// // automatically generated by the FlatBuffers compiler, do not modify // using global::System; using global::FlatBuffers; public struct BookReader : IFlatbufferObject { private Struct __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } public BookReader __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public int BooksRead { get { return __p.bb.GetInt(__p.bb_pos + 0); } } public void MutateBooksRead(int books_read) { __p.bb.PutInt(__p.bb_pos + 0, books_read); } public static Offset CreateBookReader(FlatBufferBuilder builder, int BooksRead) { builder.Prep(4, 4); builder.PutInt(BooksRead); return new Offset(builder.Offset); } };