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Lines Matching refs:GLint

26 	void glClearStencil(GLint s);
29 …d glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei…
30 …void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei w…
31 …lCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width…
32 …void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint
48 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
55 …mebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
62 …void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size…
63 …void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* siz…
67 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
70 …void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* …
71 void glGetIntegerv(GLenum pname, GLint* params);
72 void glGetProgramiv(GLuint program, GLenum pname, GLint* params);
74 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
75 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
77 …void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* prec…
81 void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
82 void glGetUniformfv(GLuint program, GLint location, GLfloat* params);
83 void glGetUniformiv(GLuint program, GLint location, GLint* params);
86 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
98 void glPixelStorei(GLenum pname, GLint param);
100 …void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLv…
104 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
106 …void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length…
107 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
108 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
113 …void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,…
116 void glTexParameteri(GLenum target, GLenum pname, GLint param);
117 void glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
118 …void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsi…
119 void glUniform1f(GLint location, GLfloat x);
120 void glUniform1fv(GLint location, GLsizei count, const GLfloat* v);
121 void glUniform1i(GLint location, GLint x);
122 void glUniform1iv(GLint location, GLsizei count, const GLint* v);
123 void glUniform2f(GLint location, GLfloat x, GLfloat y);
124 void glUniform2fv(GLint location, GLsizei count, const GLfloat* v);
125 void glUniform2i(GLint location, GLint x, GLint y);
126 void glUniform2iv(GLint location, GLsizei count, const GLint* v);
127 void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
128 void glUniform3fv(GLint location, GLsizei count, const GLfloat* v);
129 void glUniform3i(GLint location, GLint x, GLint y, GLint z);
130 void glUniform3iv(GLint location, GLsizei count, const GLint* v);
131 void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
132 void glUniform4fv(GLint location, GLsizei count, const GLfloat* v);
133 void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
134 void glUniform4iv(GLint location, GLsizei count, const GLint* v);
135 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
136 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
137 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
148 …void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei str…
149 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
153 void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length);
156 …d glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height…
157 …void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, G…
158 …d glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
159 …ssedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height…
160 …void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint
161 …ES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
167 …void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount…
169 void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups);
170 …void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsiz…
176 …void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCount…
179 …rCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten);
181 …leIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei sam…
186 void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params);
191 void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls);
195 void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures);
196 void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers);
197 …void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuff…
198 void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers);
199 …void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint
200 void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
201 …void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffs…
203 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders);
204 void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms);
206 …void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* len…
209 …void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei…
210 …void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsiz…
213 void glGetCompressedTextureFormats(int count, GLint* formats);
226 …void glReadPixelsOffsetAEMU(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum…
227 …ssedTexImage2DOffsetAEMU(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei…
228 …void glCompressedTexSubImage2DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset,…
229 …id glTexImage2DOffsetAEMU(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei…
230 …void glTexSubImage2DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei w…
234 void glClearBufferiv(GLenum buffer, GLint drawBuffer, const GLint* value);
235 void glClearBufferuiv(GLenum buffer, GLint drawBuffer, const GLuint* value);
236 void glClearBufferfv(GLenum buffer, GLint drawBuffer, const GLfloat* value);
237 void glClearBufferfi(GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil);
244 …void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* para…
246 void glUniform1ui(GLint location, GLuint v0);
247 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
248 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
249 void glUniform4ui(GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3);
250 void glUniform1uiv(GLint location, GLsizei count, const GLuint* value);
251 void glUniform2uiv(GLint location, GLsizei count, const GLuint* value);
252 void glUniform3uiv(GLint location, GLsizei count, const GLuint* value);
253 void glUniform4uiv(GLint location, GLsizei count, const GLuint* value);
254 …void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value…
255 …void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value…
256 …void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value…
257 …void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value…
258 …void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value…
259 …void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value…
260 void glGetUniformuiv(GLuint program, GLint location, GLuint* params);
261 …v(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
262 void glVertexAttribI4i(GLuint index, GLint v0, GLint v1, GLint v2, GLint v3);
264 void glVertexAttribI4iv(GLuint index, const GLint* v);
266 …void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* p…
