Lines Matching refs:IOStream
26 IOStream *stream = ctx->m_stream; in glActiveTexture_enc()
51 IOStream *stream = ctx->m_stream; in glAttachShader_enc()
77 IOStream *stream = ctx->m_stream; in glBindAttribLocation_enc()
106 IOStream *stream = ctx->m_stream; in glBindBuffer_enc()
132 IOStream *stream = ctx->m_stream; in glBindFramebuffer_enc()
158 IOStream *stream = ctx->m_stream; in glBindRenderbuffer_enc()
184 IOStream *stream = ctx->m_stream; in glBindTexture_enc()
210 IOStream *stream = ctx->m_stream; in glBlendColor_enc()
238 IOStream *stream = ctx->m_stream; in glBlendEquation_enc()
263 IOStream *stream = ctx->m_stream; in glBlendEquationSeparate_enc()
289 IOStream *stream = ctx->m_stream; in glBlendFunc_enc()
315 IOStream *stream = ctx->m_stream; in glBlendFuncSeparate_enc()
343 IOStream *stream = ctx->m_stream; in glBufferData_enc()
383 IOStream *stream = ctx->m_stream; in glBufferSubData_enc()
419 IOStream *stream = ctx->m_stream; in glCheckFramebufferStatus_enc()
459 IOStream *stream = ctx->m_stream; in glClear_enc()
484 IOStream *stream = ctx->m_stream; in glClearColor_enc()
512 IOStream *stream = ctx->m_stream; in glClearDepthf_enc()
537 IOStream *stream = ctx->m_stream; in glClearStencil_enc()
562 IOStream *stream = ctx->m_stream; in glColorMask_enc()
590 IOStream *stream = ctx->m_stream; in glCompileShader_enc()
615 IOStream *stream = ctx->m_stream; in glCompressedTexImage2D_enc()
655 IOStream *stream = ctx->m_stream; in glCompressedTexSubImage2D_enc()
696 IOStream *stream = ctx->m_stream; in glCopyTexImage2D_enc()
728 IOStream *stream = ctx->m_stream; in glCopyTexSubImage2D_enc()
760 IOStream *stream = ctx->m_stream; in glCreateProgram_enc()
799 IOStream *stream = ctx->m_stream; in glCreateShader_enc()
839 IOStream *stream = ctx->m_stream; in glCullFace_enc()
864 IOStream *stream = ctx->m_stream; in glDeleteBuffers_enc()
892 IOStream *stream = ctx->m_stream; in glDeleteFramebuffers_enc()
920 IOStream *stream = ctx->m_stream; in glDeleteProgram_enc()
945 IOStream *stream = ctx->m_stream; in glDeleteRenderbuffers_enc()
973 IOStream *stream = ctx->m_stream; in glDeleteShader_enc()
998 IOStream *stream = ctx->m_stream; in glDeleteTextures_enc()
1026 IOStream *stream = ctx->m_stream; in glDepthFunc_enc()
1051 IOStream *stream = ctx->m_stream; in glDepthMask_enc()
1076 IOStream *stream = ctx->m_stream; in glDepthRangef_enc()
1102 IOStream *stream = ctx->m_stream; in glDetachShader_enc()
1128 IOStream *stream = ctx->m_stream; in glDisable_enc()
1153 IOStream *stream = ctx->m_stream; in glDisableVertexAttribArray_enc()
1178 IOStream *stream = ctx->m_stream; in glDrawArrays_enc()
1205 IOStream *stream = ctx->m_stream; in glEnable_enc()
1230 IOStream *stream = ctx->m_stream; in glEnableVertexAttribArray_enc()
1255 IOStream *stream = ctx->m_stream; in glFinish_enc()
1279 IOStream *stream = ctx->m_stream; in glFlush_enc()
1303 IOStream *stream = ctx->m_stream; in glFramebufferRenderbuffer_enc()
1331 IOStream *stream = ctx->m_stream; in glFramebufferTexture2D_enc()
