430.vert ERROR: 0:3: 'location' : can only apply to uniform, buffer, in, or out storage qualifiers ERROR: 0:7: 'input block' : not supported in this stage: vertex ERROR: 0:7: 'location qualifier on in/out block' : not supported for this version or the enabled extensions ERROR: 0:8: 'location qualifier on in/out block' : not supported for this version or the enabled extensions ERROR: 0:23: 'invariant' : can only apply to an output ERROR: 0:21: 'g' : cannot use storage or interpolation qualifiers on structure members ERROR: 0:22: 'h' : cannot use storage or interpolation qualifiers on structure members ERROR: 0:23: 'i' : cannot use invariant qualifier on structure members ERROR: 0:24: 'j' : cannot use memory qualifiers on structure members ERROR: 0:25: 'm3' : cannot use layout qualifiers on structure members ERROR: 0:28: '' : cannot use invariant qualifier on a function parameter ERROR: 0:30: '' : cannot use layout qualifiers on a function parameter ERROR: 0:31: '' : cannot use auxiliary or interpolation qualifiers on a function parameter ERROR: 0:42: 'location' : overlapping use of location 53 ERROR: 0:47: 'gl_ClipDistance array size' : must be less than or equal to gl_MaxClipDistances (8) ERROR: 0:51: 'start' : undeclared identifier ERROR: 0:51: '' : constant expression required ERROR: 0:51: 'layout-id value' : scalar integer expression required ERROR: 0:51: 'location' : needs a literal integer ERROR: 0:53: 'input block' : not supported in this stage: vertex ERROR: 0:54: 'location on block member' : not supported for this version or the enabled extensions ERROR: 0:57: 'input block' : not supported in this stage: vertex ERROR: 0:58: 'location on block member' : not supported for this version or the enabled extensions ERROR: 0:59: 'location on block member' : not supported for this version or the enabled extensions ERROR: 0:62: 'uniform buffer-member align' : not supported for this version or the enabled extensions ERROR: 0:64: 'uniform buffer-member align' : not supported for this version or the enabled extensions ERROR: 0:65: 'uniform buffer-member align' : not supported for this version or the enabled extensions ERROR: 0:65: 'offset on block member' : not supported for this version or the enabled extensions ERROR: 0:66: 'offset on block member' : not supported for this version or the enabled extensions ERROR: 0:64: 'align' : can only be used with std140, std430, or scalar layout packing ERROR: 0:65: 'offset/align' : can only be used with std140, std430, or scalar layout packing ERROR: 0:66: 'offset/align' : can only be used with std140, std430, or scalar layout packing ERROR: 0:71: 'offset on block member' : not supported for this version or the enabled extensions ERROR: 0:74: 'gl_MaxTransformFeedbackBuffers' : required extension not requested: GL_ARB_enhanced_layouts ERROR: 0:75: 'gl_MaxTransformFeedbackInterleavedComponents' : required extension not requested: GL_ARB_enhanced_layouts ERROR: 0:78: 'transform feedback qualifier' : not supported for this version or the enabled extensions ERROR: 0:81: 'transform feedback qualifier' : not supported for this version or the enabled extensions ERROR: 0:81: 'transform feedback qualifier' : not supported for this version or the enabled extensions ERROR: 0:83: 'transform feedback qualifier' : not supported for this version or the enabled extensions ERROR: 0:83: 'transform feedback qualifier' : not supported for this version or the enabled extensions ERROR: 0:83: 'transform feedback qualifier' : not supported for this version or the enabled extensions ERROR: 0:84: 'transform feedback qualifier' : not supported for this version or the enabled extensions ERROR: 0:84: 'transform feedback qualifier' : not supported for this version or the enabled extensions ERROR: 0:86: 'transform feedback qualifier' : not supported for this version or the enabled extensions ERROR: 0:86: 'transform feedback qualifier' : not supported for this version or the enabled extensions ERROR: 0:86: 'transform feedback qualifier' : not supported for this version or the enabled extensions ERROR: 0:92: 