267 …void glVertexAttribIPointerOffsetAEMU(GLuint index, GLint size, GLenum type, GLsizei stride, GLuin…
268 …void glVertexAttribIPointerDataAEMU(GLuint index, GLint size, GLenum type, GLsizei stride, void* d…
269 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params);
272 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
284 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
290 void glGetSyncivAEMU(uint64_t sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
293 …void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY…
295 …er(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei wid…
296 …ramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
299 …ternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
315 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
317 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* params);
319 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params);
325 void glGetQueryiv(GLenum target, GLenum pname, GLint* params);
328 void glProgramParameteri(GLuint program, GLenum pname, GLint value);
331 GLint glGetFragDataLocation(GLuint program, const char* name);
333 void glGetIntegeri_v(GLenum target, GLuint index, GLint* data);
335 …void glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height,…
336 …Image3DOffsetAEMU(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height,…
338 …void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsi…
339 …void glTexSubImage3DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zof…
340 …pressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height…
341 …Image3DOffsetAEMU(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height…
342 …void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zof…
343 … glCompressedTexSubImage3DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLi…
344 …void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
352 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint* params);
360 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
361 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
362 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
363 …void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloa…
364 void glProgramUniform1i(GLuint program, GLint location, GLint v0);
365 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
366 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
367 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
368 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
369 void glProgramUniform2ui(GLuint program, GLint location, GLint v0, GLuint v1);
370 void glProgramUniform3ui(GLuint program, GLint location, GLint v0, GLint v1, GLuint v2);
371 void glProgramUniform4ui(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3);
372 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
373 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
374 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
375 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
376 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint* value);
377 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint* value);
378 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint* value);
379 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint* value);
380 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
381 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
382 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
383 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
384 …void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,…
385 …void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,…
386 …void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,…
387 …void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
388 …void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
389 …void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
390 …void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
391 …void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
392 …void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
393 void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint* params);
394 …nt index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params);
396 GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const char* name);
398 …void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, …
403 …void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuin…
404 void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
415 void glFramebufferParameteri(GLenum target, GLenum pname, GLint param);
416 void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint* params);
417 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat* params);
418 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params);
425 …void glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,…
426 void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
427 void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params);
428 void glDrawArraysNullAEMU(GLenum mode, GLint first, GLsizei count);
550 void glClearStencil(GLint s) in glClearStencil()
568 …d glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei… in glCompressedTexImage2D()
575 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei wi… in glCompressedTexSubImage2D()
582 …lCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width… in glCopyTexImage2D()
588 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y… in glCopyTexSubImage2D()
688 void glDrawArrays(GLenum mode, GLint first, GLsizei count) in glDrawArrays()
730 …amebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) in glFramebufferTexture2D()
776 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,… in glGetActiveAttrib()
783 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size… in glGetActiveUniform()
808 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) in glGetBufferParameteriv()
826 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* p… in glGetFramebufferAttachmentParameteriv()
832 void glGetIntegerv(GLenum pname, GLint* params) in glGetIntegerv()
838 void glGetProgramiv(GLuint program, GLenum pname, GLint* params) in glGetProgramiv()
851 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) in glGetRenderbufferParameteriv()
857 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params) in glGetShaderiv()
870 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* preci… in glGetShaderPrecisionFormat()
895 void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) in glGetTexParameteriv()
901 void glGetUniformfv(GLuint program, GLint location, GLfloat* params) in glGetUniformfv()
907 void glGetUniformiv(GLuint program, GLint location, GLint* params) in glGetUniformiv()
925 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) in glGetVertexAttribiv()
997 void glPixelStorei(GLenum pname, GLint param) in glPixelStorei()
1009 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvo… in glReadPixels()
1033 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) in glScissor()
1045 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) in glShaderSource()
1051 void glStencilFunc(GLenum func, GLint ref, GLuint mask) in glStencilFunc()
1057 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) in glStencilFuncSeparate()
