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Lines Matching refs:GLuint

169 void GLClientState::setVertexBindingDivisor(int bindingindex, GLuint divisor) {  in setVertexBindingDivisor()
184 …xAttribFormat(int location, int size, GLenum type, GLboolean normalized, GLuint reloffset, bool is… in setVertexAttribFormat()
202 void GLClientState::addVertexArrayObjects(GLsizei n, GLuint* arrays) { in addVertexArrayObjects()
208 void GLClientState::removeVertexArrayObjects(GLsizei n, const GLuint* arrays) { in removeVertexArrayObjects()
217 void GLClientState::addVertexArrayObject(GLuint name) { in addVertexArrayObject()
249 void GLClientState::removeVertexArrayObject(GLuint name) { in removeVertexArrayObject()
264 void GLClientState::setVertexArrayObject(GLuint name) { in setVertexArrayObject()
282 bool GLClientState::isVertexArrayObject(GLuint vao) const { in isVertexArrayObject()
324 GLuint bufferObject = curr_binding.buffer; in getVBOUsage()
412 static void sClearIndexedBufferBinding(GLuint id, std::vector<GLClientState::BufferBinding>& bindin… in sClearIndexedBufferBinding()
424 void GLClientState::addBuffer(GLuint id) { in addBuffer()
428 void GLClientState::removeBuffer(GLuint id) { in removeBuffer()
432 bool GLClientState::bufferIdExists(GLuint id) const { in bufferIdExists()
436 void GLClientState::unBindBuffer(GLuint id) { in unBindBuffer()
477 int GLClientState::bindBuffer(GLenum target, GLuint id) in bindBuffer()
523 void GLClientState::bindIndexedBuffer(GLenum target, GLuint index, GLuint buffer, GLintptr offset, … in bindIndexedBuffer()
575 bool GLClientState::isNonIndexedBindNoOp(GLenum target, GLuint buffer) { in isNonIndexedBindNoOp()
582 return buffer == (GLuint)idOrError; in isNonIndexedBindNoOp()
586 bool GLClientState::isIndexedBindNoOp(GLenum target, GLuint index, GLuint buffer, GLintptr offset, … in isIndexedBindNoOp()
667 GLuint GLClientState::getLastEncodedBufferBind(GLenum target) { in getLastEncodedBufferBind()
668 GLuint ret; in getLastEncodedBufferBind()
680 ret = (idOrError < 0) ? 0 : (GLuint)idOrError; in getLastEncodedBufferBind()
687 void GLClientState::setLastEncodedBufferBind(GLenum target, GLuint id) in setLastEncodedBufferBind()
932 void GLClientState::setNumActiveUniformsInUniformBlock(GLuint program, GLuint uniformBlockIndex, GL… in setNumActiveUniformsInUniformBlock()
943 size_t GLClientState::numActiveUniformsInUniformBlock(GLuint program, GLuint uniformBlockIndex) con… in numActiveUniformsInUniformBlock()
953 void GLClientState::associateProgramWithPipeline(GLuint program, GLuint pipeline) { in associateProgramWithPipeline()
967 GLuint unit = texture - GL_TEXTURE0; in setActiveTextureUnit()
1004 void GLClientState::bindSampler(GLuint unit, GLuint sampler) { in bindSampler()
1008 bool GLClientState::isSamplerBindNoOp(GLuint unit, GLuint sampler) { in isSamplerBindNoOp()
1012 void GLClientState::onDeleteSamplers(GLsizei n, const GLuint* samplers) { in onDeleteSamplers()
1037 const GLuint* id = (const GLuint*)pid; in compareTexId()
1042 GLenum GLClientState::bindTexture(GLenum target, GLuint texture, in bindTexture()
1089 GLuint texture = getBoundTexture(target); in setBoundEGLImage()
1095 TextureRec* GLClientState::addTextureRec(GLuint id, GLenum target) in addTextureRec()
1110 TextureRec* GLClientState::getTextureRec(GLuint id) const { in getTextureRec()
1120 GLuint texture = getBoundTexture(target); in setBoundTextureInternalFormat()
1127 GLuint texture = getBoundTexture(target); in setBoundTextureFormat()
1134 GLuint texture = getBoundTexture(target); in setBoundTextureType()
1141 GLuint texture = getBoundTexture(target); in setBoundTextureDims()
