1 /*
2 * Copyright 2018 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 //#define LOG_NDEBUG 0
18 #undef LOG_TAG
19 #define LOG_TAG "TransactionCompletedThread"
20 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
21
22 #include "TransactionCompletedThread.h"
23
24 #include <cinttypes>
25
26 #include <binder/IInterface.h>
27 #include <gui/ITransactionCompletedListener.h>
28 #include <utils/RefBase.h>
29
30 namespace android {
31
32 // Returns 0 if they are equal
33 // <0 if the first id that doesn't match is lower in c2 or all ids match but c2 is shorter
34 // >0 if the first id that doesn't match is greater in c2 or all ids match but c2 is longer
35 //
36 // See CallbackIdsHash for a explaniation of why this works
compareCallbackIds(const std::vector<CallbackId> & c1,const std::vector<CallbackId> & c2)37 static int compareCallbackIds(const std::vector<CallbackId>& c1,
38 const std::vector<CallbackId>& c2) {
39 if (c1.empty()) {
40 return !c2.empty();
41 }
42 return c1.front() - c2.front();
43 }
44
~TransactionCompletedThread()45 TransactionCompletedThread::~TransactionCompletedThread() {
46 std::lock_guard lockThread(mThreadMutex);
47
48 {
49 std::lock_guard lock(mMutex);
50 mKeepRunning = false;
51 mConditionVariable.notify_all();
52 }
53
54 if (mThread.joinable()) {
55 mThread.join();
56 }
57
58 {
59 std::lock_guard lock(mMutex);
60 for (const auto& [listener, transactionStats] : mCompletedTransactions) {
61 IInterface::asBinder(listener)->unlinkToDeath(mDeathRecipient);
62 }
63 }
64 }
65
run()66 void TransactionCompletedThread::run() {
67 std::lock_guard lock(mMutex);
68 if (mRunning || !mKeepRunning) {
69 return;
70 }
71 mDeathRecipient = new ThreadDeathRecipient();
72 mRunning = true;
73
74 std::lock_guard lockThread(mThreadMutex);
75 mThread = std::thread(&TransactionCompletedThread::threadMain, this);
76 }
77
addCallback(const sp<ITransactionCompletedListener> & listener,const std::vector<CallbackId> & callbackIds)78 status_t TransactionCompletedThread::addCallback(const sp<ITransactionCompletedListener>& listener,
79 const std::vector<CallbackId>& callbackIds) {
80 std::lock_guard lock(mMutex);
81 if (!mRunning) {
82 ALOGE("cannot add callback because the callback thread isn't running");
83 return BAD_VALUE;
84 }
85
86 if (mCompletedTransactions.count(listener) == 0) {
87 status_t err = IInterface::asBinder(listener)->linkToDeath(mDeathRecipient);
88 if (err != NO_ERROR) {
89 ALOGE("cannot add callback because linkToDeath failed, err: %d", err);
90 return err;
91 }
92 }
93
94 auto& transactionStatsDeque = mCompletedTransactions[listener];
95 transactionStatsDeque.emplace_back(callbackIds);
96 return NO_ERROR;
97 }
98
registerPendingCallbackHandle(const sp<CallbackHandle> & handle)99 status_t TransactionCompletedThread::registerPendingCallbackHandle(
100 const sp<CallbackHandle>& handle) {
101 std::lock_guard lock(mMutex);
102 if (!mRunning) {
103 ALOGE("cannot register callback handle because the callback thread isn't running");
104 return BAD_VALUE;
105 }
106
107 // If we can't find the transaction stats something has gone wrong. The client should call
108 // addCallback before trying to register a pending callback handle.