1087 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, in glTexImage2D()
1105 void glTexParameteri(GLenum target, GLenum pname, GLint param) in glTexParameteri()
1111 void glTexParameteriv(GLenum target, GLenum pname, const GLint* params) in glTexParameteriv()
1117 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsiz… in glTexSubImage2D()
1123 void glUniform1f(GLint location, GLfloat x) in glUniform1f()
1129 void glUniform1fv(GLint location, GLsizei count, const GLfloat* v) in glUniform1fv()
1135 void glUniform1i(GLint location, GLint x) in glUniform1i()
1141 void glUniform1iv(GLint location, GLsizei count, const GLint* v) in glUniform1iv()
1147 void glUniform2f(GLint location, GLfloat x, GLfloat y) in glUniform2f()
1153 void glUniform2fv(GLint location, GLsizei count, const GLfloat* v) in glUniform2fv()
1159 void glUniform2i(GLint location, GLint x, GLint y) in glUniform2i()
1165 void glUniform2iv(GLint location, GLsizei count, const GLint* v) in glUniform2iv()
1171 void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) in glUniform3f()
1177 void glUniform3fv(GLint location, GLsizei count, const GLfloat* v) in glUniform3fv()
1183 void glUniform3i(GLint location, GLint x, GLint y, GLint z) in glUniform3i()
1189 void glUniform3iv(GLint location, GLsizei count, const GLint* v) in glUniform3iv()
1195 void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) in glUniform4f()
1201 void glUniform4fv(GLint location, GLsizei count, const GLfloat* v) in glUniform4fv()
1207 void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) in glUniform4i()
1213 void glUniform4iv(GLint location, GLsizei count, const GLint* v) in glUniform4iv()
1219 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) in glUniformMatrix2fv()
1225 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) in glUniformMatrix3fv()
1231 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) in glUniformMatrix4fv()
1297 void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stri… in glVertexAttribPointer()
1303 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) in glViewport()
1327 void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length) in glProgramBinaryOES()
1345 …d glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height… in glTexImage3DOES()
1351 void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GL… in glTexSubImage3DOES()
1357 …d glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, in glCopyTexSubImage3DOES()
1363 …ssedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height… in glCompressedTexImage3DOES()
1370 void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint z… in glCompressedTexSubImage3DOES()
1377 …OES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) in glFramebufferTexture3DOES()
1415 void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount) in glMultiDrawArraysEXT()
1427 void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups) in glGetPerfMonitorGroupsAMD()
1433 void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsize… in glGetPerfMonitorCountersAMD()
1469 void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounte… in glSelectPerfMonitorCountersAMD()
1487 …orCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten) in glGetPerfMonitorCounterDataAMD()
1499 …leIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei sam… in glFramebufferTexture2DMultisampleIMG()
1529 void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params) in glGetFenceivNV()
1559 void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls) in glGetDriverControlsQCOM()
1583 void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures) in glExtGetTexturesQCOM()
1589 void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers) in glExtGetBuffersQCOM()
1595 void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffe… in glExtGetRenderbuffersQCOM()
1601 void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers) in glExtGetFramebuffersQCOM()
1607 void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint*… in glExtGetTexLevelParameterivQCOM()
1613 void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param) in glExtTexObjectStateOverrideiQCOM()
1619 void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffse… in glExtGetTexSubImageQCOM()
1631 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders) in glExtGetShadersQCOM()
1637 void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms) in glExtGetProgramsQCOM()
1649 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* leng… in glExtGetProgramBinarySourceQCOM()
1667 void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei … in glVertexAttribPointerData()
1673 void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsize… in glVertexAttribPointerOffset()
1691 void glGetCompressedTextureFormats(int count, GLint* formats) in glGetCompressedTextureFormats()
1771 void glReadPixelsOffsetAEMU(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum … in glReadPixelsOffsetAEMU()
1777 …ssedTexImage2DOffsetAEMU(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei… in glCompressedTexImage2DOffsetAEMU()
1783 void glCompressedTexSubImage2DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, … in glCompressedTexSubImage2DOffsetAEMU()
1789 …id glTexImage2DOffsetAEMU(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei… in glTexImage2DOffsetAEMU()
1795 void glTexSubImage2DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei wi… in glTexSubImage2DOffsetAEMU()
1819 void glClearBufferiv(GLenum buffer, GLint drawBuffer, const GLint* value) in glClearBufferiv()
1825 void glClearBufferuiv(GLenum buffer, GLint drawBuffer, const GLuint* value) in glClearBufferuiv()
1831 void glClearBufferfv(GLenum buffer, GLint drawBuffer, const GLfloat* value) in glClearBufferfv()
1837 void glClearBufferfi(GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil) in glClearBufferfi()
1879 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* param… in glGetActiveUniformBlockiv()
1892 void glUniform1ui(GLint location, GLuint v0) in glUniform1ui()
1898 void glUniform2ui(GLint location, GLuint v0, GLuint v1) in glUniform2ui()
1904 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) in glUniform3ui()
1910 void glUniform4ui(GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3) in glUniform4ui()
1916 void glUniform1uiv(GLint location, GLsizei count, const GLuint* value) in glUniform1uiv()
1922 void glUniform2uiv(GLint location, GLsizei count, const GLuint* value) in glUniform2uiv()
1928 void glUniform3uiv(GLint location, GLsizei count, const GLuint* value) in glUniform3uiv()
1934 void glUniform4uiv(GLint location, GLsizei count, const GLuint* value) in glUniform4uiv()
1940 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) in glUniformMatrix2x3fv()
1946 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) in glUniformMatrix3x2fv()
1952 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) in glUniformMatrix2x4fv()
1958 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) in glUniformMatrix4x2fv()
1964 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) in glUniformMatrix3x4fv()
1970 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) in glUniformMatrix4x3fv()
1976 void glGetUniformuiv(GLuint program, GLint location, GLuint* params) in glGetUniformuiv()
1982 …iv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) in glGetActiveUniformsiv()