'transform feedback qualifier' : not supported for this version or the enabled extensions ERROR: 0:93: 'transform feedback qualifier' : not supported for this version or the enabled extensions ERROR: 0:93: 'transform feedback qualifier' : not supported for this version or the enabled extensions ERROR: 0:93: 'transform feedback qualifier' : not supported for this version or the enabled extensions ERROR: 0:117: 'input block' : not supported in this stage: vertex ERROR: 0:123: 'input block' : not supported in this stage: vertex ERROR: 0:146: 'shared' : not supported in this stage: vertex ERROR: 0:150: 'barrier' : no matching overloaded function found ERROR: 0:154: 'memoryBarrierShared' : no matching overloaded function found ERROR: 0:156: 'groupMemoryBarrier' : no matching overloaded function found ERROR: 0:159: 'buffer' : buffers can be declared only as blocks ERROR: 0:168: 'textureSamples and imageSamples' : not supported for this version or the enabled extensions ERROR: 0:169: 'textureSamples and imageSamples' : not supported for this version or the enabled extensions ERROR: 0:170: 'textureSamples and imageSamples' : not supported for this version or the enabled extensions ERROR: 0:171: 'textureSamples and imageSamples' : not supported for this version or the enabled extensions ERROR: 0:221: 'textureQueryLevels' : no matching overloaded function found ERROR: 0:221: 'assign' : cannot convert from ' const float' to ' temp int' ERROR: 0:222: 'textureQueryLevels' : no matching overloaded function found ERROR: 0:222: 'assign' : cannot convert from ' const float' to ' temp int' ERROR: 65 compilation errors. No code generated. Shader version: 430 Requested GL_ARB_enhanced_layouts Requested GL_ARB_shader_texture_image_samples in xfb mode ERROR: node is still EOpNull! 0:14 Function Definition: foo( ( global void) 0:14 Function Parameters: 0:16 Sequence 0:16 move second child to first child ( temp float) 0:16 direct index ( temp float ClipDistance) 0:16 gl_ClipDistance: direct index for structure ( out 17-element array of float ClipDistance) 0:16 'anon@0' ( out block{ out 17-element array of float ClipDistance gl_ClipDistance}) 0:16 Constant: 0:16 2 (const uint) 0:16 Constant: 0:16 2 (const int) 0:16 Constant: 0:16 3.700000 0:31 Function Definition: foo3(vf4;vf3;vf2;vf3; ( global void) 0:31 Function Parameters: 0:31 'v4' ( in 4-component vector of float) 0:31 'v3' ( volatile in 3-component vector of float) 0:31 'v2' ( in 2-component vector of float) 0:31 'cv3' ( in 3-component vector of float) 0:148 Function Definition: fooBarrier( ( global void) 0:148 Function Parameters: 0:150 Sequence 0:150 Constant: 0:150 0.000000 0:151 MemoryBarrier ( global void) 0:152 MemoryBarrierAtomicCounter ( global void) 0:153 MemoryBarrierBuffer ( global void) 0:154 Constant: 0:154 0.000000 0:155 MemoryBarrierImage ( global void) 0:156 Constant: 0:156 0.000000 0:166 Function Definition: fooq( ( global void) 0:166 Function Parameters: 0:168 Sequence 0:168 Sequence 0:168 move second child to first child ( temp int) 0:168 's' ( temp int) 0:168 textureSamples ( global int) 0:168 's2dms' ( uniform sampler2DMS) 0:169 add second child into first child ( temp int) 0:169 's' ( temp int) 0:169 textureSamples ( global int) 0:169 'us2dmsa' ( uniform usampler2DMSArray) 0:170 add second child into first child ( temp int) 0:170 's' ( temp int) 0:170 imageQuerySamples ( global int) 0:170 'ii2dms' (layout( rgba32i) uniform iimage2DMS) 0:171 add second child into first child ( temp int) 0:171 's' ( temp int) 0:171 imageQuerySamples ( global int) 0:171 'i2dmsa' (layout( rgba32f) uniform image2DMSArray) 0:176 Function Definition: fooq2( ( global void) 0:176 Function Parameters: 0:178 Sequence 0:178 Sequence 0:178 move second child to first child ( temp int) 0:178 's' ( temp int) 0:178 textureSamples ( global int) 0:178 's2dms' ( uniform sampler2DMS) 0:179 add second child into first child ( temp int) 0:179 's' ( temp int) 0:179 textureSamples ( global int) 0:179 'us2dmsa' ( uniform usampler2DMSArray) 0:180 add second child into first child ( temp int) 0:180 