109 TransactionStats* transactionStats;
110 status_t err = findTransactionStats(handle->listener, handle->callbackIds, &transactionStats);
111 if (err != NO_ERROR) {
112 ALOGE("cannot find transaction stats");
113 return err;
114 }
115
116 mPendingTransactions[handle->listener][handle->callbackIds]++;
117 return NO_ERROR;
118 }
119
addPresentedCallbackHandles(const std::deque<sp<CallbackHandle>> & handles)120 status_t TransactionCompletedThread::addPresentedCallbackHandles(
121 const std::deque<sp<CallbackHandle>>& handles) {
122 std::lock_guard lock(mMutex);
123 if (!mRunning) {
124 ALOGE("cannot add presented callback handle because the callback thread isn't running");
125 return BAD_VALUE;
126 }
127
128 for (const auto& handle : handles) {
129 auto listener = mPendingTransactions.find(handle->listener);
130 if (listener != mPendingTransactions.end()) {
131 auto& pendingCallbacks = listener->second;
132 auto pendingCallback = pendingCallbacks.find(handle->callbackIds);
133
134 if (pendingCallback != pendingCallbacks.end()) {
135 auto& pendingCount = pendingCallback->second;
136
137 // Decrease the pending count for this listener
138 if (--pendingCount == 0) {
139 pendingCallbacks.erase(pendingCallback);
140 }
141 } else {
142 ALOGW("there are more latched callbacks than there were registered callbacks");
143 }
144 if (listener->second.size() == 0) {
145 mPendingTransactions.erase(listener);
146 }
147 } else {
148 ALOGW("cannot find listener in mPendingTransactions");
149 }
150
151 status_t err = addCallbackHandle(handle);
152 if (err != NO_ERROR) {
153 ALOGE("could not add callback handle");
154 return err;
155 }
156 }
157
158 return NO_ERROR;
159 }
160
addUnpresentedCallbackHandle(const sp<CallbackHandle> & handle)161 status_t TransactionCompletedThread::addUnpresentedCallbackHandle(
162 const sp<CallbackHandle>& handle) {
163 std::lock_guard lock(mMutex);
164 if (!mRunning) {
165 ALOGE("cannot add unpresented callback handle because the callback thread isn't running");
166 return BAD_VALUE;
167 }
168
169 return addCallbackHandle(handle);
170 }
171
findTransactionStats(const sp<ITransactionCompletedListener> & listener,const std::vector<CallbackId> & callbackIds,TransactionStats ** outTransactionStats)172 status_t TransactionCompletedThread::findTransactionStats(
173 const sp<ITransactionCompletedListener>& listener,
174 const std::vector<CallbackId>& callbackIds, TransactionStats** outTransactionStats) {
175 auto& transactionStatsDeque = mCompletedTransactions[listener];
176
177 // Search back to front because the most recent transactions are at the back of the deque
178 auto itr = transactionStatsDeque.rbegin();
179 for (; itr != transactionStatsDeque.rend(); itr++) {
180 if (compareCallbackIds(itr->callbackIds, callbackIds) == 0) {
181 *outTransactionStats = &(*itr);
182 return NO_ERROR;
183 }
184 }
185
186 ALOGE("could not find transaction stats");
187 return BAD_VALUE;
188 }
189
addCallbackHandle(const sp<CallbackHandle> & handle)190 status_t TransactionCompletedThread::addCallbackHandle(const sp<CallbackHandle>& handle) {
191 // If we can't find the transaction stats something has gone wrong. The client should call
192 // addCallback before trying to add a presnted callback handle.
193 TransactionStats* transactionStats;
194 status_t err = findTransactionStats(handle->listener, handle->callbackIds, &transactionStats);
195 if (err != NO_ERROR) {
196 return err;
197 }
198
199 transactionStats->latchTime = handle->latchTime;
200 // If the layer has already been destroyed, don't add the SurfaceControl to the callback.
201 // The client side keeps a sp<> to the SurfaceControl so if the SurfaceControl has been
202 // destroyed the client side is dead and there won't be anyone to send the callback to.
