// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef libGLES_CM_hpp #define libGLES_CM_hpp #include #include #include #include "Common/SharedLibrary.hpp" namespace sw { class FrameBuffer; enum Format : unsigned char; } namespace egl { class Display; class Context; class Image; class Config; } class LibGLES_CMexports { public: LibGLES_CMexports(); void (GL_APIENTRY *glActiveTexture)(GLenum texture); void (GL_APIENTRY *glAlphaFunc)(GLenum func, GLclampf ref); void (GL_APIENTRY *glAlphaFuncx)(GLenum func, GLclampx ref); void (GL_APIENTRY *glBindBuffer)(GLenum target, GLuint buffer); void (GL_APIENTRY *glBindFramebuffer)(GLenum target, GLuint framebuffer); void (GL_APIENTRY *glBindFramebufferOES)(GLenum target, GLuint framebuffer); void (GL_APIENTRY *glBindRenderbufferOES)(GLenum target, GLuint renderbuffer); void (GL_APIENTRY *glBindTexture)(GLenum target, GLuint texture); void (GL_APIENTRY *glBlendEquationOES)(GLenum mode); void (GL_APIENTRY *glBlendEquationSeparateOES)(GLenum modeRGB, GLenum modeAlpha); void (GL_APIENTRY *glBlendFunc)(GLenum sfactor, GLenum dfactor); void (GL_APIENTRY *glBlendFuncSeparateOES)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); void (GL_APIENTRY *glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); void (GL_APIENTRY *glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); GLenum (GL_APIENTRY *glCheckFramebufferStatusOES)(GLenum target); void (GL_APIENTRY *glClear)(GLbitfield mask); void (GL_APIENTRY *glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void (GL_APIENTRY *glClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); void (GL_APIENTRY *glClearDepthf)(GLclampf depth); void (GL_APIENTRY *glClearDepthx)(GLclampx depth); void (GL_APIENTRY *glClearStencil)(GLint s); void (GL_APIENTRY *glClientActiveTexture)(GLenum texture); void (GL_APIENTRY *glClipPlanef)(GLenum plane, const GLfloat *equation); void (GL_APIENTRY *glClipPlanex)(GLenum plane, const GLfixed *equation); void (GL_APIENTRY *glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void (GL_APIENTRY *glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); void (GL_APIENTRY *glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); void (GL_APIENTRY *glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); void (GL_APIENTRY *glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void (GL_APIENTRY *glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); void (GL_APIENTRY *glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); void (GL_APIENTRY *glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); void (GL_APIENTRY *glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); void (GL_APIENTRY *glCullFace)(GLenum mode); void (GL_APIENTRY *glDeleteBuffers)(GLsizei n, const GLuint* buffers); void (GL_APIENTRY *glDeleteFramebuffersOES)(GLsizei n, const GLuint* framebuffers); void (GL_APIENTRY *glDeleteRenderbuffersOES)(GLsizei n, const GLuint* renderbuffers); void (GL_APIENTRY *glDeleteTextures)(GLsizei n, const GLuint* textures); void (GL_APIENTRY *glDepthFunc)(GLenum func); void (GL_APIENTRY *glDepthMask)(GLboolean flag); void (GL_APIENTRY *glDepthRangex)(GLclampx zNear, GLclampx zFar); void (GL_APIENTRY *glDepthRangef)(GLclampf zNear, GLclampf zFar); void (GL_APIENTRY *glDisable)(GLenum cap); void (GL_APIENTRY *glDisableClientState)(GLenum array); void (GL_APIENTRY *glDrawArrays)(GLenum mode, GLint first, GLsizei count); void (GL_APIENTRY *glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); void (GL_APIENTRY *glEnable)(GLenum cap); void (GL_APIENTRY *glEnableClientState)(GLenum array); void (GL_APIENTRY *glFinish)(void); void (GL_APIENTRY *glFlush)(void); void (GL_APIENTRY *glFramebufferRenderbufferOES)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); void (GL_APIENTRY *glFramebufferTexture2DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); void (GL_APIENTRY *glFogf)(GLenum pname, GLfloat param); void (GL_APIENTRY *glFogfv)(GLenum pname, const GLfloat *params); void (GL_APIENTRY *glFogx)(GLenum pname, GLfixed param); void (GL_APIENTRY *glFogxv)(GLenum pname, const GLfixed *params); void (GL_APIENTRY *glFrontFace)(GLenum mode); void (GL_APIENTRY *glFrustumf)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); void (GL_APIENTRY *glFrustumx)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); void (GL_APIENTRY *glGenerateMipmapOES)(GLenum target); void (GL_APIENTRY *glGenBuffers)(GLsizei n, GLuint* buffers); void (GL_APIENTRY *glGenFramebuffersOES)(GLsizei n, GLuint* framebuffers); void (GL_APIENTRY *glGenRenderbuffersOES)(GLsizei n, GLuint* renderbuffers); void (GL_APIENTRY *glGenTextures)(GLsizei n, GLuint* textures); void (GL_APIENTRY *glGetRenderbufferParameterivOES)(GLenum target, GLenum pname, GLint* params); void (GL_APIENTRY *glGetBooleanv)(GLenum pname, GLboolean* params); void (GL_APIENTRY *glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params); void (GL_APIENTRY *glGetClipPlanef)(GLenum pname, GLfloat eqn[4]); void (GL_APIENTRY *glGetClipPlanex)(GLenum pname, GLfixed eqn[4]); GLenum (GL_APIENTRY *glGetError)(void); void (GL_APIENTRY *glGetFixedv)(GLenum pname, GLfixed *params); void (GL_APIENTRY *glGetFloatv)(GLenum pname, GLfloat* params); void (GL_APIENTRY *glGetFramebufferAttachmentParameterivOES)(GLenum target, GLenum attachment, GLenum pname, GLint* params); void (GL_APIENTRY *glGetIntegerv)(GLenum pname, GLint* params); void (GL_APIENTRY *glGetLightfv)(GLenum light, GLenum pname, GLfloat *params); void (GL_APIENTRY *glGetLightxv)(GLenum light, GLenum pname, GLfixed *params); void (GL_APIENTRY *glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params); void (GL_APIENTRY *glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params); void (GL_APIENTRY *glGetPointerv)(GLenum pname, GLvoid **params); const GLubyte* (GL_APIENTRY *glGetString)(GLenum name); void (GL_APIENTRY *glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params); void (GL_APIENTRY *glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params); void (GL_APIENTRY *glGetTexEnvfv)(GLenum env, GLenum pname, GLfloat *params); void (GL_APIENTRY *glGetTexEnviv)(GLenum env, GLenum pname, GLint *params); void (GL_APIENTRY *glGetTexEnvxv)(GLenum env, GLenum pname, GLfixed *params); void (GL_APIENTRY *glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params); void (GL_APIENTRY *glHint)(GLenum target, GLenum mode); GLboolean (GL_APIENTRY *glIsBuffer)(GLuint buffer); GLboolean (GL_APIENTRY *glIsEnabled)(GLenum cap); GLboolean (GL_APIENTRY *glIsFramebufferOES)(GLuint framebuffer); GLboolean (GL_APIENTRY *glIsTexture)(GLuint texture); GLboolean (GL_APIENTRY *glIsRenderbufferOES)(GLuint renderbuffer); void (GL_APIENTRY *glLightModelf)(GLenum pname, GLfloat param); void (GL_APIENTRY *glLightModelfv)(GLenum pname, const GLfloat *params); void (GL_APIENTRY *glLightModelx)(GLenum pname, GLfixed param); void (GL_APIENTRY *glLightModelxv)(GLenum pname, const GLfixed *params); void (GL_APIENTRY *glLightf)(GLenum light, GLenum pname, GLfloat param); void (GL_APIENTRY *glLightfv)(GLenum light, GLenum pname, const GLfloat *params); void (GL_APIENTRY *glLightx)(GLenum light, GLenum pname, GLfixed param); void (GL_APIENTRY *glLightxv)(GLenum light, GLenum pname, const GLfixed *params); void (GL_APIENTRY *glLineWidth)(GLfloat width); void (GL_APIENTRY *glLineWidthx)(GLfixed width); void (GL_APIENTRY *glLoadIdentity)(void); void (GL_APIENTRY *glLoadMatrixf)(const GLfloat *m); void (GL_APIENTRY *glLoadMatrixx)(const GLfixed *m); void (GL_APIENTRY *glLogicOp)(GLenum opcode); void (GL_APIENTRY *glMaterialf)(GLenum face, GLenum pname, GLfloat param); void (GL_APIENTRY *glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params); void (GL_APIENTRY *glMaterialx)(GLenum face, GLenum pname, GLfixed param); void (GL_APIENTRY *glMaterialxv)(GLenum face, GLenum pname, const GLfixed *params); void (GL_APIENTRY *glMatrixMode)(GLenum mode); void (GL_APIENTRY *glMultMatrixf)(const GLfloat *m); void (GL_APIENTRY *glMultMatrixx)(const GLfixed *m); void (GL_APIENTRY *glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); void (GL_APIENTRY *glMultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); void (GL_APIENTRY *glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz); void (GL_APIENTRY *glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz); void (GL_APIENTRY *glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer); void (GL_APIENTRY *glOrthof)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); void (GL_APIENTRY *glOrthox)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); void (GL_APIENTRY *glPixelStorei)(GLenum pname, GLint param); void (GL_APIENTRY *glPointParameterf)(GLenum pname, GLfloat param); void (GL_APIENTRY *glPointParameterfv)(GLenum pname, const GLfloat *params); void (GL_APIENTRY *glPointParameterx)(GLenum pname, GLfixed param); void (GL_APIENTRY *glPointParameterxv)(GLenum pname, const GLfixed *params); void (GL_APIENTRY *glPointSize)(GLfloat size); void (GL_APIENTRY *glPointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid *pointer); void (GL_APIENTRY *glPointSizex)(GLfixed size); void (GL_APIENTRY *glPolygonOffset)(GLfloat factor, GLfloat units); void (GL_APIENTRY *glPolygonOffsetx)(GLfixed factor, GLfixed units); void (GL_APIENTRY *glPopMatrix)(void); void (GL_APIENTRY *glPushMatrix)(void); void (GL_APIENTRY *glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); void (GL_APIENTRY *glRenderbufferStorageOES)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); void (GL_APIENTRY *glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); void (GL_APIENTRY *glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); void (GL_APIENTRY *glSampleCoverage)(GLclampf value, GLboolean invert); void (GL_APIENTRY *glSampleCoveragex)(GLclampx value, GLboolean invert); void (GL_APIENTRY *glScalef)(GLfloat x, GLfloat y, GLfloat z); void (GL_APIENTRY *glScalex)(GLfixed x, GLfixed y, GLfixed z); void (GL_APIENTRY *glScissor)(GLint x, GLint y, GLsizei width, GLsizei height); void (GL_APIENTRY *glShadeModel)(GLenum mode); void (GL_APIENTRY *glStencilFunc)(GLenum func, GLint ref, GLuint mask); void (GL_APIENTRY *glStencilMask)(GLuint mask); void (GL_APIENTRY *glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); void (GL_APIENTRY *glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void (GL_APIENTRY *glTexEnvf)(GLenum target, GLenum pname, GLfloat param); void (GL_APIENTRY *glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params); void (GL_APIENTRY *glTexEnvi)(GLenum target, GLenum pname, GLint param); void (GL_APIENTRY *glTexEnvx)(GLenum target, GLenum pname, GLfixed param); void (GL_APIENTRY *glTexEnviv)(GLenum target, GLenum pname, const GLint *params); void (GL_APIENTRY *glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params); void (GL_APIENTRY *glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); void (GL_APIENTRY *glTexParameterf)(GLenum target, GLenum pname, GLfloat param); void (GL_APIENTRY *glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params); void (GL_APIENTRY *glTexParameteri)(GLenum target, GLenum pname, GLint param); void (GL_APIENTRY *glTexParameteriv)(GLenum target, GLenum pname, const GLint* params); void (GL_APIENTRY *glTexParameterx)(GLenum target, GLenum pname, GLfixed param); void (GL_APIENTRY *glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params); void (GL_APIENTRY *glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); void (GL_APIENTRY *glTranslatef)(GLfloat x, GLfloat y, GLfloat z); void (GL_APIENTRY *glTranslatex)(GLfixed x, GLfixed y, GLfixed z); void (GL_APIENTRY *glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void (GL_APIENTRY *glViewport)(GLint x, GLint y, GLsizei width, GLsizei height); void (GL_APIENTRY *glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image); void (GL_APIENTRY *glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image); void (GL_APIENTRY *glDrawTexsOES)(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); void (GL_APIENTRY *glDrawTexiOES)(GLint x, GLint y, GLint z, GLint width, GLint height); void (GL_APIENTRY *glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); void (GL_APIENTRY *glDrawTexsvOES)(const GLshort *coords); void (GL_APIENTRY *glDrawTexivOES)(const GLint *coords); void (GL_APIENTRY *glDrawTexxvOES)(const GLfixed *coords); void (GL_APIENTRY *glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); void (GL_APIENTRY *glDrawTexfvOES)(const GLfloat *coords); egl::Context *(*es1CreateContext)(egl::Display *display, const egl::Context *shareContext, const egl::Config *config); __eglMustCastToProperFunctionPointerType (*es1GetProcAddress)(const char *procname); egl::Image *(*createBackBuffer)(int width, int height, sw::Format format, int multiSampleDepth); egl::Image *(*createDepthStencil)(int width, int height, sw::Format format, int multiSampleDepth); sw::FrameBuffer *(*createFrameBuffer)(void *nativeDisplay, EGLNativeWindowType window, int width, int height); }; class LibGLES_CM { public: LibGLES_CM() { } ~LibGLES_CM() { freeLibrary(libGLES_CM); } operator bool() { return loadExports() != nullptr; } LibGLES_CMexports *operator->() { return loadExports(); } private: LibGLES_CMexports *loadExports() { if(!loadLibraryAttempted && !libGLES_CM) { #if defined(_WIN32) #if defined(__LP64__) const char *libGLES_CM_lib[] = {"libGLES_CM.dll", "lib64GLES_CM_translator.dll"}; #else const char *libGLES_CM_lib[] = {"libGLES_CM.dll", "libGLES_CM_translator.dll"}; #endif #elif defined(__ANDROID__) const char *libGLES_CM_lib[] = {"libGLESv1_CM_swiftshader.so", "libGLESv1_CM_swiftshader.so"}; #elif defined(__linux__) #if defined(__LP64__) const char *libGLES_CM_lib[] = {"lib64GLES_CM_translator.so", "libGLES_CM.so.1", "libGLES_CM.so"}; #else const char *libGLES_CM_lib[] = {"libGLES_CM_translator.so", "libGLES_CM.so.1", "libGLES_CM.so"}; #endif #elif defined(__APPLE__) #if defined(__LP64__) const char *libGLES_CM_lib[] = {"lib64GLES_CM_translator.dylib", "libGLES_CM.dylib"}; #else const char *libGLES_CM_lib[] = {"libGLES_CM_translator.dylib", "libGLES_CM.dylib"}; #endif #elif defined(__Fuchsia__) const char *libGLES_CM_lib[] = {"libGLES_CM.so"}; #else #error "libGLES_CM::loadExports unimplemented for this platform" #endif std::string directory = getModuleDirectory(); libGLES_CM = loadLibrary(directory, libGLES_CM_lib, "libGLES_CM_swiftshader"); if(libGLES_CM) { auto libGLES_CM_swiftshader = (LibGLES_CMexports *(*)())getProcAddress(libGLES_CM, "libGLES_CM_swiftshader"); libGLES_CMexports = libGLES_CM_swiftshader(); } loadLibraryAttempted = true; } return libGLES_CMexports; } void *libGLES_CM = nullptr; LibGLES_CMexports *libGLES_CMexports = nullptr; bool loadLibraryAttempted = false; }; #endif // libGLES_CM_hpp