# Copyright 2019 The SwiftShader Authors. All Rights Reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import("../swiftshader.gni") swiftshader_source_set("Pipeline_headers") { sources = [ "ComputeProgram.hpp", "Constants.hpp", "PixelProgram.hpp", "PixelRoutine.hpp", "SamplerCore.hpp", "SetupRoutine.hpp", "ShaderCore.hpp", "SpirvShader.hpp", "VertexProgram.hpp", "VertexRoutine.hpp", ] } swiftshader_source_set("Pipeline") { sources = [ "ComputeProgram.cpp", "Constants.cpp", "PixelProgram.cpp", "PixelRoutine.cpp", "SamplerCore.cpp", "SetupRoutine.cpp", "ShaderCore.cpp", "SpirvShader.cpp", "SpirvShaderArithmetic.cpp", "SpirvShaderControlFlow.cpp", "SpirvShaderDebugger.cpp", "SpirvShaderEnumNames.cpp", "SpirvShaderGLSLstd450.cpp", "SpirvShaderGroup.cpp", "SpirvShaderImage.cpp", "SpirvShaderMemory.cpp", "SpirvShaderSampling.cpp", "SpirvShaderSpec.cpp", "VertexProgram.cpp", "VertexRoutine.cpp", ] include_dirs = [ "..", "../../include", "../../third_party/SPIRV-Headers/include", "${swiftshader_spirv_tools_dir}/include", ] deps = [ "${swiftshader_spirv_tools_dir}:spvtools_headers", "../../third_party/marl:Marl_headers", "../Device:Device_headers", "../System:System_headers", "../Vulkan:swiftshader_libvulkan_headers", ] public_deps = [ ":Pipeline_headers", ] }