1360 IOStream *stream = ctx->m_stream; in glFrontFace_enc()
1385 IOStream *stream = ctx->m_stream; in glGenBuffers_enc()
1424 IOStream *stream = ctx->m_stream; in glGenerateMipmap_enc()
1449 IOStream *stream = ctx->m_stream; in glGenFramebuffers_enc()
1488 IOStream *stream = ctx->m_stream; in glGenRenderbuffers_enc()
1527 IOStream *stream = ctx->m_stream; in glGenTextures_enc()
1566 IOStream *stream = ctx->m_stream; in glGetActiveAttrib_enc()
1627 IOStream *stream = ctx->m_stream; in glGetActiveUniform_enc()
1688 IOStream *stream = ctx->m_stream; in glGetAttachedShaders_enc()
1734 IOStream *stream = ctx->m_stream; in glGetAttribLocation_enc()
1777 IOStream *stream = ctx->m_stream; in glGetBooleanv_enc()
1816 IOStream *stream = ctx->m_stream; in glGetBufferParameteriv_enc()
1856 IOStream *stream = ctx->m_stream; in glGetError_enc()
1895 IOStream *stream = ctx->m_stream; in glGetFloatv_enc()
1934 IOStream *stream = ctx->m_stream; in glGetFramebufferAttachmentParameteriv_enc()
1975 IOStream *stream = ctx->m_stream; in glGetIntegerv_enc()
2014 IOStream *stream = ctx->m_stream; in glGetProgramiv_enc()
2054 IOStream *stream = ctx->m_stream; in glGetProgramInfoLog_enc()
2100 IOStream *stream = ctx->m_stream; in glGetRenderbufferParameteriv_enc()
2140 IOStream *stream = ctx->m_stream; in glGetShaderiv_enc()
2180 IOStream *stream = ctx->m_stream; in glGetShaderInfoLog_enc()
2226 IOStream *stream = ctx->m_stream; in glGetShaderPrecisionFormat_enc()
2270 IOStream *stream = ctx->m_stream; in glGetShaderSource_enc()
2316 IOStream *stream = ctx->m_stream; in glGetTexParameterfv_enc()
2356 IOStream *stream = ctx->m_stream; in glGetTexParameteriv_enc()
2396 IOStream *stream = ctx->m_stream; in glGetUniformfv_enc()
2436 IOStream *stream = ctx->m_stream; in glGetUniformiv_enc()
2476 IOStream *stream = ctx->m_stream; in glGetUniformLocation_enc()
2519 IOStream *stream = ctx->m_stream; in glGetVertexAttribfv_enc()
2559 IOStream *stream = ctx->m_stream; in glGetVertexAttribiv_enc()
2599 IOStream *stream = ctx->m_stream; in glHint_enc()
2625 IOStream *stream = ctx->m_stream; in glIsBuffer_enc()
2665 IOStream *stream = ctx->m_stream; in glIsEnabled_enc()
2705 IOStream *stream = ctx->m_stream; in glIsFramebuffer_enc()
2745 IOStream *stream = ctx->m_stream; in glIsProgram_enc()
2785 IOStream *stream = ctx->m_stream; in glIsRenderbuffer_enc()
2825 IOStream *stream = ctx->m_stream; in glIsShader_enc()
2865 IOStream *stream = ctx->m_stream; in glIsTexture_enc()
2905 IOStream *stream = ctx->m_stream; in glLineWidth_enc()
2930 IOStream *stream = ctx->m_stream; in glLinkProgram_enc()
2955 IOStream *stream = ctx->m_stream; in glPixelStorei_enc()
2981 IOStream *stream = ctx->m_stream; in glPolygonOffset_enc()
3007 IOStream *stream = ctx->m_stream; in glReadPixels_enc()
3051 IOStream *stream = ctx->m_stream; in glReleaseShaderCompiler_enc()
3075 IOStream *stream = ctx->m_stream; in glRenderbufferStorage_enc()
3103 IOStream *stream = ctx->m_stream; in glSampleCoverage_enc()