1988 void glVertexAttribI4i(GLuint index, GLint v0, GLint v1, GLint v2, GLint v3) in glVertexAttribI4i()
2000 void glVertexAttribI4iv(GLuint index, const GLint* v) in glVertexAttribI4iv()
2012 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* po… in glVertexAttribIPointer()
2018 void glVertexAttribIPointerOffsetAEMU(GLuint index, GLint size, GLenum type, GLsizei stride, GLuint… in glVertexAttribIPointerOffsetAEMU()
2024 void glVertexAttribIPointerDataAEMU(GLuint index, GLint size, GLenum type, GLsizei stride, void* da… in glVertexAttribIPointerDataAEMU()
2030 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params) in glGetVertexAttribIiv()
2048 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount) in glDrawArraysInstanced()
2120 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) in glGetSynciv()
2156 void glGetSyncivAEMU(uint64_t sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) in glGetSyncivAEMU()
2175 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0… in glBlitFramebuffer()
2187 …er(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei wid… in glInvalidateSubFramebuffer()
2193 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint in glFramebufferTextureLayer()
2211 …nternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) in glGetInternalformativ()
2312 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) in glSamplerParameteri()
2324 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* params) in glSamplerParameteriv()
2336 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) in glGetSamplerParameteriv()
2374 void glGetQueryiv(GLenum target, GLenum pname, GLint* params) in glGetQueryiv()
2392 void glProgramParameteri(GLuint program, GLenum pname, GLint value) in glProgramParameteri()
2411 GLint glGetFragDataLocation(GLuint program, const char* name) in glGetFragDataLocation()
2423 void glGetIntegeri_v(GLenum target, GLuint index, GLint* data) in glGetIntegeri_v()
2435 void glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, … in glTexImage3D()
2441 …Image3DOffsetAEMU(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height,… in glTexImage3DOffsetAEMU()
2453 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsiz… in glTexSubImage3D()
2459 void glTexSubImage3DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoff… in glTexSubImage3DOffsetAEMU()
2465 …pressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height… in glCompressedTexImage3D()
2472 …Image3DOffsetAEMU(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height… in glCompressedTexImage3DOffsetAEMU()
2478 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoff… in glCompressedTexSubImage3D()
2485 … glCompressedTexSubImage3DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLi… in glCompressedTexSubImage3DOffsetAEMU()
2491 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, G… in glCopyTexSubImage3D()
2540 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint* params) in glGetProgramPipelineiv()
2589 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0) in glProgramUniform1f()
2595 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) in glProgramUniform2f()
2601 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) in glProgramUniform3f()
2607 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat… in glProgramUniform4f()
2613 void glProgramUniform1i(GLuint program, GLint location, GLint v0) in glProgramUniform1i()
2619 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) in glProgramUniform2i()
2625 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) in glProgramUniform3i()
2631 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) in glProgramUniform4i()
2637 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0) in glProgramUniform1ui()
2643 void glProgramUniform2ui(GLuint program, GLint location, GLint v0, GLuint v1) in glProgramUniform2ui()
2649 void glProgramUniform3ui(GLuint program, GLint location, GLint v0, GLint v1, GLuint v2) in glProgramUniform3ui()
2655 void glProgramUniform4ui(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3) in glProgramUniform4ui()
2661 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat* value) in glProgramUniform1fv()
2667 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat* value) in glProgramUniform2fv()
2673 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat* value) in glProgramUniform3fv()
2679 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat* value) in glProgramUniform4fv()
2685 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint* value) in glProgramUniform1iv()
2691 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint* value) in glProgramUniform2iv()
2697 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint* value) in glProgramUniform3iv()
2703 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint* value) in glProgramUniform4iv()
2709 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint* value) in glProgramUniform1uiv()
2715 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint* value) in glProgramUniform2uiv()
2721 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint* value) in glProgramUniform3uiv()
2727 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint* value) in glProgramUniform4uiv()
2733 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, … in glProgramUniformMatrix2fv()
2739 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, … in glProgramUniformMatrix3fv()
2745 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, … in glProgramUniformMatrix4fv()
2751 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix2x3fv()
2757 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix3x2fv()
2763 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix2x4fv()
2769 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix4x2fv()
2775 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix3x4fv()
2781 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix4x3fv()
2787 void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint* params) in glGetProgramInterfaceiv()
2793 …int index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params) in glGetProgramResourceiv()
2806 GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const char* name) in glGetProgramResourceLocation()
2819 void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, G… in glBindImageTexture()
2849 void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint… in glVertexAttribFormat()
2855 void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) in glVertexAttribIFormat()
2921 void glFramebufferParameteri(GLenum target, GLenum pname, GLint param) in glFramebufferParameteri()
2927 void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint* params) in glGetFramebufferParameteriv()
2933 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat* params) in glGetTexLevelParameterfv()
2939 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params) in glGetTexLevelParameteriv()
2981 void glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, … in glReadnPixelsEXT()
2987 void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) in glGetnUniformfvEXT()
2993 void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params) in glGetnUniformivEXT()
2999 void glDrawArraysNullAEMU(GLenum mode, GLint first, GLsizei count) in glDrawArraysNullAEMU()