/* * Copyright 2014 Google Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System.IO; using System.Text; using MyGame.Example; namespace FlatBuffers.Test { [FlatBuffersTestClass] public class FlatBuffersExampleTests { public void RunTests() { CanCreateNewFlatBufferFromScratch(); CanReadCppGeneratedWireFile(); TestEnums(); } [FlatBuffersTestMethod] public void CanCreateNewFlatBufferFromScratch() { CanCreateNewFlatBufferFromScratch(true); CanCreateNewFlatBufferFromScratch(false); } private void CanCreateNewFlatBufferFromScratch(bool sizePrefix) { // Second, let's create a FlatBuffer from scratch in C#, and test it also. // We use an initial size of 1 to exercise the reallocation algorithm, // normally a size larger than the typical FlatBuffer you generate would be // better for performance. var fbb = new FlatBufferBuilder(1); StringOffset[] names = { fbb.CreateString("Frodo"), fbb.CreateString("Barney"), fbb.CreateString("Wilma") }; Offset[] off = new Offset[3]; Monster.StartMonster(fbb); Monster.AddName(fbb, names[0]); off[0] = Monster.EndMonster(fbb); Monster.StartMonster(fbb); Monster.AddName(fbb, names[1]); off[1] = Monster.EndMonster(fbb); Monster.StartMonster(fbb); Monster.AddName(fbb, names[2]); off[2] = Monster.EndMonster(fbb); var sortMons = Monster.CreateSortedVectorOfMonster(fbb, off); // We set up the same values as monsterdata.json: var str = fbb.CreateString("MyMonster"); var test1 = fbb.CreateString("test1"); var test2 = fbb.CreateString("test2"); Monster.StartInventoryVector(fbb, 5); for (int i = 4; i >= 0; i--) { fbb.AddByte((byte)i); } var inv = fbb.EndVector(); var fred = fbb.CreateString("Fred"); Monster.StartMonster(fbb); Monster.AddName(fbb, fred); var mon2 = Monster.EndMonster(fbb); Monster.StartTest4Vector(fbb, 2); MyGame.Example.Test.CreateTest(fbb, (short)10, (sbyte)20); MyGame.Example.Test.CreateTest(fbb, (short)30, (sbyte)40); var test4 = fbb.EndVector(); Monster.StartTestarrayofstringVector(fbb, 2); fbb.AddOffset(test2.Value); fbb.AddOffset(test1.Value); var testArrayOfString = fbb.EndVector(); Monster.StartMonster(fbb); Monster.AddPos(fbb, Vec3.CreateVec3(fbb, 1.0f, 2.0f, 3.0f, 3.0, Color.Green, (short)5, (sbyte)6)); Monster.AddHp(fbb, (short)80); Monster.AddName(fbb, str); Monster.AddInventory(fbb, inv); Monster.AddTestType(fbb, Any.Monster); Monster.AddTest(fbb, mon2.Value); Monster.AddTest4(fbb, test4); Monster.AddTestarrayofstring(fbb, testArrayOfString); Monster.AddTestbool(fbb, true); Monster.AddTestarrayoftables(fbb, sortMons); var mon = Monster.EndMonster(fbb); if (sizePrefix) { Monster.FinishSizePrefixedMonsterBuffer(fbb, mon); } else { Monster.FinishMonsterBuffer(fbb, mon); } // Dump to output directory so we can inspect later, if needed #if ENABLE_SPAN_T var data = fbb.DataBuffer.ToSizedArray(); string filename = @"Resources/monsterdata_cstest" + (sizePrefix ? "_sp" : "") + ".mon"; File.WriteAllBytes(filename, data); #else using (var ms = fbb.DataBuffer.ToMemoryStream(fbb.DataBuffer.Position, fbb.Offset)) { var data = ms.ToArray(); string filename = @"Resources/monsterdata_cstest" + (sizePrefix ? "_sp" : "") + ".mon"; File.WriteAllBytes(filename, data); } #endif // Remove the size prefix if necessary for further