
213 struct LazyInstance {
214   // A LazyInstance is a LazyStaticInstance.
215   typedef typename LazyStaticInstance<T, CreateTrait, InitOnceTrait,
216       DestroyTrait>::type type;
217 };
218 
219 
220 template <typename T,
221           typename CreateTrait = DefaultCreateTrait<T>,
222           typename InitOnceTrait = ThreadSafeInitOnceTrait,
223           typename DestroyTrait = LeakyInstanceTrait<T> >
224 struct LazyDynamicInstance {
225   typedef LazyInstanceImpl<T, DynamicallyAllocatedInstanceTrait<T>,
226       CreateTrait, InitOnceTrait, DestroyTrait> type;
227 };
228 
229 }  // namespace base
230 }  // namespace v8
231 
232 #endif  // V8_BASE_LAZY_INSTANCE_H_
233