3129 IOStream *stream = ctx->m_stream; in glScissor_enc()
3157 IOStream *stream = ctx->m_stream; in glStencilFunc_enc()
3184 IOStream *stream = ctx->m_stream; in glStencilFuncSeparate_enc()
3212 IOStream *stream = ctx->m_stream; in glStencilMask_enc()
3237 IOStream *stream = ctx->m_stream; in glStencilMaskSeparate_enc()
3263 IOStream *stream = ctx->m_stream; in glStencilOp_enc()
3290 IOStream *stream = ctx->m_stream; in glStencilOpSeparate_enc()
3318 IOStream *stream = ctx->m_stream; in glTexImage2D_enc()
3359 IOStream *stream = ctx->m_stream; in glTexParameterf_enc()
3386 IOStream *stream = ctx->m_stream; in glTexParameterfv_enc()
3415 IOStream *stream = ctx->m_stream; in glTexParameteri_enc()
3442 IOStream *stream = ctx->m_stream; in glTexParameteriv_enc()
3471 IOStream *stream = ctx->m_stream; in glTexSubImage2D_enc()
3512 IOStream *stream = ctx->m_stream; in glUniform1f_enc()
3538 IOStream *stream = ctx->m_stream; in glUniform1fv_enc()
3567 IOStream *stream = ctx->m_stream; in glUniform1i_enc()
3593 IOStream *stream = ctx->m_stream; in glUniform1iv_enc()
3622 IOStream *stream = ctx->m_stream; in glUniform2f_enc()
3649 IOStream *stream = ctx->m_stream; in glUniform2fv_enc()
3678 IOStream *stream = ctx->m_stream; in glUniform2i_enc()
3705 IOStream *stream = ctx->m_stream; in glUniform2iv_enc()
3734 IOStream *stream = ctx->m_stream; in glUniform3f_enc()
3762 IOStream *stream = ctx->m_stream; in glUniform3fv_enc()
3791 IOStream *stream = ctx->m_stream; in glUniform3i_enc()
3819 IOStream *stream = ctx->m_stream; in glUniform3iv_enc()
3848 IOStream *stream = ctx->m_stream; in glUniform4f_enc()
3877 IOStream *stream = ctx->m_stream; in glUniform4fv_enc()
3906 IOStream *stream = ctx->m_stream; in glUniform4i_enc()
3935 IOStream *stream = ctx->m_stream; in glUniform4iv_enc()
3964 IOStream *stream = ctx->m_stream; in glUniformMatrix2fv_enc()
3994 IOStream *stream = ctx->m_stream; in glUniformMatrix3fv_enc()
4024 IOStream *stream = ctx->m_stream; in glUniformMatrix4fv_enc()
4054 IOStream *stream = ctx->m_stream; in glUseProgram_enc()
4079 IOStream *stream = ctx->m_stream; in glValidateProgram_enc()
4104 IOStream *stream = ctx->m_stream; in glVertexAttrib1f_enc()
4130 IOStream *stream = ctx->m_stream; in glVertexAttrib1fv_enc()
4158 IOStream *stream = ctx->m_stream; in glVertexAttrib2f_enc()
4185 IOStream *stream = ctx->m_stream; in glVertexAttrib2fv_enc()
4213 IOStream *stream = ctx->m_stream; in glVertexAttrib3f_enc()
4241 IOStream *stream = ctx->m_stream; in glVertexAttrib3fv_enc()
4269 IOStream *stream = ctx->m_stream; in glVertexAttrib4f_enc()
4298 IOStream *stream = ctx->m_stream; in glVertexAttrib4fv_enc()
4326 IOStream *stream = ctx->m_stream; in glViewport_enc()
4354 IOStream *stream = ctx->m_stream; in glEGLImageTargetTexture2DOES_enc()
4380 IOStream *stream = ctx->m_stream; in glEGLImageTargetRenderbufferStorageOES_enc()
4406 IOStream *stream = ctx->m_stream; in glUnmapBufferOES_enc()
4446 IOStream *stream = ctx->m_stream; in glTexImage3DOES_enc()
