# ANGLE Performance Tests `angle_perftests` is a standalone testing suite that contains targeted tests for OpenGL, Vulkan and ANGLE internal classes. The tests currently run on the Chromium ANGLE infrastructure and report results to the [Chromium perf dashboard](https://chromeperf.appspot.com/report). You can also build your own dashboards. For example, a comparison of ANGLE's back-end draw call performance on Windows NVIDIA can be found [at this link](https://chromeperf.appspot.com/report?sid=1fdf94a308f52b6bf02c08f6f36e87ca0d0075e2d2eefc61e6cf90c919c1643a&start_rev=577814&end_rev=582136). Note that this link is not kept current. ## Running the Tests You can follow the usual instructions to [check out and build ANGLE](../../../doc/DevSetup.md). Build the `angle_perftests` target. Note that all test scores are higher-is-better. You should also ensure `is_debug=false` in your build. Running with `dcheck_always_on` or debug validation enabled is not recommended. Variance can be a problem when benchmarking. We have a test harness to run a single test in an infinite loop and print some statistics to help mitigate variance. See [`scripts/perf_test_runner.py`](https://chromium.googlesource.com/angle/angle/+/master/scripts/perf_test_runner.py). To use the script first compile `angle_perftests` into a folder with the word `Release` in it. Then provide the name of the test as the argument to the script. The script will automatically pick up the most current `angle_perftests` and run in an infinite loop. ### Choosing the Test to Run You can choose individual tests to run with `--gtest_filter=*TestName*`. To select a particular ANGLE back-end, add the name of the back-end to the test filter. For example: `DrawCallPerfBenchmark.Run/gl` or `DrawCallPerfBenchmark.Run/d3d11`. Many tests have sub-tests that run slightly different code paths. You might need to experiment to find the right sub-test and its name. ### Null/No-op Configurations ANGLE implements a no-op driver for OpenGL, D3D11 and Vulkan. To run on these configurations use the `gl_null`, `d3d11_null` or `vulkan_null` test configurations. These null drivers will not do any GPU work. They will skip the driver entirely. These null configs are useful for diagnosing performance overhead in ANGLE code. ## Test Breakdown * [`DrawCallPerfBenchmark`](DrawCallPerf.cpp): Runs a tight loop around DrawArarys calls. * `validation_only`: Skips all rendering. * `render_to_texture`: Render to a user Framebuffer instead of the default FBO. * `vbo_change`: Applies a Vertex Array change between each draw. * `tex_change`: Applies a Texture change between each draw. * [`UniformsBenchmark`](UniformsPerf.cpp): Tests performance of updating various uniforms counts followed by a DrawArrays call. * `vec4`: Tests `vec4` Uniforms. * `matrix`: Tests using Matrix uniforms instead of `vec4`. * `multiprogram`: Tests switching Programs between updates and draws. * `repeating`: Skip the update of uniforms before each draw call. * [`DrawElementsPerfBenchmark`](DrawElementsPerf.cpp): Similar to `DrawCallPerfBenchmark` but for indexed DrawElements calls. * [`BindingsBenchmark`](BindingPerf.cpp): Tests Buffer binding performance. Does no draw call operations. * `100_objects_allocated_every_iteration`: Tests repeated glBindBuffer with new buffers allocated each iteration. * `100_objects_allocated_at_initialization`: Tests repeated glBindBuffer the same objects each iteration. * [`TexSubImageBenchmark`](TexSubImage.cpp): Tests `glTexSubImage` update performance. * [`BufferSubDataBenchmark`](BufferSubData.cpp): Tests `glBufferSubData` update performance. * [`TextureSamplingBenchmark`](TextureSampling.cpp): Tests Texture sampling performance. * [`TextureBenchmark`](TexturesPerf.cpp): Tests Texture state change performance. * [`LinkProgramBenchmark`](LinkProgramPerfTest.cpp): Tests performance of `glLinkProgram`. * [`glmark2`](glmark2.cpp): Runs the glmark2 benchmark. * [`TracePerfTest`](TracePerfTest.cpp): Runs replays of restricted traces, not available publicly. To enable, read more in [`RestrictedTraceTests`](restricted_traces/RestrictedTraceTests.md) Many other tests can be found that have documentation in their classes.