1179 GLuint texture = getBoundTexture(target); in setBoundTextureSamples()
1186 GLuint texture = getBoundTexture(target); in setBoundTextureImmutableFormat()
1193 GLuint texture = getBoundTexture(target); in isBoundTextureImmutableFormat()
1199 GLuint GLClientState::getBoundTexture(GLenum target) const in getBoundTexture()
1285 void GLClientState::deleteTextures(GLsizei n, const GLuint* textures) in deleteTextures()
1293 for (const GLuint* texture = textures; texture != textures + n; texture++) { in deleteTextures()
1317 void GLClientState::addFreshRenderbuffer(GLuint name) { in addFreshRenderbuffer()
1334 void GLClientState::addRenderbuffers(GLsizei n, GLuint* renderbuffers) { in addRenderbuffers()
1340 size_t GLClientState::getRboIndex(GLuint name) const { in getRboIndex()
1349 void GLClientState::removeRenderbuffers(GLsizei n, const GLuint* renderbuffers) { in removeRenderbuffers()
1352 std::vector<GLuint> to_remove; in removeRenderbuffers()
1371 bool GLClientState::usedRenderbufferName(GLuint name) const { in usedRenderbufferName()
1397 void GLClientState::bindRenderbuffer(GLenum target, GLuint name) { in bindRenderbuffer()
1408 GLuint GLClientState::boundRenderbuffer() const { in boundRenderbuffer()
1424 GLenum GLClientState::queryRboFormat(GLuint rbo_name) const { in queryRboFormat()
1428 GLsizei GLClientState::queryRboSamples(GLuint rbo_name) const { in queryRboSamples()
1432 GLint GLClientState::queryTexInternalFormat(GLuint tex_name) const { in queryTexInternalFormat()
1438 GLsizei GLClientState::queryTexWidth(GLsizei level, GLuint tex_name) const { in queryTexWidth()
1446 GLsizei GLClientState::queryTexHeight(GLsizei level, GLuint tex_name) const { in queryTexHeight()
1452 GLsizei GLClientState::queryTexDepth(GLsizei level, GLuint tex_name) const { in queryTexDepth()
1458 bool GLClientState::queryTexEGLImageBacked(GLuint tex_name) const { in queryTexEGLImageBacked()
1464 GLenum GLClientState::queryTexFormat(GLuint tex_name) const { in queryTexFormat()
1470 GLenum GLClientState::queryTexType(GLuint tex_name) const { in queryTexType()
1476 GLsizei GLClientState::queryTexSamples(GLuint tex_name) const { in queryTexSamples()
1482 GLenum GLClientState::queryTexLastBoundTarget(GLuint tex_name) const { in queryTexLastBoundTarget()
1603 void GLClientState::addFreshFramebuffer(GLuint name) { in addFreshFramebuffer()
1630 void GLClientState::addFramebuffers(GLsizei n, GLuint* framebuffers) { in addFramebuffers()
1636 void GLClientState::removeFramebuffers(GLsizei n, const GLuint* framebuffers) { in removeFramebuffers()
1650 bool GLClientState::usedFramebufferName(GLuint name) const { in usedFramebufferName()
1678 void GLClientState::bindFramebuffer(GLenum target, GLuint name) { in bindFramebuffer()
1724 GLuint GLClientState::boundFramebuffer(GLenum target) const { in boundFramebuffer()
1732 GLenum attachment, GLuint texture) { in attachTextureObject()
1762 GLuint GLClientState::getFboAttachmentTextureId(GLenum target, GLenum attachment) const { in getFboAttachmentTextureId()
1763 GLuint res = 0; // conservative in getFboAttachmentTextureId()
1788 void GLClientState::detachRbo(GLuint renderbuffer) { in detachRbo()
1804 void GLClientState::detachRboFromFbo(GLenum target, GLenum attachment, GLuint renderbuffer) { in detachRboFromFbo()
1851 void GLClientState::attachRbo(GLenum target, GLenum attachment, GLuint renderbuffer) { in attachRbo()
1881 GLuint GLClientState::getFboAttachmentRboId(GLenum target, GLenum attachment) const { in getFboAttachmentRboId()
1882 GLuint res = 0; // conservative in getFboAttachmentRboId()
1933 GLuint GLClientState::objectOfAttachment(GLenum target, GLenum attachment) const { in objectOfAttachment()