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Lines Matching defs:state

650 …          const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION);  in getClientStateParameter()  local
656 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter() local
662 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter() local
668 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter() local
674 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter() local
680 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter() local
686 … const GLClientState::VertexAttribState& state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter() local
692 … const GLClientState::VertexAttribState& state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter() local
698 …const GLClientState::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter() local
704 …const GLClientState::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter() local
710 …const GLClientState::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter() local
716 … const GLClientState::VertexAttribState& state = getState(GLClientState::POINTSIZE_LOCATION); in getClientStateParameter() local
722 … const GLClientState::VertexAttribState& state = getState(GLClientState::POINTSIZE_LOCATION); in getClientStateParameter() local
728 … const GLClientState::VertexAttribState& state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStateParameter() local
734 … const GLClientState::VertexAttribState& state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStateParameter() local
740 … const GLClientState::VertexAttribState& state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStateParameter() local
746 … const GLClientState::VertexAttribState& state = getState(GLClientState::WEIGHT_LOCATION); in getClientStateParameter() local
752 … const GLClientState::VertexAttribState& state = getState(GLClientState::WEIGHT_LOCATION); in getClientStateParameter() local
758 … const GLClientState::VertexAttribState& state = getState(GLClientState::WEIGHT_LOCATION); in getClientStateParameter() local
764 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter() local
770 … const GLClientState::VertexAttribState& state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter() local
776 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter() local
782 …const GLClientState::VertexAttribState& state = getState(getActiveTexture()+GLClientState::TEXCOOR… in getClientStateParameter() local
788 … const GLClientState::VertexAttribState& state = getState(GLClientState::POINTSIZE_LOCATION); in getClientStateParameter() local
794 … const GLClientState::VertexAttribState& state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStateParameter() local
800 … const GLClientState::VertexAttribState& state = getState(GLClientState::WEIGHT_LOCATION); in getClientStateParameter() local