//
// automatically generated by the FlatBuffers compiler, do not modify
//
using global::System;
using global::FlatBuffers;
public struct BookReader : IFlatbufferObject
{
private Struct __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
public BookReader __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public int BooksRead { get { return __p.bb.GetInt(__p.bb_pos + 0); } }
public void MutateBooksRead(int books_read) { __p.bb.PutInt(__p.bb_pos + 0, books_read); }
public static Offset CreateBookReader(FlatBufferBuilder builder, int BooksRead) {
builder.Prep(4, 4);
builder.PutInt(BooksRead);
return new Offset(builder.Offset);
}
};