testing ByteBuffer dataBuffer = fbb.DataBuffer; if (sizePrefix) { Assert.AreEqual(ByteBufferUtil.GetSizePrefix(dataBuffer) + FlatBufferConstants.SizePrefixLength, dataBuffer.Length - dataBuffer.Position); dataBuffer = ByteBufferUtil.RemoveSizePrefix(dataBuffer); } // Now assert the buffer TestBuffer(dataBuffer); //Attempt to mutate Monster fields and check whether the buffer has been mutated properly // revert to original values after testing Monster monster = Monster.GetRootAsMonster(dataBuffer); // mana is optional and does not exist in the buffer so the mutation should fail // the mana field should retain its default value Assert.AreEqual(monster.MutateMana((short)10), false); Assert.AreEqual(monster.Mana, (short)150); // Accessing a vector of sorted by the key tables Assert.AreEqual(monster.Testarrayoftables(0).Value.Name, "Barney"); Assert.AreEqual(monster.Testarrayoftables(1).Value.Name, "Frodo"); Assert.AreEqual(monster.Testarrayoftables(2).Value.Name, "Wilma"); // Example of searching for a table by the key Assert.IsTrue(monster.TestarrayoftablesByKey("Frodo") != null); Assert.IsTrue(monster.TestarrayoftablesByKey("Barney") != null); Assert.IsTrue(monster.TestarrayoftablesByKey("Wilma") != null); // testType is an existing field and mutating it should succeed Assert.AreEqual(monster.TestType, Any.Monster); Assert.AreEqual(monster.MutateTestType(Any.NONE), true); Assert.AreEqual(monster.TestType, Any.NONE); Assert.AreEqual(monster.MutateTestType(Any.Monster), true); Assert.AreEqual(monster.TestType, Any.Monster); //mutate the inventory vector Assert.AreEqual(monster.MutateInventory(0, 1), true); Assert.AreEqual(monster.MutateInventory(1, 2), true); Assert.AreEqual(monster.MutateInventory(2, 3), true); Assert.AreEqual(monster.MutateInventory(3, 4), true); Assert.AreEqual(monster.MutateInventory(4, 5), true); for (int i = 0; i < monster.InventoryLength; i++) { Assert.AreEqual(monster.Inventory(i), i + 1); } //reverse mutation Assert.AreEqual(monster.MutateInventory(0, 0), true); Assert.AreEqual(monster.MutateInventory(1, 1), true); Assert.AreEqual(monster.MutateInventory(2, 2), true); Assert.AreEqual(monster.MutateInventory(3, 3), true); Assert.AreEqual(monster.MutateInventory(4, 4), true); // get a struct field and edit one of its fields Vec3 pos = (Vec3)monster.Pos; Assert.AreEqual(pos.X, 1.0f); pos.MutateX(55.0f); Assert.AreEqual(pos.X, 55.0f); pos.MutateX(1.0f); Assert.AreEqual(pos.X, 1.0f); TestBuffer(dataBuffer); } private void TestBuffer(ByteBuffer bb) { Monster monster = Monster.GetRootAsMonster(bb); Assert.AreEqual(80, monster.Hp); Assert.AreEqual(150, monster.Mana); Assert.AreEqual("MyMonster", monster.Name); var pos = monster.Pos.Value; Assert.AreEqual(1.0f, pos.X); Assert.AreEqual(2.0f, pos.Y); Assert.AreEqual(3.0f, pos.Z); Assert.AreEqual(3.0f, pos.Test1); Assert.AreEqual(Color.Green, pos.Test2); var t = (MyGame.Example.Test)pos.Test3; Assert.AreEqual((short)5, t.A); Assert.AreEqual((sbyte)6, t.B); Assert.AreEqual(Any.Monster, monster.TestType); var monster2 = monster.Test().Value; Assert.AreEqual("Fred", monster2.Name); Assert.AreEqual(5, monster.InventoryLength); var invsum = 0; for (var i = 0; i < monster.InventoryLength; i++) { invsum += monster.Inventory(i); } Assert.AreEqual(10, invsum); // Get the inventory as an array and subtract the // sum to get it back to 0 var inventoryArray = monster.GetInventoryArray(); Assert.AreEqual(5, inventoryArray.Length); foreach(var inv in inventoryArray) { invsum -= inv; } Assert.AreEqual(0, invsum); var test0 = monster.Test4(0).Value; var test1 = monster.Test4(1).Value; Assert.AreEqual(2, monster.Test4Length); Assert.AreEqual(100, test0.A + test0.B + test1.A + test1.B); Assert.AreEqual(2, monster.TestarrayofstringLength); Assert.AreEqual("test1", monster.Testarrayofstring(0)); Assert.AreEqual("test2", monster.Testarrayofstring(1)); Assert.AreEqual(true, monster.Testbool); #if ENABLE_SPAN_T var nameBytes = monster.GetNameBytes(); Assert.AreEqual("MyMonster", Encoding.UTF8.GetString(nameBytes.ToArray(), 0, nameBytes.Length)); if (0 == monster.TestarrayofboolsLength) { Assert.IsFalse(monster.GetTestarrayofboolsBytes().Length != 0); } else { Assert.IsTrue(monster.GetTestarrayofboolsBytes().Length != 0); } #else var nameBytes = monster.GetNameBytes().Value; Assert.AreEqual("MyMonster", Encoding.UTF8.GetString(nameBytes.Array, nameBytes.Offset, nameBytes.Count)); if (0 == monster.TestarrayofboolsLength) { Assert.IsFalse(monster.GetTestarrayofboolsBytes().HasValue); } else { Assert.IsTrue(monster.GetTestarrayofboolsBytes().HasValue); } #endif } [FlatBuffersTestMethod] public void CanReadCppGeneratedWireFile() { var data = File.ReadAllBytes(@"Resources/monsterdata_test.mon"); var bb = new ByteBuffer(data); TestBuffer(bb); } [FlatBuffersTestMethod] public void TestEnums() { Assert.AreEqual("Red", Color.Red.ToString()); Assert.AreEqual("Blue", Color.Blue.ToString()); Assert.AreEqual("NONE", Any.NONE.ToString()); Assert.AreEqual("Monster", Any.Monster.ToString()); } [FlatBuffersTestMethod] public void TestNestedFlatBuffer() { const string nestedMonsterName = "NestedMonsterName"; const short nestedMonsterHp = 600; const short nestedMonsterMana = 1024; // Create nested buffer as a Monster type var fbb1 = new FlatBufferBuilder(16); var str1 = fbb1.CreateString(nestedMonsterName); Monster.StartMonster(fbb1); Monster.AddName(fbb1, str1); Monster.AddHp(fbb1, nestedMonsterHp); Monster.AddMana(fbb1, nestedMonsterMana); var monster1 = Monster.EndMonster(fbb1); Monster.FinishMonsterBuffer(fbb1, monster1); var fbb1Bytes = fbb1.SizedByteArray(); fbb1 = null; // Create a Monster which has the first buffer as a nested buffer var fbb2 = new FlatBufferBuilder(16); var str2 = fbb2.CreateString("My Monster"); var nestedBuffer = Monster.CreateTestnestedflatbufferVector(fbb2, fbb1Bytes); Monster.StartMonster(fbb2); Monster.AddName(fbb2, str2); Monster.AddHp(fbb2, 50); Monster.AddMana(fbb2, 32); Monster.AddTestnestedflatbuffer(fbb2, nestedBuffer); var monster = Monster.EndMonster(fbb2); Monster.FinishMonsterBuffer(fbb2, monster); // Now test the data extracted from the nested buffer var mons = Monster.GetRootAsMonster(fbb2.DataBuffer); var nestedMonster = mons.GetTestnestedflatbufferAsMonster().Value; Assert.AreEqual(nestedMonsterMana, nestedMonster.Mana); Assert.AreEqual(nestedMonsterHp, nestedMonster.Hp); Assert.AreEqual(nestedMonsterName, nestedMonster.Name); } } }