's' ( temp int) 0:180 imageQuerySamples ( global int) 0:180 'ii2dms' (layout( rgba32i) uniform iimage2DMS) 0:181 add second child into first child ( temp int) 0:181 's' ( temp int) 0:181 imageQuerySamples ( global int) 0:181 'i2dmsa' (layout( rgba32f) uniform image2DMSArray) 0:202 Function Definition: qlod( ( global void) 0:202 Function Parameters: 0:? Sequence 0:206 move second child to first child ( temp int) 0:206 'levels' ( temp int) 0:206 textureQueryLevels ( global int) 0:206 'samp1D' ( uniform sampler1D) 0:207 move second child to first child ( temp int) 0:207 'levels' ( temp int) 0:207 textureQueryLevels ( global int) 0:207 'usamp2D' ( uniform usampler2D) 0:208 move second child to first child ( temp int) 0:208 'levels' ( temp int) 0:208 textureQueryLevels ( global int) 0:208 'isamp3D' ( uniform isampler3D) 0:209 move second child to first child ( temp int) 0:209 'levels' ( temp int) 0:209 textureQueryLevels ( global int) 0:209 'isampCube' ( uniform isamplerCube) 0:210 move second child to first child ( temp int) 0:210 'levels' ( temp int) 0:210 textureQueryLevels ( global int) 0:210 'isamp1DA' ( uniform isampler1DArray) 0:211 move second child to first child ( temp int) 0:211 'levels' ( temp int) 0:211 textureQueryLevels ( global int) 0:211 'samp2DA' ( uniform sampler2DArray) 0:212 move second child to first child ( temp int) 0:212 'levels' ( temp int) 0:212 textureQueryLevels ( global int) 0:212 'usampCubeA' ( uniform usamplerCubeArray) 0:214 move second child to first child ( temp int) 0:214 'levels' ( temp int) 0:214 textureQueryLevels ( global int) 0:214 'samp1Ds' ( uniform sampler1DShadow) 0:215 move second child to first child ( temp int) 0:215 'levels' ( temp int) 0:215 textureQueryLevels ( global int) 0:215 'samp2Ds' ( uniform sampler2DShadow) 0:216 move second child to first child ( temp int) 0:216 'levels' ( temp int) 0:216 textureQueryLevels ( global int) 0:216 'sampCubes' ( uniform samplerCubeShadow) 0:217 move second child to first child ( temp int) 0:217 'levels' ( temp int) 0:217 textureQueryLevels ( global int) 0:217 'samp1DAs' ( uniform sampler1DArrayShadow) 0:218 move second child to first child ( temp int) 0:218 'levels' ( temp int) 0:218 textureQueryLevels ( global int) 0:218 'samp2DAs' ( uniform sampler2DArrayShadow) 0:219 move second child to first child ( temp int) 0:219 'levels' ( temp int) 0:219 textureQueryLevels ( global int) 0:219 'sampCubeAs' ( uniform samplerCubeArrayShadow) 0:221 'levels' ( temp int) 0:222 'levels' ( temp int) 0:? Linker Objects 0:? 'v4' (layout( location=3) temp 4-component vector of float) 0:? 'uv4' (layout( location=4) uniform 4-component vector of float) 0:? 'b1' (layout( location=2) in block{ in 4-component vector of float v}) 0:? 'b2' (layout( location=2) out block{ out 4-component vector of float v}) 0:? 'anon@0' ( out block{ out 17-element array of float ClipDistance gl_ClipDistance}) 0:? 'cs' (layout( location=10) smooth out 2-element array of structure{ global 7-element array of 3X2 matrix of float m, global float f}) 0:? 'cf' (layout( location=54) smooth out float) 0:? 'cg' (layout( location=53) smooth out float) 0:? 'alias1' (layout( location=10) in 4-component vector of float) 0:? 'alias2' (layout( location=10) in 4-component vector of float) 0:? 'v6e' (layout( location=0) in 4-component vector of float) 0:? 'ininst2e' ( in block{layout( location=25) in float f2}) 0:? 'in4e' ( in block{layout( location=50) in float f1, layout( location=51) in float f2}) 0:? 'inst4e' (layout( column_major std140 align=16) uniform block{layout( column_major std140 offset=0 align=16) uniform int a}) 0:? 'inst9e' (layout( column_major shared align=32) uniform block{layout( column_major shared offset=12 align=4) uniform float f, layout( column_major shared offset=20) uniform float g}) 0:? 'spinste' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float a, layout( column_major std140 offset=32) uniform 3-component vector of float b}) 0:? 'aconste' ( global 4-element array of int) 0:? 'bconste' ( global 64-element array of int) 0:? 