Lines Matching refs:attachment
54 …void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint…
55 …void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GL…
70 …void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* …
161 …void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,…
181 …void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLui…
296 …void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLin…
724 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint … in glFramebufferRenderbuffer() argument
727 ctx->glFramebufferRenderbuffer(ctx, target, attachment, renderbuffertarget, renderbuffer); in glFramebufferRenderbuffer()
730 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLi… in glFramebufferTexture2D() argument
733 ctx->glFramebufferTexture2D(ctx, target, attachment, textarget, texture, level); in glFramebufferTexture2D()
826 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* p… in glGetFramebufferAttachmentParameteriv() argument
829 ctx->glGetFramebufferAttachmentParameteriv(ctx, target, attachment, pname, params); in glGetFramebufferAttachmentParameteriv()
1377 void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, … in glFramebufferTexture3DOES() argument
1380 ctx->glFramebufferTexture3DOES(ctx, target, attachment, textarget, texture, level, zoffset); in glFramebufferTexture3DOES()
1499 void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuin… in glFramebufferTexture2DMultisampleIMG() argument
1502 …ctx->glFramebufferTexture2DMultisampleIMG(ctx, target, attachment, textarget, texture, level, samp… in glFramebufferTexture2DMultisampleIMG()
2193 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint… in glFramebufferTextureLayer() argument
2196 ctx->glFramebufferTextureLayer(ctx, target, attachment, texture, level, layer); in glFramebufferTextureLayer()