4488 IOStream *stream = ctx->m_stream; in glTexSubImage3DOES_enc()
4531 IOStream *stream = ctx->m_stream; in glCopyTexSubImage3DOES_enc()
4564 IOStream *stream = ctx->m_stream; in glCompressedTexImage3DOES_enc()
4605 IOStream *stream = ctx->m_stream; in glCompressedTexSubImage3DOES_enc()
4648 IOStream *stream = ctx->m_stream; in glFramebufferTexture3DOES_enc()
4678 IOStream *stream = ctx->m_stream; in glBindVertexArrayOES_enc()
4703 IOStream *stream = ctx->m_stream; in glDeleteVertexArraysOES_enc()
4731 IOStream *stream = ctx->m_stream; in glGenVertexArraysOES_enc()
4770 IOStream *stream = ctx->m_stream; in glIsVertexArrayOES_enc()
4810 IOStream *stream = ctx->m_stream; in glDiscardFramebufferEXT_enc()
4839 IOStream *stream = ctx->m_stream; in glVertexAttribPointerData_enc()
4872 IOStream *stream = ctx->m_stream; in glVertexAttribPointerOffset_enc()
4902 IOStream *stream = ctx->m_stream; in glDrawElementsOffset_enc()
4930 IOStream *stream = ctx->m_stream; in glDrawElementsData_enc()
4961 IOStream *stream = ctx->m_stream; in glGetCompressedTextureFormats_enc()
5000 IOStream *stream = ctx->m_stream; in glShaderString_enc()
5029 IOStream *stream = ctx->m_stream; in glFinishRoundTrip_enc()
5068 IOStream *stream = ctx->m_stream; in glGenVertexArrays_enc()
5107 IOStream *stream = ctx->m_stream; in glBindVertexArray_enc()
5132 IOStream *stream = ctx->m_stream; in glDeleteVertexArrays_enc()
5160 IOStream *stream = ctx->m_stream; in glIsVertexArray_enc()
5200 IOStream *stream = ctx->m_stream; in glMapBufferRangeAEMU_enc()
5244 IOStream *stream = ctx->m_stream; in glUnmapBufferAEMU_enc()
5289 IOStream *stream = ctx->m_stream; in glFlushMappedBufferRangeAEMU_enc()
5320 IOStream *stream = ctx->m_stream; in glReadPixelsOffsetAEMU_enc()
5351 IOStream *stream = ctx->m_stream; in glCompressedTexImage2DOffsetAEMU_enc()
5383 IOStream *stream = ctx->m_stream; in glCompressedTexSubImage2DOffsetAEMU_enc()
5416 IOStream *stream = ctx->m_stream; in glTexImage2DOffsetAEMU_enc()
5449 IOStream *stream = ctx->m_stream; in glTexSubImage2DOffsetAEMU_enc()
5482 IOStream *stream = ctx->m_stream; in glBindBufferRange_enc()
5511 IOStream *stream = ctx->m_stream; in glBindBufferBase_enc()
5538 IOStream *stream = ctx->m_stream; in glCopyBufferSubData_enc()
5568 IOStream *stream = ctx->m_stream; in glClearBufferiv_enc()
5597 IOStream *stream = ctx->m_stream; in glClearBufferuiv_enc()
5626 IOStream *stream = ctx->m_stream; in glClearBufferfv_enc()
5655 IOStream *stream = ctx->m_stream; in glClearBufferfi_enc()
5683 IOStream *stream = ctx->m_stream; in glUniformBlockBinding_enc()
5710 IOStream *stream = ctx->m_stream; in glGetUniformBlockIndex_enc()
5753 IOStream *stream = ctx->m_stream; in glGetUniformIndicesAEMU_enc()
5797 IOStream *stream = ctx->m_stream; in glGetActiveUniformBlockiv_enc()
5838 IOStream *stream = ctx->m_stream; in glGetActiveUniformBlockName_enc()
5887 IOStream *stream = ctx->m_stream; in glUniform1ui_enc()
5913 IOStream *stream = ctx->m_stream; in glUniform2ui_enc()