'bbinst2' ( out block{layout( xfb_buffer=0 xfb_offset=64) out 4-component vector of float bbv}) 0:? 'bge' (layout( xfb_buffer=2 xfb_offset=48 xfb_stride=80) smooth out 4-component vector of float) 0:? 'bhe' (layout( xfb_buffer=3 xfb_offset=32 xfb_stride=64) smooth out 4-component vector of float) 0:? 'bbinst4e' (layout( xfb_stride=80) out block{layout( xfb_buffer=2 xfb_offset=16) out 4-component vector of float bbv1, layout( xfb_buffer=2 xfb_offset=32) out 4-component vector of float bbv2}) 0:? 'bbinst5e' ( out block{layout( xfb_buffer=3 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb_buffer=3 xfb_offset=48 xfb_stride=64) out 4-component vector of float bbv2}) 0:? 'inst4' (layout( column_major std140 align=16) uniform block{layout( column_major std140 offset=0 align=16) uniform int a}) 0:? 'inst9' (layout( column_major std430 align=32) uniform block{layout( column_major std430 offset=12 align=4) uniform float f, layout( column_major std430 offset=20 align=32) uniform float g}) 0:? 'spinst' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float a, layout( column_major std140 offset=32) uniform 3-component vector of float b}) 0:? 'aconst' ( global 4-element array of int) 0:? 'bconst' ( global 64-element array of int) 0:? 'start2' ( const int) 0:? 5 (const int) 0:? 'v6' (layout( location=19) in 4-component vector of float) 0:? 'ininst2' ( in block{layout( location=28) in bool b1, layout( location=29) in float f1, layout( location=25) in float f2}) 0:? 'in4' ( in block{layout( location=50) in float f1, layout( location=51) in float f2}) 0:? 'bbinst2g' ( out block{layout( xfb_buffer=3 xfb_offset=64) out 4-component vector of float bbv}) 0:? 'bg' (layout( xfb_buffer=1 xfb_offset=48 xfb_stride=80) smooth out 4-component vector of float) 0:? 'bh' (layout( xfb_buffer=1 xfb_offset=32 xfb_stride=80) smooth out 4-component vector of float) 0:? 'bbinst4' (layout( xfb_stride=80) out block{layout( xfb_buffer=1 xfb_offset=16) out 4-component vector of float bbv1}) 0:? 'bbinst5' ( out block{layout( xfb_buffer=1 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb_buffer=1 xfb_offset=64 xfb_stride=80) out 4-component vector of float bbv2}) 0:? 'sharedv' ( shared 4-component vector of float) 0:? 'v' ( buffer 4-component vector of float) 0:? 's2dms' ( uniform sampler2DMS) 0:? 'us2dmsa' ( uniform usampler2DMSArray) 0:? 'ii2dms' (layout( rgba32i) uniform iimage2DMS) 0:? 'i2dmsa' (layout( rgba32f) uniform image2DMSArray) 0:? 'samp1D' ( uniform sampler1D) 0:? 'usamp2D' ( uniform usampler2D) 0:? 'isamp3D' ( uniform isampler3D) 0:? 'isampCube' ( uniform isamplerCube) 0:? 'isamp1DA' ( uniform isampler1DArray) 0:? 'samp2DA' ( uniform sampler2DArray) 0:? 'usampCubeA' ( uniform usamplerCubeArray) 0:? 'samp1Ds' ( uniform sampler1DShadow) 0:? 'samp2Ds' ( uniform sampler2DShadow) 0:? 'sampCubes' ( uniform samplerCubeShadow) 0:? 'samp1DAs' ( uniform sampler1DArrayShadow) 0:? 'samp2DAs' ( uniform sampler2DArrayShadow) 0:? 'sampCubeAs' ( uniform samplerCubeArrayShadow) 0:? 'sampBuf' ( uniform samplerBuffer) 0:? 'sampRect' ( uniform sampler2DRect) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) Linked vertex stage: ERROR: Linking vertex stage: Missing entry point: Each stage requires one entry point ERROR: Linking vertex stage: xfb_stride is too small to hold all buffer entries: ERROR: xfb_buffer 3, xfb_stride 64, minimum stride needed: 80 Shader version: 430 Requested GL_ARB_enhanced_layouts Requested GL_ARB_shader_texture_image_samples in xfb mode ERROR: node is still EOpNull! 0:? Linker Objects 0:? 'v4' (layout( location=3) temp 4-component vector of float) 0:? 'uv4' (layout( location=4) uniform 4-component vector of float) 0:? 'b1' (layout( location=2) in block{ in 4-component vector of float v}) 0:? 'b2' (layout( location=2) out block{ out 4-component vector of float v}) 0:? 'anon@0' ( out block{ out 17-element array of float ClipDistance gl_ClipDistance}) 0:? 'cs' (layout( location=10) smooth out 2-element array of structure{ global 7-element array of 3X2 matrix of float m, global float f}) 0:? 'cf' (layout( location=54) smooth out float) 0:? 