// // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // DisplayEAGL.cpp: EAGL implementation of egl::Display #import "common/platform.h" #if defined(ANGLE_PLATFORM_IOS) && !defined(ANGLE_PLATFORM_MACCATALYST) # import "libANGLE/renderer/gl/eagl/DisplayEAGL.h" # import "common/debug.h" # import "gpu_info_util/SystemInfo.h" # import "libANGLE/Display.h" # import "libANGLE/renderer/gl/eagl/ContextEAGL.h" # import "libANGLE/renderer/gl/eagl/DeviceEAGL.h" # import "libANGLE/renderer/gl/eagl/IOSurfaceSurfaceEAGL.h" # import "libANGLE/renderer/gl/eagl/PbufferSurfaceEAGL.h" # import "libANGLE/renderer/gl/eagl/RendererEAGL.h" # import "libANGLE/renderer/gl/eagl/WindowSurfaceEAGL.h" # import # import # import # import # define GLES_SILENCE_DEPRECATION namespace { const char *kOpenGLESDylibName = "/System/Library/Frameworks/OpenGLES.framework/OpenGLES"; } namespace rx { class FunctionsGLEAGL : public FunctionsGL { public: FunctionsGLEAGL(void *dylibHandle) : mDylibHandle(dylibHandle) {} ~FunctionsGLEAGL() override { dlclose(mDylibHandle); } private: void *loadProcAddress(const std::string &function) const override { return dlsym(mDylibHandle, function.c_str()); } void *mDylibHandle; }; DisplayEAGL::DisplayEAGL(const egl::DisplayState &state) : DisplayGL(state), mEGLDisplay(nullptr), mContext(nullptr) {} DisplayEAGL::~DisplayEAGL() {} egl::Error DisplayEAGL::initialize(egl::Display *display) { mEGLDisplay = display; angle::SystemInfo info; if (!angle::GetSystemInfo(&info)) { return egl::EglNotInitialized() << "Unable to query ANGLE's SystemInfo."; } mContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3]; if (mContext == nullptr) { return egl::EglNotInitialized() << "Could not create the EAGL context."; } [EAGLContext setCurrentContext:mContext]; // There is no equivalent getProcAddress in EAGL so we open the dylib directly void *handle = dlopen(kOpenGLESDylibName, RTLD_NOW); if (!handle) { return egl::EglNotInitialized() << "Could not open the OpenGLES Framework."; } std::unique_ptr functionsGL(new FunctionsGLEAGL(handle)); functionsGL->initialize(display->getAttributeMap()); mRenderer.reset(new RendererEAGL(std::move(functionsGL), display->getAttributeMap(), this)); const gl::Version &maxVersion = mRenderer->getMaxSupportedESVersion(); if (maxVersion < gl::Version(2, 0)) { return egl::EglNotInitialized() << "OpenGL ES 2.0 is not supportable."; } return DisplayGL::initialize(display); } void DisplayEAGL::terminate() { DisplayGL::terminate(); mRenderer.reset(); if (mContext != nullptr) { [EAGLContext setCurrentContext:nil]; mContext = nullptr; } } SurfaceImpl *DisplayEAGL::createWindowSurface(const egl::SurfaceState &state, EGLNativeWindowType window, const egl::AttributeMap &attribs) { return new WindowSurfaceEAGL(state, mRenderer.get(), window, mContext); } SurfaceImpl *DisplayEAGL::createPbufferSurface(const egl::SurfaceState &state, const egl::AttributeMap &attribs) { EGLint width = static_cast(attribs.get(EGL_WIDTH, 0)); EGLint height = static_cast(attribs.get(EGL_HEIGHT, 0)); return new PbufferSurfaceEAGL(state, mRenderer.get(), width, height); } SurfaceImpl *DisplayEAGL::createPbufferFromClientBuffer(const egl::SurfaceState &state, EGLenum buftype, EGLClientBuffer clientBuffer, const egl::AttributeMap &attribs) { ASSERT(buftype == EGL_IOSURFACE_ANGLE); return new IOSurfaceSurfaceEAGL(state, mContext, clientBuffer, attribs); } SurfaceImpl *DisplayEAGL::createPixmapSurface(const egl::SurfaceState &state, NativePixmapType nativePixmap, const egl::AttributeMap &attribs) { UNIMPLEMENTED(); return nullptr; } ContextImpl *DisplayEAGL::createContext(const gl::State &state, gl::ErrorSet *errorSet, const egl::Config *configuration, const gl::Context *shareContext, const egl::AttributeMap &attribs) { return new ContextEAGL(state, errorSet, mRenderer); } DeviceImpl *DisplayEAGL::createDevice() { return new DeviceEAGL(); } egl::ConfigSet DisplayEAGL::generateConfigs() { // TODO(cwallez): generate more config permutations egl::ConfigSet configs; const gl::Version &maxVersion = getMaxSupportedESVersion(); ASSERT(maxVersion >= gl::Version(2, 0)); bool supportsES3 = maxVersion >= gl::Version(3, 0); egl::Config config; // Native stuff config.nativeVisualID = 0; config.nativeVisualType = 0; config.nativeRenderable = EGL_TRUE; // Buffer sizes config.redSize = 8; config.greenSize = 8; config.blueSize = 8; config.alphaSize = 8; config.depthSize = 