// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef sw_FrameBufferX11_hpp #define sw_FrameBufferX11_hpp #include "Main/FrameBuffer.hpp" #include "Common/Debug.hpp" #include #include #include namespace sw { class FrameBufferX11 : public FrameBuffer { public: FrameBufferX11(Display *display, Window window, int width, int height); ~FrameBufferX11() override; void flip(sw::Surface *source) override { blit(source, nullptr, nullptr); } void blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override; void *lock() override; void unlock() override; private: const bool ownX11; Display *x_display; const Window x_window; XImage *x_image = nullptr; GC x_gc; bool mit_shm; XShmSegmentInfo shminfo; }; } #endif // sw_FrameBufferX11_hpp