#!amber # Copyright 2019 The Amber Authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. SHADER compute compute_shader GLSL #version 430 layout(set = 0, binding = 0) buffer block0 { uint data_set0_binding0[]; }; // push_constant compiled as std430 by glslang layout(push_constant) uniform block1 { uint constant0[3]; // Offset: 0, array stride: 4 uint constant1; // 12 uvec3 constant2[3]; // 16, array stride: 16 uint constant3; // 64 }; void main() { int offset = 0; for (int i = 0; i < 3; ++i) data_set0_binding0[offset++] = constant0[i]; data_set0_binding0[offset++] = constant1; for (int i = 0; i < 3; ++i) { for (int j = 0; j < 3; ++j) data_set0_binding0[offset++] = constant2[i][j]; } data_set0_binding0[offset++] = constant3; } END BUFFER buf0 DATA_TYPE uint32 SIZE 14 FILL 0 BUFFER const_buf DATA_TYPE uint32 DATA 1 2 3 4 # constant0[3] + constant1 5 6 7 0 # constant2[0] 8 9 10 0 # constant2[1] 11 12 13 0 # constant2[2] 14 # constant3 END PIPELINE compute pipeline ATTACH compute_shader BIND BUFFER buf0 AS storage DESCRIPTOR_SET 0 BINDING 0 BIND BUFFER const_buf AS push_constant END RUN pipeline 3 1 1 BUFFER result DATA_TYPE uint32 DATA 1 2 3 4 5 6 7 8 9 10 11 12 13 14 END EXPECT buf0 EQ_BUFFER result