203 sp<IBinder> surfaceControl = handle->surfaceControl.promote();
204 if (surfaceControl) {
205 transactionStats->surfaceStats.emplace_back(surfaceControl, handle->acquireTime,
206 handle->previousReleaseFence);
207 }
208 return NO_ERROR;
209 }
210
addPresentFence(const sp<Fence> & presentFence)211 void TransactionCompletedThread::addPresentFence(const sp<Fence>& presentFence) {
212 std::lock_guard<std::mutex> lock(mMutex);
213 mPresentFence = presentFence;
214 }
215
sendCallbacks()216 void TransactionCompletedThread::sendCallbacks() {
217 std::lock_guard lock(mMutex);
218 if (mRunning) {
219 mConditionVariable.notify_all();
220 }
221 }
222
threadMain()223 void TransactionCompletedThread::threadMain() {
224 std::lock_guard lock(mMutex);
225
226 while (mKeepRunning) {
227 mConditionVariable.wait(mMutex);
228 std::vector<ListenerStats> completedListenerStats;
229
230 // For each listener
231 auto completedTransactionsItr = mCompletedTransactions.begin();
232 while (completedTransactionsItr != mCompletedTransactions.end()) {
233 auto& [listener, transactionStatsDeque] = *completedTransactionsItr;
234 ListenerStats listenerStats;
235 listenerStats.listener = listener;
236
237 // For each transaction
238 auto transactionStatsItr = transactionStatsDeque.begin();
239 while (transactionStatsItr != transactionStatsDeque.end()) {
240 auto& transactionStats = *transactionStatsItr;
241
242 // If we are still waiting on the callback handles for this transaction, stop
243 // here because all transaction callbacks for the same listener must come in order
244 auto pendingTransactions = mPendingTransactions.find(listener);
245 if (pendingTransactions != mPendingTransactions.end() &&
246 pendingTransactions->second.count(transactionStats.callbackIds) != 0) {
247 break;
248 }
249
250 // If the transaction has been latched
251 if (transactionStats.latchTime >= 0) {
252 if (!mPresentFence) {
253 break;
254 }
255 transactionStats.presentFence = mPresentFence;
256 }
257
258 // Remove the transaction from completed to the callback
259 listenerStats.transactionStats.push_back(std::move(transactionStats));
260 transactionStatsItr = transactionStatsDeque.erase(transactionStatsItr);
261 }
262 // If the listener has completed transactions
263 if (!listenerStats.transactionStats.empty()) {
264 // If the listener is still alive
265 if (IInterface::asBinder(listener)->isBinderAlive()) {
266 // Send callback
267 listenerStats.listener->onTransactionCompleted(listenerStats);
268 IInterface::asBinder(listener)->unlinkToDeath(mDeathRecipient);
269 }
270 completedTransactionsItr = mCompletedTransactions.erase(completedTransactionsItr);
271 } else {
272 completedTransactionsItr++;
273 }
274
275 completedListenerStats.push_back(std::move(listenerStats));
276 }
277
278 if (mPresentFence) {
279 mPresentFence.clear();
280 }
281
282 // If everyone else has dropped their reference to a layer and its listener is dead,
283 // we are about to cause the layer to be deleted. If this happens at the wrong time and
284 // we are holding mMutex, we will cause a deadlock.
285 //
286 // The deadlock happens because this thread is holding on to mMutex and when we delete
287 // the layer, it grabs SF's mStateLock. A different SF binder thread grabs mStateLock,
288 // then call's TransactionCompletedThread::run() which tries to grab mMutex.
289 //
290 // To avoid this deadlock, we need to unlock mMutex when dropping our last reference to
291 // to the layer.
292 mMutex.unlock();
293 completedListenerStats.clear();
294 mMutex.lock();
295 }
296 }
297
298 // -----------------------------------------------------------------------
299
CallbackHandle(const sp<ITransactionCompletedListener> & transactionListener,const std::vector<CallbackId> & ids,const sp<IBinder> & sc)300 CallbackHandle::CallbackHandle(const sp<ITransactionCompletedListener>& transactionListener,
301 const std::vector<CallbackId>& ids, const sp<IBinder>& sc)
302 : listener(transactionListener), callbackIds(ids), surfaceControl(sc) {}
303
304 } // namespace android
305