'cg' (layout( location=53) smooth out float) 0:? 'alias1' (layout( location=10) in 4-component vector of float) 0:? 'alias2' (layout( location=10) in 4-component vector of float) 0:? 'v6e' (layout( location=0) in 4-component vector of float) 0:? 'ininst2e' ( in block{layout( location=25) in float f2}) 0:? 'in4e' ( in block{layout( location=50) in float f1, layout( location=51) in float f2}) 0:? 'inst4e' (layout( column_major std140 align=16) uniform block{layout( column_major std140 offset=0 align=16) uniform int a}) 0:? 'inst9e' (layout( column_major shared align=32) uniform block{layout( column_major shared offset=12 align=4) uniform float f, layout( column_major shared offset=20) uniform float g}) 0:? 'spinste' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float a, layout( column_major std140 offset=32) uniform 3-component vector of float b}) 0:? 'aconste' ( global 4-element array of int) 0:? 'bconste' ( global 64-element array of int) 0:? 'bbinst2' ( out block{layout( xfb_buffer=0 xfb_offset=64) out 4-component vector of float bbv}) 0:? 'bge' (layout( xfb_buffer=2 xfb_offset=48 xfb_stride=80) smooth out 4-component vector of float) 0:? 'bhe' (layout( xfb_buffer=3 xfb_offset=32 xfb_stride=64) smooth out 4-component vector of float) 0:? 'bbinst4e' (layout( xfb_stride=80) out block{layout( xfb_buffer=2 xfb_offset=16) out 4-component vector of float bbv1, layout( xfb_buffer=2 xfb_offset=32) out 4-component vector of float bbv2}) 0:? 'bbinst5e' ( out block{layout( xfb_buffer=3 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb_buffer=3 xfb_offset=48 xfb_stride=64) out 4-component vector of float bbv2}) 0:? 'inst4' (layout( column_major std140 align=16) uniform block{layout( column_major std140 offset=0 align=16) uniform int a}) 0:? 'inst9' (layout( column_major std430 align=32) uniform block{layout( column_major std430 offset=12 align=4) uniform float f, layout( column_major std430 offset=20 align=32) uniform float g}) 0:? 'spinst' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float a, layout( column_major std140 offset=32) uniform 3-component vector of float b}) 0:? 'aconst' ( global 4-element array of int) 0:? 'bconst' ( global 64-element array of int) 0:? 'start2' ( const int) 0:? 5 (const int) 0:? 'v6' (layout( location=19) in 4-component vector of float) 0:? 'ininst2' ( in block{layout( location=28) in bool b1, layout( location=29) in float f1, layout( location=25) in float f2}) 0:? 'in4' ( in block{layout( location=50) in float f1, layout( location=51) in float f2}) 0:? 'bbinst2g' ( out block{layout( xfb_buffer=3 xfb_offset=64) out 4-component vector of float bbv}) 0:? 'bg' (layout( xfb_buffer=1 xfb_offset=48 xfb_stride=80) smooth out 4-component vector of float) 0:? 'bh' (layout( xfb_buffer=1 xfb_offset=32 xfb_stride=80) smooth out 4-component vector of float) 0:? 'bbinst4' (layout( xfb_stride=80) out block{layout( xfb_buffer=1 xfb_offset=16) out 4-component vector of float bbv1}) 0:? 'bbinst5' ( out block{layout( xfb_buffer=1 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb_buffer=1 xfb_offset=64 xfb_stride=80) out 4-component vector of float bbv2}) 0:? 'sharedv' ( shared 4-component vector of float) 0:? 'v' ( buffer 4-component vector of float) 0:? 's2dms' ( uniform sampler2DMS) 0:? 'us2dmsa' ( uniform usampler2DMSArray) 0:? 'ii2dms' (layout( rgba32i) uniform iimage2DMS) 0:? 'i2dmsa' (layout( rgba32f) uniform image2DMSArray) 0:? 'samp1D' ( uniform sampler1D) 0:? 'usamp2D' ( uniform usampler2D) 0:? 'isamp3D' ( uniform isampler3D) 0:? 'isampCube' ( uniform isamplerCube) 0:? 'isamp1DA' ( uniform isampler1DArray) 0:? 'samp2DA' ( uniform sampler2DArray) 0:? 'usampCubeA' ( uniform usamplerCubeArray) 0:? 'samp1Ds' ( uniform sampler1DShadow) 0:? 'samp2Ds' ( uniform sampler2DShadow) 0:? 'sampCubes' ( uniform samplerCubeShadow) 0:? 'samp1DAs' ( uniform sampler1DArrayShadow) 0:? 'samp2DAs' ( uniform sampler2DArrayShadow) 0:? 'sampCubeAs' ( uniform samplerCubeArrayShadow) 0:? 'sampBuf' ( uniform samplerBuffer) 0:? 'sampRect' ( uniform sampler2DRect) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)