24; config.stencilSize = 8; config.colorBufferType = EGL_RGB_BUFFER; config.luminanceSize = 0; config.alphaMaskSize = 0; config.bufferSize = config.redSize + config.greenSize + config.blueSize + config.alphaSize; config.transparentType = EGL_NONE; // Pbuffer config.maxPBufferWidth = 4096; config.maxPBufferHeight = 4096; config.maxPBufferPixels = 4096 * 4096; // Caveat config.configCaveat = EGL_NONE; // Misc config.sampleBuffers = 0; config.samples = 0; config.level = 0; config.bindToTextureRGB = EGL_FALSE; config.bindToTextureRGBA = EGL_FALSE; # if !ANGLE_PLATFORM_MACCATALYST config.bindToTextureTarget = EGL_TEXTURE_2D; # else config.bindToTextureTarget = EGL_TEXTURE_RECTANGLE_ANGLE; # endif config.surfaceType = EGL_WINDOW_BIT | EGL_PBUFFER_BIT; config.minSwapInterval = 1; config.maxSwapInterval = 1; config.renderTargetFormat = GL_RGBA8; config.depthStencilFormat = GL_DEPTH24_STENCIL8; config.conformant = EGL_OPENGL_ES2_BIT | (supportsES3 ? EGL_OPENGL_ES3_BIT_KHR : 0); config.renderableType = config.conformant; config.matchNativePixmap = EGL_NONE; config.colorComponentType = EGL_COLOR_COMPONENT_TYPE_FIXED_EXT; configs.add(config); return configs; } bool DisplayEAGL::testDeviceLost() { // TODO(cwallez) investigate implementing this return false; } egl::Error DisplayEAGL::restoreLostDevice(const egl::Display *display) { UNIMPLEMENTED(); return egl::EglBadDisplay(); } bool DisplayEAGL::isValidNativeWindow(EGLNativeWindowType window) const { NSObject *layer = (__bridge NSObject *)window; return [layer isKindOfClass:[CALayer class]]; } egl::Error DisplayEAGL::validateClientBuffer(const egl::Config *configuration, EGLenum buftype, EGLClientBuffer clientBuffer, const egl::AttributeMap &attribs) const { ASSERT(buftype == EGL_IOSURFACE_ANGLE); if (!IOSurfaceSurfaceEAGL::validateAttributes(clientBuffer, attribs)) { return egl::EglBadAttribute(); } return egl::NoError(); } std::string DisplayEAGL::getVendorString() const { // TODO(cwallez) find a useful vendor string return ""; } EAGLContextObj DisplayEAGL::getEAGLContext() const { return mContext; } void DisplayEAGL::generateExtensions(egl::DisplayExtensions *outExtensions) const { outExtensions->iosurfaceClientBuffer = true; outExtensions->surfacelessContext = true; outExtensions->deviceQuery = true; // Contexts are virtualized so textures can be shared globally outExtensions->displayTextureShareGroup = true; outExtensions->powerPreference = false; DisplayGL::generateExtensions(outExtensions); } void DisplayEAGL::generateCaps(egl::Caps *outCaps) const { outCaps->textureNPOT = true; } egl::Error DisplayEAGL::waitClient(const gl::Context *context) { // TODO(cwallez) UNIMPLEMENTED() return egl::NoError(); } egl::Error DisplayEAGL::waitNative(const gl::Context *context, EGLint engine) { // TODO(cwallez) UNIMPLEMENTED() return egl::NoError(); } gl::Version DisplayEAGL::getMaxSupportedESVersion() const { return mRenderer->getMaxSupportedESVersion(); } egl::Error DisplayEAGL::makeCurrentSurfaceless(gl::Context *context) { // We have nothing to do as mContext is always current, and that EAGL is surfaceless by // default. return egl::NoError(); } class WorkerContextEAGL final : public WorkerContext { public: WorkerContextEAGL(EAGLContextObj context); ~WorkerContextEAGL() override; bool makeCurrent() override; void unmakeCurrent() override; private: EAGLContextObj mContext; }; WorkerContextEAGL::WorkerContextEAGL(EAGLContextObj context) : mContext(context) {} WorkerContextEAGL::~WorkerContextEAGL() { [EAGLContext setCurrentContext:nil]; mContext = nullptr; } bool WorkerContextEAGL::makeCurrent() { if (![EAGLContext setCurrentContext:static_cast(mContext)]) { ERR() << "Unable to make gl context current."; return false; } return true; } void WorkerContextEAGL::unmakeCurrent() { [EAGLContext setCurrentContext:nil]; } WorkerContext *DisplayEAGL::createWorkerContext(std::string *infoLog) { EAGLContextObj context = nullptr; context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3]; if (!context) { *infoLog += "Could not create the EAGL context."; return nullptr; } return new WorkerContextEAGL(context); } void DisplayEAGL::initializeFrontendFeatures(angle::FrontendFeatures *features) const { mRenderer->initializeFrontendFeatures(features); } void DisplayEAGL::populateFeatureList(angle::FeatureList *features) { mRenderer->getFeatures().populateFeatureList(features); } } #endif // defined(ANGLE_PLATFORM_IOS)