5940 IOStream *stream = ctx->m_stream; in glUniform3ui_enc()
5968 IOStream *stream = ctx->m_stream; in glUniform4ui_enc()
5997 IOStream *stream = ctx->m_stream; in glUniform1uiv_enc()
6026 IOStream *stream = ctx->m_stream; in glUniform2uiv_enc()
6055 IOStream *stream = ctx->m_stream; in glUniform3uiv_enc()
6084 IOStream *stream = ctx->m_stream; in glUniform4uiv_enc()
6113 IOStream *stream = ctx->m_stream; in glUniformMatrix2x3fv_enc()
6143 IOStream *stream = ctx->m_stream; in glUniformMatrix3x2fv_enc()
6173 IOStream *stream = ctx->m_stream; in glUniformMatrix2x4fv_enc()
6203 IOStream *stream = ctx->m_stream; in glUniformMatrix4x2fv_enc()
6233 IOStream *stream = ctx->m_stream; in glUniformMatrix3x4fv_enc()
6263 IOStream *stream = ctx->m_stream; in glUniformMatrix4x3fv_enc()
6293 IOStream *stream = ctx->m_stream; in glGetUniformuiv_enc()
6333 IOStream *stream = ctx->m_stream; in glGetActiveUniformsiv_enc()
6377 IOStream *stream = ctx->m_stream; in glVertexAttribI4i_enc()
6406 IOStream *stream = ctx->m_stream; in glVertexAttribI4ui_enc()
6435 IOStream *stream = ctx->m_stream; in glVertexAttribI4iv_enc()
6463 IOStream *stream = ctx->m_stream; in glVertexAttribI4uiv_enc()
6491 IOStream *stream = ctx->m_stream; in glVertexAttribIPointerOffsetAEMU_enc()
6520 IOStream *stream = ctx->m_stream; in glVertexAttribIPointerDataAEMU_enc()
6552 IOStream *stream = ctx->m_stream; in glGetVertexAttribIiv_enc()
6592 IOStream *stream = ctx->m_stream; in glGetVertexAttribIuiv_enc()
6632 IOStream *stream = ctx->m_stream; in glVertexAttribDivisor_enc()
6658 IOStream *stream = ctx->m_stream; in glDrawArraysInstanced_enc()
6686 IOStream *stream = ctx->m_stream; in glDrawElementsInstancedDataAEMU_enc()
6718 IOStream *stream = ctx->m_stream; in glDrawElementsInstancedOffsetAEMU_enc()
6747 IOStream *stream = ctx->m_stream; in glDrawRangeElementsDataAEMU_enc()
6780 IOStream *stream = ctx->m_stream; in glDrawRangeElementsOffsetAEMU_enc()
6810 IOStream *stream = ctx->m_stream; in glFenceSyncAEMU_enc()
6851 IOStream *stream = ctx->m_stream; in glClientWaitSyncAEMU_enc()
6893 IOStream *stream = ctx->m_stream; in glWaitSyncAEMU_enc()
6920 IOStream *stream = ctx->m_stream; in glDeleteSyncAEMU_enc()
6945 IOStream *stream = ctx->m_stream; in glIsSyncAEMU_enc()
6985 IOStream *stream = ctx->m_stream; in glGetSyncivAEMU_enc()
7032 IOStream *stream = ctx->m_stream; in glDrawBuffers_enc()
7060 IOStream *stream = ctx->m_stream; in glReadBuffer_enc()
7085 IOStream *stream = ctx->m_stream; in glBlitFramebuffer_enc()
7119 IOStream *stream = ctx->m_stream; in glInvalidateFramebuffer_enc()
7148 IOStream *stream = ctx->m_stream; in glInvalidateSubFramebuffer_enc()
7181 IOStream *stream = ctx->m_stream; in glFramebufferTextureLayer_enc()
7210 IOStream *stream = ctx->m_stream; in glRenderbufferStorageMultisample_enc()
7239 IOStream *stream = ctx->m_stream; in glTexStorage2D_enc()
7268 IOStream *stream = ctx->m_stream; in glGetInternalformativ_enc()
7310 IOStream *stream = ctx->m_stream; in glBeginTransformFeedback_enc()
