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Lines Matching refs:GLuint

43 void ProgramData::initProgramData(GLuint numIndexes) {  in initProgramData()
64 GLuint index, GLint base, GLint size, GLenum type) { in setIndexInfo()
76 void ProgramData::setIndexFlags(GLuint index, GLuint flags) { in setIndexFlags()
83 GLuint ProgramData::getIndexForLocation(GLint location) { in getIndexForLocation()
84 GLuint index = m_numIndexes; in getIndexForLocation()
88 for (GLuint i = 0; i < m_numIndexes; ++i) { in getIndexForLocation()
100 GLuint index = getIndexForLocation(location); in getTypeForLocation()
134 for (GLuint i = 0; i < m_numIndexes; i++) { in setSamplerUniform()
157 bool ProgramData::attachShader(GLuint shader) { in attachShader()
169 bool ProgramData::detachShader(GLuint shader) { in detachShader()
195 bool GLSharedGroup::isShaderOrProgramObject(GLuint obj) { in isShaderOrProgramObject()
204 BufferData* GLSharedGroup::getBufferData(GLuint bufferId) { in getBufferData()
215 void GLSharedGroup::addBufferData(GLuint bufferId, GLsizeiptr size, const void* data) { in addBufferData()
222 void GLSharedGroup::updateBufferData(GLuint bufferId, GLsizeiptr size, const void* data) { in updateBufferData()
233 void GLSharedGroup::setBufferUsage(GLuint bufferId, GLenum usage) { in setBufferUsage()
242 void GLSharedGroup::setBufferMapped(GLuint bufferId, bool mapped) { in setBufferMapped()
250 GLenum GLSharedGroup::getBufferUsage(GLuint bufferId) { in getBufferUsage()
258 bool GLSharedGroup::isBufferMapped(GLuint bufferId) { in isBufferMapped()
266 GLenum GLSharedGroup::subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, const … in subUpdateBufferData()
282 void GLSharedGroup::deleteBufferData(GLuint bufferId) { in deleteBufferData()
293 void GLSharedGroup::addProgramData(GLuint program) { in addProgramData()
305 void GLSharedGroup::initProgramData(GLuint program, GLuint numIndexes) { in initProgramData()
315 bool GLSharedGroup::isProgramInitialized(GLuint program) { in isProgramInitialized()
339 void GLSharedGroup::deleteProgramData(GLuint program) { in deleteProgramData()
363 void GLSharedGroup::attachShader(GLuint program, GLuint shader) { in attachShader()
377 void GLSharedGroup::detachShader(GLuint program, GLuint shader) { in detachShader()
392 GLuint program, GLuint index, GLint base, in setProgramIndexInfo()
404 GLuint shaderId = pData->getShader(i); in setProgramIndexInfo()
425 GLenum GLSharedGroup::getProgramUniformType(GLuint program, GLint location) { in getProgramUniformType()
450 bool GLSharedGroup::isProgram(GLuint program) { in isProgram()
470 GLuint program, GLint index, GLint* val, GLenum* target) const { in getNextSamplerUniform()
492 GLuint program, GLint appLoc, GLint val, GLenum* target) { in setSamplerUniform()
512 bool GLSharedGroup::isShader(GLuint shader) { in isShader()
521 bool GLSharedGroup::addShaderData(GLuint shader) { in addShaderData()
535 ShaderData* GLSharedGroup::getShaderData(GLuint shader) { in getShaderData()
542 void GLSharedGroup::unrefShaderData(GLuint shader) { in unrefShaderData()
549 void GLSharedGroup::refShaderDataLocked(GLuint shaderId) { in refShaderDataLocked()
554 void GLSharedGroup::unrefShaderDataLocked(GLuint shaderId) { in unrefShaderDataLocked()
580 GLuint shaderProgramName, uint32_t shaderProgramId) { in associateGLShaderProgram()
599 GLuint shaderProgramName) { in getShaderProgramData()
620 void GLSharedGroup::deleteShaderProgramData(GLuint shaderProgramName) { in deleteShaderProgramData()
633 void GLSharedGroup::initShaderProgramData(GLuint shaderProgram, GLuint numIndices) { in initShaderProgramData()
639 GLuint shaderProgram, GLuint index, GLint base, in setShaderProgramIndexInfo()