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1 /*
2  * Copyright (C) 2018 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.view.shadow;
18 
19 
20 /**
21  * Model for spot shadow rendering. Assumes single light, single object.
22  */
23 class SpotShadowConfig {
24     private final int mWidth;
25     private final int mHeight;
26 
27     // No need to be final but making it immutable for now.
28     private final int mLightRadius;
29     private final int mLightSourcePoints;
30 
31     // No need to be final but making it immutable for now.
32     private final int mRays;
33     private final int mLayers;
34 
35     // No need to be final but making it immutable for now.
36     private final float[] mPoly;
37     private final int mPolyLength;
38 
39     private float[] mLightCoord;
40 
41     private final float mShadowStrength;
42 
SpotShadowConfig(SpotShadowConfig.Builder builder)43     private SpotShadowConfig(SpotShadowConfig.Builder builder) {
44         mWidth = builder.mWidth;
45         mHeight = builder.mHeight;
46         mLightRadius = builder.mLightRadius;
47         mLightSourcePoints = builder.mLightSourcePoints;
48         mRays = builder.mRays;
49         mLayers = builder.mLayers;
50         mPoly = builder.mPoly;
51         mPolyLength = builder.mPolyLength;
52 
53         mLightCoord = new float[3];
54         mLightCoord[0] = builder.mLightX;
55         mLightCoord[1] = builder.mLightY;
56         mLightCoord[2] = builder.mLightHeight;
57         mShadowStrength = builder.mShadowStrength;
58     }
59 
60     /**
61      * World width / height
62      */
getWidth()63     public int getWidth() {
64         return mWidth;
65     }
66 
getHeight()67     public int getHeight() {
68         return mHeight;
69     }
70 
71     /**
72      * @return number of light source points to ray trace
73      */
getLightSourcePoints()74     public int getLightSourcePoints() {
75         return mLightSourcePoints;
76     }
77 
78     /**
79      * @return size of the light source radius (light source is always generated as a circular shape)
80      */
getLightRadius()81     public int getLightRadius() {
82         return mLightRadius;
83     }
84 
85     /**
86      * @return object that casts shadow. xyz coordinates.
87      */
getPoly()88     public float[] getPoly() {
89         return mPoly;
90     }
91 
92     /**
93      * @return # of vertices in the object {@link #getPoly()} that casts shadow.
94      */
getPolyLength()95     public int getPolyLength() {
96         return mPolyLength;
97     }
98 
99     /**
100      * @return number of rays to use in raytracing. It determines the accuracy of outline (bounds) of
101      * the shadow.
102      */
getRays()103     public int getRays() {
104         return mRays;
105     }
106 
107     /**
108      * @return number of layers. It determines the intensity of pen-umbra
109      */
getLayers()110     public int getLayers() {
111         return mLayers;
112     }
113 
114     /**
115      * Update the light source coord.
116      * @param x - x in {@link #getWidth()} coordinate
117      * @param y - y in {@link #getHeight()} coordinate
118      */
setLightCoord(float x, float y)119     public void setLightCoord(float x, float y) {
120         mLightCoord[0] = x;
121         mLightCoord[1] = y;
122     }
123 
124     /**
125      * @return shadow intensity from 0 to 1
126      */
getShadowStrength()127     public float getShadowStrength() {
128         return mShadowStrength;
129     }
130 
getLightCoord()131     public float[] getLightCoord() {
132         return mLightCoord;
133     }
134 
135     public static class Builder {
136 
137         private int mWidth;
138         private int mHeight;
139 
140         // No need to be final but making it immutable for now.
141         private int mLightRadius;
142         private int mLightSourcePoints;
143 
144         // No need to be final but making it immutable for now.
145         private int mRays;
146         private int mLayers;
147 
148         // No need to be final but making it immutable for now.
149         private float[] mPoly;
150         private int mPolyLength;
151 
152         private float mLightX;
153         private float mLightY;
154         private float mLightHeight;
155 
156         private float mShadowStrength;
157 
158         /**
159          * @param shadowStrength from 0 to 1
160          */
setShadowStrength(float shadowStrength)161         public Builder setShadowStrength(float shadowStrength) {
162             this.mShadowStrength = shadowStrength;
163             return this;
164         }
165 
setSize(int width, int height)166         public Builder setSize(int width, int height) {
167             mWidth = width;
168             mHeight = height;
169             return this;
170         }
171 
setLightRadius(int mLightRadius)172         public Builder setLightRadius(int mLightRadius) {
173             this.mLightRadius = mLightRadius;
174             return this;
175         }
176 
setLightSourcePoints(int mLightSourcePoints)177         public Builder setLightSourcePoints(int mLightSourcePoints) {
178             this.mLightSourcePoints = mLightSourcePoints;
179             return this;
180         }
181 
setRays(int mRays)182         public Builder setRays(int mRays) {
183             this.mRays = mRays;
184             return this;
185         }
186 
setLayers(int mLayers)187         public Builder setLayers(int mLayers) {
188             this.mLayers = mLayers;
189             return this;
190         }
191 
setPolygon(float[] poly, int polyLength)192         public Builder setPolygon(float[] poly, int polyLength) {
193             this.mPoly = poly;
194             this.mPolyLength = polyLength;
195             return this;
196         }
197 
setLightCoord(float lightX, float lightY, float lightHeight)198         public Builder setLightCoord(float lightX, float lightY, float lightHeight) {
199             this.mLightX = lightX;
200             this.mLightY = lightY;
201             this.mLightHeight = lightHeight;
202             return this;
203         }
204 
build()205         public SpotShadowConfig build() {
206             return new SpotShadowConfig(this);
207         }
208     }
209 
210 }