7335 IOStream *stream = ctx->m_stream; in glEndTransformFeedback_enc()
7359 IOStream *stream = ctx->m_stream; in glGenTransformFeedbacks_enc()
7398 IOStream *stream = ctx->m_stream; in glDeleteTransformFeedbacks_enc()
7426 IOStream *stream = ctx->m_stream; in glBindTransformFeedback_enc()
7452 IOStream *stream = ctx->m_stream; in glPauseTransformFeedback_enc()
7476 IOStream *stream = ctx->m_stream; in glResumeTransformFeedback_enc()
7500 IOStream *stream = ctx->m_stream; in glIsTransformFeedback_enc()
7540 IOStream *stream = ctx->m_stream; in glTransformFeedbackVaryingsAEMU_enc()
7571 IOStream *stream = ctx->m_stream; in glGetTransformFeedbackVarying_enc()
7630 IOStream *stream = ctx->m_stream; in glGenSamplers_enc()
7669 IOStream *stream = ctx->m_stream; in glDeleteSamplers_enc()
7697 IOStream *stream = ctx->m_stream; in glBindSampler_enc()
7723 IOStream *stream = ctx->m_stream; in glSamplerParameterf_enc()
7750 IOStream *stream = ctx->m_stream; in glSamplerParameteri_enc()
7777 IOStream *stream = ctx->m_stream; in glSamplerParameterfv_enc()
7806 IOStream *stream = ctx->m_stream; in glSamplerParameteriv_enc()
7835 IOStream *stream = ctx->m_stream; in glGetSamplerParameterfv_enc()
7875 IOStream *stream = ctx->m_stream; in glGetSamplerParameteriv_enc()
7915 IOStream *stream = ctx->m_stream; in glIsSampler_enc()
7955 IOStream *stream = ctx->m_stream; in glGenQueries_enc()
7994 IOStream *stream = ctx->m_stream; in glDeleteQueries_enc()
8022 IOStream *stream = ctx->m_stream; in glBeginQuery_enc()
8048 IOStream *stream = ctx->m_stream; in glEndQuery_enc()
8073 IOStream *stream = ctx->m_stream; in glGetQueryiv_enc()
8113 IOStream *stream = ctx->m_stream; in glGetQueryObjectuiv_enc()
8153 IOStream *stream = ctx->m_stream; in glIsQuery_enc()
8193 IOStream *stream = ctx->m_stream; in glProgramParameteri_enc()
8220 IOStream *stream = ctx->m_stream; in glProgramBinary_enc()
8250 IOStream *stream = ctx->m_stream; in glGetProgramBinary_enc()
8300 IOStream *stream = ctx->m_stream; in glGetFragDataLocation_enc()
8343 IOStream *stream = ctx->m_stream; in glGetInteger64v_enc()
8382 IOStream *stream = ctx->m_stream; in glGetIntegeri_v_enc()
8422 IOStream *stream = ctx->m_stream; in glGetInteger64i_v_enc()
8462 IOStream *stream = ctx->m_stream; in glTexImage3D_enc()
8504 IOStream *stream = ctx->m_stream; in glTexImage3DOffsetAEMU_enc()
8538 IOStream *stream = ctx->m_stream; in glTexStorage3D_enc()
8568 IOStream *stream = ctx->m_stream; in glTexSubImage3D_enc()
8611 IOStream *stream = ctx->m_stream; in glTexSubImage3DOffsetAEMU_enc()
8646 IOStream *stream = ctx->m_stream; in glCompressedTexImage3D_enc()
8687 IOStream *stream = ctx->m_stream; in glCompressedTexImage3DOffsetAEMU_enc()
8720 IOStream *stream = ctx->m_stream; in glCompressedTexSubImage3D_enc()
8763 IOStream *stream = ctx->m_stream; in glCompressedTexSubImage3DOffsetAEMU_enc()
8798 IOStream *stream = ctx->m_stream; in glCopyTexSubImage3D_enc()
8831 IOStream *stream = ctx->m_stream; in glGetBooleani_v_enc()
8871 IOStream *stream = ctx->m_stream; in glMemoryBarrier_enc()
8896 IOStream *stream = ctx->m_stream; in glMemoryBarrierByRegion_enc()
8921 IOStream *stream = ctx->m_stream; in glGenProgramPipelines_enc()
8960 IOStream *stream = ctx->m_stream; in glDeleteProgramPipelines_enc()
8988 IOStream *stream = ctx->m_stream; in glBindProgramPipeline_enc()
9013 IOStream *stream = ctx->m_stream; in glGetProgramPipelineiv_enc()
9053 IOStream *stream = ctx->m_stream; in glGetProgramPipelineInfoLog_enc()
9099 IOStream *stream = ctx->m_stream; in glValidateProgramPipeline_enc()
9124 IOStream *stream = ctx->m_stream; in glIsProgramPipeline_enc()
9164 IOStream *stream = ctx->m_stream; in glUseProgramStages_enc()
9191 IOStream *stream = ctx->m_stream; in glActiveShaderProgram_enc()
9217 IOStream *stream = ctx->m_stream; in glCreateShaderProgramvAEMU_enc()
9262 IOStream *stream = ctx->m_stream; in glProgramUniform1f_enc()
9289 IOStream *stream = ctx->m_stream; in glProgramUniform2f_enc()
9317 IOStream *stream = ctx->m_stream; in glProgramUniform3f_enc()
9346 IOStream *stream = ctx->m_stream; in glProgramUniform4f_enc()
9376 IOStream *stream = ctx->m_stream; in glProgramUniform1i_enc()
9403 IOStream *stream = ctx->m_stream; in glProgramUniform2i_enc()
9431 IOStream *stream = ctx->m_stream; in glProgramUniform3i_enc()
9460 IOStream *stream = ctx->m_stream; in glProgramUniform4i_enc()
9490 IOStream *stream = ctx->m_stream; in glProgramUniform1ui_enc()
9517 IOStream *stream = ctx->m_stream; in glProgramUniform2ui_enc()
9545 IOStream *stream = ctx->m_stream; in glProgramUniform3ui_enc()
9574 IOStream *stream = ctx->m_stream; in glProgramUniform4ui_enc()
9604 IOStream *stream = ctx->m_stream; in glProgramUniform1fv_enc()
9634 IOStream *stream = ctx->m_stream; in glProgramUniform2fv_enc()
9664 IOStream *stream = ctx->m_stream; in glProgramUniform3fv_enc()
9694 IOStream *stream = ctx->m_stream; in glProgramUniform4fv_enc()
9724 IOStream *stream = ctx->m_stream; in glProgramUniform1iv_enc()
9754 IOStream *stream = ctx->m_stream; in glProgramUniform2iv_enc()
9784 IOStream *stream = ctx->m_stream; in glProgramUniform3iv_enc()
9814 IOStream *stream = ctx->m_stream; in glProgramUniform4iv_enc()
9844 IOStream *stream = ctx->m_stream; in glProgramUniform1uiv_enc()
9874 IOStream *stream = ctx->m_stream; in glProgramUniform2uiv_enc()
9904 IOStream *stream = ctx->m_stream; in glProgramUniform3uiv_enc()
9934 IOStream *stream = ctx->m_stream; in glProgramUniform4uiv_enc()
9964 IOStream *stream = ctx->m_stream; in glProgramUniformMatrix2fv_enc()
9995 IOStream *stream = ctx->m_stream; in glProgramUniformMatrix3fv_enc()
10026 IOStream *stream = ctx->m_stream; in glProgramUniformMatrix4fv_enc()
10057 IOStream *stream = ctx->m_stream; in glProgramUniformMatrix2x3fv_enc()
10088 IOStream *stream = ctx->m_stream; in glProgramUniformMatrix3x2fv_enc()
10119 IOStream *stream = ctx->m_stream; in glProgramUniformMatrix2x4fv_enc()
10150 IOStream *stream = ctx->m_stream; in glProgramUniformMatrix4x2fv_enc()
10181 IOStream *stream = ctx->m_stream; in glProgramUniformMatrix3x4fv_enc()
10212 IOStream *stream = ctx->m_stream; in glProgramUniformMatrix4x3fv_enc()
10243 IOStream *stream = ctx->m_stream; in glGetProgramInterfaceiv_enc()
10284 IOStream *stream = ctx->m_stream; in glGetProgramResourceiv_enc()
10336 IOStream *stream = ctx->m_stream; in glGetProgramResourceIndex_enc()
10380 IOStream *stream = ctx->m_stream; in glGetProgramResourceLocation_enc()
10424 IOStream *stream = ctx->m_stream; in glGetProgramResourceName_enc()
10472 IOStream *stream = ctx->m_stream; in glBindImageTexture_enc()
10503 IOStream *stream = ctx->m_stream; in glDispatchCompute_enc()
10530 IOStream *stream = ctx->m_stream; in glDispatchComputeIndirect_enc()
10555 IOStream *stream = ctx->m_stream; in glBindVertexBuffer_enc()
10583 IOStream *stream = ctx->m_stream; in glVertexAttribBinding_enc()
10609 IOStream *stream = ctx->m_stream; in glVertexAttribFormat_enc()
10638 IOStream *stream = ctx->m_stream; in glVertexAttribIFormat_enc()
10666 IOStream *stream = ctx->m_stream; in glVertexBindingDivisor_enc()
10692 IOStream *stream = ctx->m_stream; in glDrawArraysIndirectDataAEMU_enc()
10721 IOStream *stream = ctx->m_stream; in glDrawArraysIndirectOffsetAEMU_enc()
10747 IOStream *stream = ctx->m_stream; in glDrawElementsIndirectDataAEMU_enc()
10777 IOStream *stream = ctx->m_stream; in glDrawElementsIndirectOffsetAEMU_enc()
10804 IOStream *stream = ctx->m_stream; in glTexStorage2DMultisample_enc()
10834 IOStream *stream = ctx->m_stream; in glSampleMaski_enc()
10860 IOStream *stream = ctx->m_stream; in glGetMultisamplefv_enc()
10900 IOStream *stream = ctx->m_stream; in glFramebufferParameteri_enc()
10927 IOStream *stream = ctx->m_stream; in glGetFramebufferParameteriv_enc()
10967 IOStream *stream = ctx->m_stream; in glGetTexLevelParameterfv_enc()
11008 IOStream *stream = ctx->m_stream; in glGetTexLevelParameteriv_enc()
11049 IOStream *stream = ctx->m_stream; in glMapBufferRangeDMA_enc()
11078 IOStream *stream = ctx->m_stream; in glUnmapBufferDMA_enc()
11121 IOStream *stream = ctx->m_stream; in glMapBufferRangeDirect_enc()
11165 IOStream *stream = ctx->m_stream; in glUnmapBufferDirect_enc()
11209 IOStream *stream = ctx->m_stream; in glFlushMappedBufferRangeDirect_enc()
11237 IOStream *stream = ctx->m_stream; in glGetGraphicsResetStatusEXT_enc()
11276 IOStream *stream = ctx->m_stream; in glReadnPixelsEXT_enc()
11321 IOStream *stream = ctx->m_stream; in glGetnUniformfvEXT_enc()
11362 IOStream *stream = ctx->m_stream; in glGetnUniformivEXT_enc()
11403 IOStream *stream = ctx->m_stream; in glDrawArraysNullAEMU_enc()
11430 IOStream *stream = ctx->m_stream; in glDrawElementsOffsetNullAEMU_enc()
11458 IOStream *stream = ctx->m_stream; in glDrawElementsDataNullAEMU_enc()
11489 IOStream *stream = ctx->m_stream; in glUnmapBufferAsyncAEMU_enc()
11533 IOStream *stream = ctx->m_stream; in glFlushMappedBufferRangeAEMU2_enc()
11568 gl2_encoder_context_t::gl2_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculat… in gl2_encoder_context_t()